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Most of the Host's adherents are those who understand that the divine is in all things, both the Host and the [[Dark Six]] (their opposite number), and thus seek to uphold the common good or just uphold life as they know it. The issue here is that this sort of belief is just as likely to be exploited to rob people of their free will if not leave them so susceptible to manipulation. On top of that, the fact that worship of the host is so broad can also work against the church - especially following the Last War, it's been known that various countries or territories have their own variations of worship, and thus certain beliefs and customs held in a church in Breland may not necessarily hold up when going to a small pocket church in Karranth.
Most of the Host's adherents are those who understand that the divine is in all things, both the Host and the [[Dark Six]] (their opposite number), and thus seek to uphold the common good or just uphold life as they know it. The issue here is that this sort of belief is just as likely to be exploited to rob people of their free will if not leave them so susceptible to manipulation. On top of that, the fact that worship of the host is so broad can also work against the church - especially following the Last War, it's been known that various countries or territories have their own variations of worship, and thus certain beliefs and customs held in a church in Breland may not necessarily hold up when going to a small pocket church in Karranth.
Like their fellow gods, the Dark Six, the Host form one of the oldest religious organizations on Eberron.  However, unlike other religions, such as the [[Silver Flame]] or the [[Blood of Vol]], it doesn't offer any kind of escape hatch from the gloomy grey afterlife of Dolurrh.  While a few individual sects offer some potential interpretations on the Realm of Death, such as the idea that it serves as a kind of purgatory in transit to a true afterlife or reincarnation, or that when mankind has helped to repair the world sufficiently it will instead become a pleasant place, for the most part the Sovereign Host asks its adherents to accept Dolurrh for what it is, and to live life and try to make the world a better place for their own sakes, rather than to gain some kind of external reward.
This might be part of why, despite still being the most popular religion in the world, these others are gaining ground.


==The Gods==
==The Gods==

Revision as of 03:17, 26 July 2018

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The Sovereign Host
Alignment Neutral Good
Pantheon Eberron
Portfolio Civilization, craft, growth, plenty, community, justice
Domains Too many to count, just look at the domains of the associated deities
Favoured Weapon Longsword

The Sovereign Host is Eberron's closest equivalent to a benevolent pantheon of good, each a deity devoted to upholding the tenets of civilization. Because of this, the Host is considered one of the most prevalent religions of all Khorvaire, but also one of the most diverse. A majority of the nations have them as the state religion and in those that don't, there's either a pocket cult of worship or missionaries out there spreading the word of nine gods.

Most of the Host's adherents are those who understand that the divine is in all things, both the Host and the Dark Six (their opposite number), and thus seek to uphold the common good or just uphold life as they know it. The issue here is that this sort of belief is just as likely to be exploited to rob people of their free will if not leave them so susceptible to manipulation. On top of that, the fact that worship of the host is so broad can also work against the church - especially following the Last War, it's been known that various countries or territories have their own variations of worship, and thus certain beliefs and customs held in a church in Breland may not necessarily hold up when going to a small pocket church in Karranth.

Like their fellow gods, the Dark Six, the Host form one of the oldest religious organizations on Eberron. However, unlike other religions, such as the Silver Flame or the Blood of Vol, it doesn't offer any kind of escape hatch from the gloomy grey afterlife of Dolurrh. While a few individual sects offer some potential interpretations on the Realm of Death, such as the idea that it serves as a kind of purgatory in transit to a true afterlife or reincarnation, or that when mankind has helped to repair the world sufficiently it will instead become a pleasant place, for the most part the Sovereign Host asks its adherents to accept Dolurrh for what it is, and to live life and try to make the world a better place for their own sakes, rather than to gain some kind of external reward.

This might be part of why, despite still being the most popular religion in the world, these others are gaining ground.

The Gods

Arawai

Arawai
A stalk of wheat, or the Octogram in bronze and green, representing grains and plant life
Alignment Neutral Good
Pantheon Sovereign Host (Eberron)
Portfolio Fertility, crops, abundance, plants, the wilderness, birth
Domains Creation, birth, life, plant, weather
Favoured Weapon Morningstar

Arawai is the goddess of nature and the harvest. Thus, she is usually worshiped by farmers who wish for a bountiful harvest, woodsmen who travel the wilderness, and citizens who wish to protect their lands. Most clerics of Arawai tend to be herbologists or farmers as well and tend to

Aureon

Aureon
An open tome, or the Octogram in shades of black and white, representing both ink on paper and the sharp division between knowledge and ignorance.
Alignment Neutral Good
Pantheon Sovereign Host (Eberron)
Portfolio Law, knowledge, learning, magic
Domains Force, knowledge, lore, magic, mind, oracle, spell
Favoured Weapon Quarterstaff

Aureon is the bringer of law and magic, writer of all tomes. He is considered the reason that magic can be controlled by mortal men, and it is by his vast wisdom that the Divine Host can act. Worshipers of Aureon tend to be the well-educated and the magically-trained, and his priests are usually required to be about as much of a bookworm as the average wizard.

Balinor

Balinor
A silhouetted pair of antlers, or the Octogram in brown and red, representing the flesh, blood, and fur of beasts
Alignment Neutral
Pantheon Sovereign Host (Eberron)
Portfolio Animals, the hunt
Domains Air, Animal, Celerity, Earth, Retribution
Favoured Weapon Battleaxe

Balinor represents all beasts that live in Eberron. He is the essence of survival and the constant battle between predator and prey, for this is the cycle of life. Together with his sister Arawai, they represent nature and what civilization can attempt to tame.

Though he is often worshiped by rangers and trappers, he believes only in killing for survival. Those who hunt for sport or for glory tend to earn his wrath more often than not.

Boldrei

Boldrei
A fire in a stone hearth, or the Octogram in orange and gray, representing fire and stone.
Alignment Lawful Good
Pantheon The Sovereign Host (Eberron)
Portfolio Hearth, community, marriage, government.
Domains Community, Family, Good, Law, Protection
Favoured Weapon Spear

Boldrei is the wife of Aureon and goddess of communities, homes, and the hearth. It's mentioned that these two are the centerpiece of the Host's worship, as all civilization and everyday life exists because of both laws and communities. Her worshipers do not tend to any single sort of role, as their priority tends to be to protect their communities above all, be it through upholding law in civil service or as a soldier protecting the outskirts.

Dol Arrah

Dol Arrah
A rising sun, or the Octogram in bright yellow-gold and white, representing light and purity.
Alignment Lawful Good
Pantheon Sovereign Host (Eberron)
Portfolio Honor, sacrifice, light, the sun, diplomacy.
Domains Glory, Good, Law, Sun, War
Favoured Weapon Halberd

Dol Arrah is the goddess of all light and good in the world, a role that often cause tensions with the Church of the Silver Flame who believe that their non-physical flame-based deity is the real deal. She stands for justice, chivalry, and moral integrity, making her usually the one that paladins devote to.

Dol Dorn

Dol Dorn
A longsword crossed over a shield (or just the longsword, if the symbol is drawn on a shield), or the Octogram in red and silver, representing blood and steel.
Alignment Chaotic Good
Pantheon Sovereign Host (Eberron)
Portfolio War, athleticism, competition
Domains Chaos, Competition, Good, Liberation, Strength, War
Favoured Weapon Longsword

Dol Dorn is your standard fare war god, believer in strength of arms and glory in combat. Compared to Dol Arrah, he cares a bit less about what the fight is about, so long as the fight is considered fair. He's also the reason Dark Six got booted from their pantheon.

Kol Korran

Kol Korran
A nine-sided gold coin stamped with the Octogram, or the Octogram in gold and silver, representing the wealth of precious metals.
Alignment Neutral
Pantheon Divine Host (Eberron)
Portfolio Wealth, money, commerce, trade, theft
Domains Charm, Commerce, Pact, Trade, Travel, Wealth
Favoured Weapon Heavy Mace

Kol Korran represents all forms of trade and commerce, elements that only show up after a civilization has established itself. Because of this particular distinction, sometimes he's considered a bit of a jealous hanger-on of the god, never able to be counted equally among the rest of the Host. Of course, this can be represented at its worst through memes about le crafty joos.

Olladra

Olladra
A domino, or the Octogram in white and dark gray, representing both good fortune and bad.
Alignment Neutral Good
Pantheon Divine Host (Eberron)
Portfolio Good fortune, feast, plenty
Domains Feast, Good, Healing, Luck, Pride
Favoured Weapon Sickle

Olladra is your equivalent of Lady Luck, the goddess who grants her blessings in a manner neigh-inscrutable to most mortals. Considering that her sole providence tends to be fortune with feasting more of a tacked-on side aspect, it's difficult to really identify what her devout tend to do, though gamblers and entertainers tend to flock to her in hopes of getting on her good side.

Onatar

Onatar
Crossed hammer and tongs, or the Octogram in red and orange, representing the different shades of fire
Alignment Neutral Good
Pantheon Sovereign Host (Eberron)
Portfolio Crafts, weapons, tools, smithing, fire, innovation
Domains Artifice, Creation, Fire, Good, Metal, Warforged
Favoured Weapon Warhammer

Onatar is essentially Hephaestus except not horribly crippled. He is the fire of creation and the bringer of weapons made by those fires. Forges always turn to him for worship and even some Warforged tend to follow him in their search for a purpose and identity.