The Horus Heresy: Legions: Difference between revisions
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====III Legion: [[Emperor's Children]]==== | ====III Legion: [[Emperor's Children]]==== | ||
*'''Emperor's Children''': Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance). | *'''Emperor's Children''': Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance). | ||
====IV Legion: [[Iron Warriors]]==== | ====IV Legion: [[Iron Warriors]]==== | ||
*'''Iron Warriors''': Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want. | *'''Iron Warriors''': Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want. | ||
====V Legion: [[White Scars]]==== | ====V Legion: [[White Scars]]==== | ||
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*'''Death Guard''': Mortarion's own boys. They focus on poison (kills enemies in the following turn) and healing themselves. | *'''Death Guard''': Mortarion's own boys. They focus on poison (kills enemies in the following turn) and healing themselves. | ||
====XV Legion: [[Thousand Sons]]==== | ====XV Legion: [[Thousand Sons]]==== | ||
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NOT YET RELEASED (but soon) | NOT YET RELEASED (but soon) | ||
====XVIII Legion: [[Salamanders]]==== | ====XVIII Legion: [[Salamanders]]==== | ||
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====XIX Legion: [[Raven Guard]]==== | ====XIX Legion: [[Raven Guard]]==== | ||
*'''Raven Guard''': Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced). | *'''Raven Guard''': Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced). | ||
====XX Legion: [[Alpha Legion]]==== | ====XX Legion: [[Alpha Legion]]==== | ||
*'''Alpha Legion''': Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities. | *'''Alpha Legion''': Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities. |
Revision as of 01:01, 2 February 2019
Horus Heresy Legions is a card game for mobile released by Everguild.
The card game focus in each of the 30K Space Marine Legions and their conflict through the Age of Darkness (though you have a few Imperial Army Commanders, Mechanicum and Deamons in here). The card game can be surprisingly strategic, and not as RNG focused as say, Hearthstone. The game uses a basic resource called energy, with a max of 10 per turn.
Warlords
Warlords are your center characters of the game, with each possessing special abilities that differentiate them from each other. Each faction have their own unique commanders, and the Legions getting their own Primarchs.
Legions
Each legion have their own "shitck" as it should be, and some special abilities. So far Everguild released the following Legions:
I Legion: Dark Angels
NOT YET RELEASED
III Legion: Emperor's Children
- Emperor's Children: Fulgrim Perfect Boys. Their main skill is "Perfection" which activates if you spend the rest of your Energy on that card it triggers some special effect (drawing a card, for instance).
IV Legion: Iron Warriors
- Iron Warriors: Using Siege, an ability to "prepare" for one turn, and allowing you to use it whenever you want.
V Legion: White Scars
NOT YET RELEASED
VI Legion: Space Wolves
NOT YET RELEASED
VII Legion: Imperial Fists
NOT YET RELEASED
VIII Legion: Night Lords
- Night Lords: Terror for the bully boys. It serves to not take damage when the enemy has less attack than you do.
IX Legion: Blood Angels
NOT YET RELEASED
X Legion: Iron Hands
- Iron Hands: Focused on Relentless cards, which activate at the start of each turn.
XII Legion: World Eaters
- World Eaters:
XIII Legion: Ultramarines
NOT YET RELEASED
XIV Legion: Death Guard
- Death Guard: Mortarion's own boys. They focus on poison (kills enemies in the following turn) and healing themselves.
XV Legion: Thousand Sons
NOT YET RELEASED
XVI Legion: Luna Wolves/Sons of Horus
- Sons of Horus: The Warmasters own, and the first deck you get with Loken as its center Warlord.
XVII Legion: Word Bearers
NOT YET RELEASED (but soon)
XVIII Legion: Salamanders
- Salamanders: Vulkan's own boys, Focused on fire (mostly attacking multiple enemies), "Survive" (which allows it to survive when it should have been destroyed), and Sacrifice (very Salamanders, as when they die attacking an enemy, an effect is triggered).
XIX Legion: Raven Guard
- Raven Guard: Corax flighties. Focused on Stealth (making the unit untargetable), Sneak Attack (causing damage on attack without taking it back), and their own special skill "Sentence" (additonal damage caused to a unit that is marked as sentenced).
XX Legion: Alpha Legion
- Alpha Legion: Alpharius' Alpharius. They have special tactics like Orders, that target enemy units and forcing them to use certain abilities.