The Marksmen of Gloomy Gulch: Difference between revisions

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== The Marksmen of Gloomy Gulch ==

Intro

Captain Caldin has been fighting the undead menace near the crossroad of Gloomy Gulch, a border area close to the The County of Sylvania for what seems like twenty years. Every time he comes close to capturing or killing the dreaded necromancer and his undead hordes, he always seems to escape. Caldin knows that unless he gathers a large force in the near future that this necromancer will be a plague upon Gloomy Gulch for decades to come. So he has moved his warband into the damned city of Mordheim, to work for coin and wyrdstone! In the hopes that he can use the money to muster a large private force and remove the necromancer and his undead horde once and for all...


Warband Rating

86

Heroes

Captain: Caldin Madorian

Equipment: Sword, Bow, Buckler, Dagger

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Sergeant: Thritz Kazerak

Equipment: Sword, Buckler, dagger

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Bergjaeger: Thomas Grim

Equipment: Longbow, Dagger

M WS BS S T W I A Ld
4 2 4 3 3 1 3 1 7




Bergjaeger: John Grim

Equipment: Longbow, Dagger

M WS BS S T W I A Ld
4 2 4 3 3 1 3 1 7




Youngblood: Joseph Tumbler

Equipment: Axe, buckler, dagger

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Henchmen

Mountain Guard: Mendin

Equipment: Spear, Dagger

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Mountain Guard: Bouldin

Equipment: Buckler, Dagger, sword

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Marksmen: Cortez

Equipment: Crossbow, Dagger

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Marksmen: Snuff

Equipment: Crossbow, Dagger

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Marksmen: Gargamel

Equipment: Longbow, Dagger

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment/Shards/Funds

GP 5, no items in storage


The honorable dead

None yet


Notable events and stories

To be filled


See Also

http://1d4chan.org/wiki//TG/heim