Thief: Difference between revisions
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[[File:28EC0FE7-2564-4A8C-BE68-7AFC6B803B68.webp|frame|left|Fanatics, Forest creatures, Hidden secret societies, and just some dude who wants to pay his rent.]] | [[File:28EC0FE7-2564-4A8C-BE68-7AFC6B803B68.webp|frame|left|Fanatics, Forest creatures, Hidden secret societies, and just some dude who wants to pay his rent.]] | ||
Revision as of 15:32, 19 August 2022
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Thief is a classic stealth dark low-fantasy game series where you play as Garrett, a thief, who gets entangled in supernatural goings-ons, including an Evil Nature God and his Beastman and Druid army, a Steampunk version of the Adeptus Mechanicus, and fanatics obsessed with warhammers.. It also has a fanmade tabletop setting for the original setting, from before the series was given a shitty reboot set in a Victorian Era instead of Art-Deco Steampunk Medieval.
Funnily enough, Garret acts like a Ranald cultist, complete with the no kill-no evidence rule.
Characters
- Garret Master thief, snarky guy who does thievery to pay his rent, overall a pretty relatable character since he was made during a time of badass hero’s. Has a no kill policy, but it’s less about honor and more about leaving no evidence.
- Thi4f Garret A kleptomaniac idiot who does thievery because it’s the only thing he’s good at.
- Karras Narcissistic leader of the mechanists with a nasally voice, so narcissistic that he has all his robots look like him and constantly spout how cool he is.
- The Master Builder Chill dude and god figure of the Builders (A cult formed around building)
- The Trickster AKA the woodsie lord, god of the pagan peoples, causes zombie outbreaks and general disarray, he almost gets his plan to destroy the city to work but Garret used a Builder rigged bomb to kill him.
Games
Thief: The Dark Project
The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success)
Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot it eventually grew into a stealth game.
Thief 2: The Metal Age
Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, but the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers.
Thief: Deadly Shadows
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game.
Thief
The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games)