Archaeologist: Difference between revisions
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You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG. | You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG. | ||
[[category:not related]] | [[category:not related]] | ||
==[[Pathfinder 2nd]]== | |||
{{dnd-stub}} | |||
An archetype that any class can take. A good one to take if your doing dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture( like knowing were they liked to keep their treasures, and [[You can certainly try|how to say your their god in the native language]]) | |||
{{Pathfinder-2nd-Edition-Archetypes}} |
Revision as of 13:56, 3 September 2020
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Media:11121-2T Archaeologists are guys who for seemingly no reason search dangerous tombs, forgotten cities, and other random mysterious locations. While it is commonly thought they are in it for the treasure they rarely leave with anything as they run from site due to tribesmen, Nazis, dinosaurs, horrors from beyond the stars, etc. They commonly have a bullwhip and pistol. Being one in any setting involving Cthulhu (with the exception of Eternal Darkness: Sanity's Requiem) invariably means a slow and painful death at the claws of monsters beyond reason.
You should be willing to beat things to death with a shovel or slit their throats with a trowel before considering this career in an RPG.
Pathfinder 2nd
An archetype that any class can take. A good one to take if your doing dungeon delving. In addition to being good with traps and learn magic to help with exploration, you are also gain bonus when rolling about the culture( like knowing were they liked to keep their treasures, and how to say your their god in the native language)