The Horus Heresy: Legions: Difference between revisions

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Each legion have their own "shitck" as it should be, and some special abilities. So far Everguild released the following Legions:
Each legion have their own "shitck" as it should be, and some special abilities. So far Everguild released the following Legions:


<div class="toccolours mw-collapsible mw-collapsed" style="100%">
====I Legion: [[Dark Angels]]====
*Sons of Horus: The Warmaster own Legion.
</div>
</div>


*Death Guard:  
NOT YET RELEASED
*Emperor's Children: Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance).
 
*World Eaters:
====III Legion: [[Emperor's Children]]====
*Iron Hands: Focused on Relentless cards, which activate at the start of each turn.
 
*Salamanders: Vulkan's own boys, Focused on fire (mostly attacking multiple enemies), "Survive" (which allows it to survive when it should have been destroyed),  and Sacrifice (very Salamanders, as when they die attacking an enemy, an effect is triggered).
 
*Raven Guard: Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced).
*'''Emperor's Children''': Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance).
*Iron Warriors: Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want.
 
*Alpha Legion: Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities.
 
*Night Lords: Terror for the bully boys. It serves to not take damage when the enemy has less attack than you do.
====IV Legion: [[Iron Warriors]]====
 
*'''Iron Warriors''': Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want.
 
 
====V Legion: [[White Scars]]====
 
NOT YET RELEASED
 
====VI Legion: [[Space Wolves]]====
 
NOT YET RELEASED
 
====VII Legion: [[Imperial Fists]]====
 
NOT YET RELEASED
 
====VIII Legion: [[Night Lords]]====
 
*'''Night Lords''': Terror for the bully boys. It serves to not take damage when the enemy has less attack than you do.
 
====IX Legion: [[Blood Angels]]====
 
NOT YET RELEASED
 
====X Legion: [[Iron Hands]]====
 
*'''Iron Hands''': Focused on Relentless cards, which activate at the start of each turn.
 
====XII Legion: [[World Eaters]]====
 
*'''World Eaters''':
 
====XIII Legion: [[Ultramarines]]====
 
NOT YET RELEASED
 
====XIV Legion: [[Death Guard]]====
 
*'''Death Guard''': Mortarion's own boys. They focus on poison (kills enemies in the following turn) and healing themselves.
 
 
====XV Legion: [[Thousand Sons]]====
 
NOT YET RELEASED
 
====XVI Legion: [[Luna Wolves]]/[[Sons of Horus]]====
 
*'''Sons of Horus''': The Warmasters own, and the first deck you get with Loken as its center Warlord.
 
====XVII Legion: [[Word Bearers]]====
 
NOT YET RELEASED (but soon)
 
 
====XVIII Legion: [[Salamanders]]====
 
*'''Salamanders''': Vulkan's own boys, Focused on fire (mostly attacking multiple enemies), "Survive" (which allows it to survive when it should have been destroyed),  and Sacrifice (very Salamanders, as when they die attacking an enemy, an effect is triggered).
 
====XIX Legion: [[Raven Guard]]====
*'''Raven Guard''': Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced).
 
====XX Legion: [[Alpha Legion]]====
*'''Alpha Legion''': Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities.

Revision as of 01:00, 2 February 2019

Horus Heresy Legions is a card game for mobile released by Everguild.

The card game focus in each of the 30K Space Marine Legions and their conflict through the Age of Darkness (though you have a few Imperial Army Commanders, Mechanicum and Deamons in here). The card game can be surprisingly strategic, and not as RNG focused as say, Hearthstone. The game uses a basic resource called energy, with a max of 10 per turn.


Warlords

Warlords are your center characters of the game, with each possessing special abilities that differentiate them from each other. Each faction have their own unique commanders, and the Legions getting their own Primarchs.

Legions

Each legion have their own "shitck" as it should be, and some special abilities. So far Everguild released the following Legions:

I Legion: Dark Angels

NOT YET RELEASED

III Legion: Emperor's Children

  • Emperor's Children: Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance).


IV Legion: Iron Warriors

  • Iron Warriors: Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want.


V Legion: White Scars

NOT YET RELEASED

VI Legion: Space Wolves

NOT YET RELEASED

VII Legion: Imperial Fists

NOT YET RELEASED

VIII Legion: Night Lords

  • Night Lords: Terror for the bully boys. It serves to not take damage when the enemy has less attack than you do.

IX Legion: Blood Angels

NOT YET RELEASED

X Legion: Iron Hands

  • Iron Hands: Focused on Relentless cards, which activate at the start of each turn.

XII Legion: World Eaters

  • World Eaters:

XIII Legion: Ultramarines

NOT YET RELEASED

XIV Legion: Death Guard

  • Death Guard: Mortarion's own boys. They focus on poison (kills enemies in the following turn) and healing themselves.


XV Legion: Thousand Sons

NOT YET RELEASED

XVI Legion: Luna Wolves/Sons of Horus

  • Sons of Horus: The Warmasters own, and the first deck you get with Loken as its center Warlord.

XVII Legion: Word Bearers

NOT YET RELEASED (but soon)


XVIII Legion: Salamanders

  • Salamanders: Vulkan's own boys, Focused on fire (mostly attacking multiple enemies), "Survive" (which allows it to survive when it should have been destroyed), and Sacrifice (very Salamanders, as when they die attacking an enemy, an effect is triggered).

XIX Legion: Raven Guard

  • Raven Guard: Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced).

XX Legion: Alpha Legion

  • Alpha Legion: Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities.