Tomb King Dynasty Creation Tables: Difference between revisions

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! 76-90
! 76-90
| Bronze (rusted).
| Bronze (rusted).
|-
! 91-95
| Obsidian
|-
! 96-100
| Jade
|}
==Family==
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Gender of most powerful member. (1d100)
|-
! 1-85
| Male
|-
! 86-95
| Female
|-
! 96-100
| Cannot remember
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |How important is their spouse to policy? (1d100)
|-
! 1-10
| Died too young for marriage/never married.
|-
! 11-20
| Spouse was not buried with proper ritual honors, is now mostly or partially mindless.
|-
! 21-50
| Spouse was ineffective or given no input on ruling policy, or else has lost prestige among the various courtiers from other dynasties in the same kingdom.
|-
! 51-60
| Spouse was superior domestic ruler, is driving force behind interior kingdom policy.
|-
! 61-70
| Spouse was superior military leader, had input on military strategy, possibly lead troops.
|-
! 71-80
| Spouse was superior diplomat, handled foreign relations and treaties.
|-
! 81-85
| Spouse is an enemy. Possibly murdered for unfaithfulness or madness of ruler, possibly usurped rulership after death of ruler, possibly murdered the ruler. An enemy leading rebels.
|-
! 86-90
| Cannot remember spouse. Many claim to be them, or are possible candidates, but ruler can no longer distinguish actual spouse from consorts, courtiers, or possibly guards.
|-
|-
! 91-100
! 91-100
| Obsidian
| Spouse and ruler shared all decisions.
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |(Skip this if unmarried on preceding table) How many children did the ruler have who could be counted as Tomb Princes (made it to at least age 9, bearing in mind that firstborn son always joins Mortuary Cult)? (1d100)
|-
! 1-10
| 0 (Either no sons, none were properly entombed and are mindless, or only one which joined MC)
|-
! 11-30
| 1
|-
! 31-60
| 2
|-
! 61-75
| 3
|-
! 76-85
| 4
|-
! 86-90
| 5
|-
! 91-95
| 6
|-
! 96-100
| Roll a D20 for number of loyal male children.
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |(Skip this if unmarried on spouse table) How many female children did the ruler have that could be counted as Tomb Princesses (made it to at least age 9)? (1d100)
|-
! 1-10
| 0 (Either no daughters or none were properly entombed and are now mindless)
|-
! 11-30
| 1
|-
! 31-60
| 2
|-
! 61-75
| 3
|-
! 76-85
| 4
|-
! 86-90
| 5
|-
! 91-95
| 6
|-
! 96-100
| Roll a D20 for number of loyal female children.
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |What percentage of preceding male children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up? (1d100)
|-
! 1-50
| Absolute Obedience, possibly due to surrender if initially rebellious.
|-
! 51-65
| 10% Rebellious
|-
! 66-75
| 25% Rebellious
|-
! 76-80
| 50% Rebellious
|-
! 81-90
| 75% Rebellious
|-
! 91-95
| 90% Rebellious (to a minimum of 1 loyal, if only one male exists then it counts as Absolute Obedience)
|-
! 95-100
| TRAITORS! All male heirs are enemies.
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |What percentage of preceding female children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up? (1d100)
|-
! 1-50
| Absolute Obedience, possibly due to surrender if initially rebellious.
|-
! 51-65
| 10% Rebellious
|-
! 66-75
| 25% Rebellious
|-
! 76-80
| 50% Rebellious
|-
! 81-90
| 75% Rebellious
|-
! 91-95
| 90% Rebellious (to a minimum of 1 loyal, if only one male exists then it counts as Absolute Obedience)
|-
! 95-100
| TRAITORS! All female heirs are enemies.
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |In what era did the dynasty rule? (1d100)
|-
! 1-10
| Around -2350 IC, part of Settra’s generation or immediately after.
|-
! 11-20
| Around -2230 IC, Time Of Kings
|-
! 21-30
| Around -2110 IC, Time Of Kings
|-
! 31-40
| Around -1990 IC, Rise Of Nagash
|-
! 41-50
| Around -1870 IC, Terror Of Nagash
|-
! 51-60
| Around -1750 IC, Terror Of Nagash
|-
! 61-70
| Around -1630 IC, Defeat Of Nagash
|-
! 71-80
| Around -1510 IC, Creation Of Vampirism
|-
! 81-90
| Around -1390 IC, Return To Glory Under Alcadizaar
|-
! 91-95
| Around -1270 IC, Wars Against The Vampires
|-
! 96-100
| Around -1151 IC, The Great Ritual, And Death Of All Nehekharans. The Last Generation
|}
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |What is the primary religion of the dynasty? (1d100)
|-
! 1-5
| Asaph (Asp, beauty/magic/vengeance)
|-
! 6-10
| Basth (Felines, grace and love)
|-
! 11-15
| Djaf (Jackal, war and death)
|-
! 16-20
| Geheb (Burly bearded human or a dog, the earth and strength)
|-
! 21-25
| Khsar (The desert wind, deserts themselves)
|-
! 26-30
| Neru (The moon, protection)
|-
! 31-35
| Phakth (Hawk, justice and the sky)
|-
! 36-40
| Ptra (Human with stars for eyes, the sun and immortality as well as all beings since he was the creator and first being to walk the world)
|-
! 41-45
| Qu’aph (Cobra, snakes and subtlety)
|-
! 46-50
| Sakhmet ([[Morrslieb]], scheming and jealousy)
|-
! 51-55
| Sokth (Scorpions, poison/those who rob from the living/those who guard the treasure of the dead)
|-
! 56-60
| Tahoth (Ibis, knowledge/wisdom/scholars)
|-
! 61-65
| Ualatp (Vulture, scavengers)
|-
! 66-70
| Usirian (Images of him are forbidden, the underworld and burial)
|-
! 71-80
| Create your own god (Nehekharan religion lore is stated to be incomplete and presented from the in-universe discoveries of the Empire scholars)
|-
! 81-98
| Faithless (Heretical faith, atheistic in life, or lost faith in the gods after resurrection as a skeleton despite the promise of immortal golden body)
|-
! 99-100
| Nagash (Secretly loyal to Nagash and his plans for godhood or prepared to side with him when the time comes)
|}
|}


[[Category:Creation Tables]] [[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]
[[Category:Creation Tables]] [[Category:Warhammer Fantasy]] [[Category:Tomb Kings]]

Revision as of 22:53, 15 January 2018

This article is a stub. You can help 1d4chan by expanding it

In the grim darkness of vaguely medieval Europe, there is an unending battle between the forces of destruction, Chaos, and order (REGARDLESS OF WHAT ANYONE SAYS). Far, FAR from that lies another kind of battle; death vs death, which ironically never results in death (of the primary contenders, anyone who blunders into the fight is fair game).

In the Egypt-expy land of Nehekhara lies the Tomb Kings, a race of skeletons. Billions and billions of skeletons.

Long ago, before Chaos invaded the world, lived a human king named Settra. Settra believed he was the greatest and set out to prove it by doing the impossible and uniting the entirety of Nehekhara all other kings to kneel to him. Settra was successful, and realized that now death was the last opponent to defeat. He charged the priesthood of Nehekhara to find a way for him to live forever, and they transformed into the Mortuary Cult to fulfill his desire. They failed, and instead preserved his body, treasures, and an entire generation of his slaves and warriors with him for future resurrection. After the death of Settra, work on immortality continued while his united kingdom broke back apart into individual kingdoms. Each generation since Settra was preserved like him, until the day when a priest named Nagash decided that being part of the Mortuary Cult while his brother became a king was unfair. Nagash created Necromancy using Dark Elf magics and created an army of the dead; he was defeated. He returned, now with an army of Vampires and even more undead, and was defeated again (Skaven were involved). This time however he was in the middle of casting a spell which would destroy all life in Nehekhara, resurrecting them as undead slaves; this spell was half-complete, managing to render all of Nehekhara into a gigantic lifeless desert (barring the rare oasis) and all Nehekharans into the living dead.

Suddenly, every single generation of every single kingdom awoke at once. Each Pharaoh who had ever sat on a throne suddenly was fighting their ancestors and descendants for control of it. Every political marriage that cemented an alliance was a betrayal of ancestors, every war from the past broke treaties that came after. Each and every Tomb King was LIVID with anger that the promised immortality, with skin of gold that can experience every pleasure from life, only resulted in desiccated and unfeeling bone. Tomb Kings are truly immortal in their present state, able to resurrect in Nehekhara from the sands regardless of how and why they fall, so the wars went on without any conceivable end. In a panic, the now-undead members of the Mortuary Cult (somehow being above the clusterfuck of politics that had stricken the Tomb Kings) realized that the only Tomb King who could end the (half-literal) metaphorical bonestorm was the only king that had not awoken, Settra himself.

Settra, after banishing the first leader of the Mortuary Cult for failing him, Grand Hierophant Khatep, promptly set out and did what he did in the first place; kicked the ass of every king who refused to bow to him. Now unable to simply kill them, Settra's punishment is to separate the offender from their head and leaving the skull to rant endlessly in the desert by itself, or else fire it from a catapult as ammunition. Settra allowed the clusterfuck war to continue between any kings who saw fit, so long as they all acknowledged that the only TRUE king is Settra. Many dynasties have since managed to figure out who among ancestors and descendants fit in the hierarchy, though some still fight. Many Tomb Kings have returned to rest while the Mortuary Cult tries to deliver on its promise, as Khatep wanders the world trying to find a new magic to grant true perfect immortality.

Every Tomb King has entirely different motives. They have entirely different allegiances. The politics are complex, and any outsider blundering into the situation is sure to piss off several hundred factions at once. Several hundred factions with each a generation of eternal unresting soldiers under their command...

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables.

Color Scheme

(Roll twice on the first table. Once for primary color, second for secondary. For each color, roll once on the following tables.)

With which colors does the dynasty use to represent itself? (1d100)
1-10 White.
11-20 Black.
21-30 Red.
31-40 Orange.
41-50 Blue.
51-60 Purple.
61-70 Green.
71-80 Yellow.
81-90 Brown.
91-100 Grey.
Color lightness? (1d100)
1-33 Light.
34-66 Dark.
67-99 Primary.
100 Roll again.
Warmth? (1d100)
1-50 Cool shade.
51-100 Warm shade.


What type of material is seen used for arms and armor in the army (not counting decorative pieces)? (1d100)
1-20 Gold (gilded).
21-60 Bronze.
61-75 Iron
76-90 Bronze (rusted).
91-95 Obsidian
96-100 Jade

Family

Gender of most powerful member. (1d100)
1-85 Male
86-95 Female
96-100 Cannot remember
How important is their spouse to policy? (1d100)
1-10 Died too young for marriage/never married.
11-20 Spouse was not buried with proper ritual honors, is now mostly or partially mindless.
21-50 Spouse was ineffective or given no input on ruling policy, or else has lost prestige among the various courtiers from other dynasties in the same kingdom.
51-60 Spouse was superior domestic ruler, is driving force behind interior kingdom policy.
61-70 Spouse was superior military leader, had input on military strategy, possibly lead troops.
71-80 Spouse was superior diplomat, handled foreign relations and treaties.
81-85 Spouse is an enemy. Possibly murdered for unfaithfulness or madness of ruler, possibly usurped rulership after death of ruler, possibly murdered the ruler. An enemy leading rebels.
86-90 Cannot remember spouse. Many claim to be them, or are possible candidates, but ruler can no longer distinguish actual spouse from consorts, courtiers, or possibly guards.
91-100 Spouse and ruler shared all decisions.
(Skip this if unmarried on preceding table) How many children did the ruler have who could be counted as Tomb Princes (made it to at least age 9, bearing in mind that firstborn son always joins Mortuary Cult)? (1d100)
1-10 0 (Either no sons, none were properly entombed and are mindless, or only one which joined MC)
11-30 1
31-60 2
61-75 3
76-85 4
86-90 5
91-95 6
96-100 Roll a D20 for number of loyal male children.
(Skip this if unmarried on spouse table) How many female children did the ruler have that could be counted as Tomb Princesses (made it to at least age 9)? (1d100)
1-10 0 (Either no daughters or none were properly entombed and are now mindless)
11-30 1
31-60 2
61-75 3
76-85 4
86-90 5
91-95 6
96-100 Roll a D20 for number of loyal female children.
What percentage of preceding male children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up? (1d100)
1-50 Absolute Obedience, possibly due to surrender if initially rebellious.
51-65 10% Rebellious
66-75 25% Rebellious
76-80 50% Rebellious
81-90 75% Rebellious
91-95 90% Rebellious (to a minimum of 1 loyal, if only one male exists then it counts as Absolute Obedience)
95-100 TRAITORS! All male heirs are enemies.
What percentage of preceding female children are disloyal or members of other dynasties (their own, betrayal, or marriage), rounded up? (1d100)
1-50 Absolute Obedience, possibly due to surrender if initially rebellious.
51-65 10% Rebellious
66-75 25% Rebellious
76-80 50% Rebellious
81-90 75% Rebellious
91-95 90% Rebellious (to a minimum of 1 loyal, if only one male exists then it counts as Absolute Obedience)
95-100 TRAITORS! All female heirs are enemies.
In what era did the dynasty rule? (1d100)
1-10 Around -2350 IC, part of Settra’s generation or immediately after.
11-20 Around -2230 IC, Time Of Kings
21-30 Around -2110 IC, Time Of Kings
31-40 Around -1990 IC, Rise Of Nagash
41-50 Around -1870 IC, Terror Of Nagash
51-60 Around -1750 IC, Terror Of Nagash
61-70 Around -1630 IC, Defeat Of Nagash
71-80 Around -1510 IC, Creation Of Vampirism
81-90 Around -1390 IC, Return To Glory Under Alcadizaar
91-95 Around -1270 IC, Wars Against The Vampires
96-100 Around -1151 IC, The Great Ritual, And Death Of All Nehekharans. The Last Generation
What is the primary religion of the dynasty? (1d100)
1-5 Asaph (Asp, beauty/magic/vengeance)
6-10 Basth (Felines, grace and love)
11-15 Djaf (Jackal, war and death)
16-20 Geheb (Burly bearded human or a dog, the earth and strength)
21-25 Khsar (The desert wind, deserts themselves)
26-30 Neru (The moon, protection)
31-35 Phakth (Hawk, justice and the sky)
36-40 Ptra (Human with stars for eyes, the sun and immortality as well as all beings since he was the creator and first being to walk the world)
41-45 Qu’aph (Cobra, snakes and subtlety)
46-50 Sakhmet (Morrslieb, scheming and jealousy)
51-55 Sokth (Scorpions, poison/those who rob from the living/those who guard the treasure of the dead)
56-60 Tahoth (Ibis, knowledge/wisdom/scholars)
61-65 Ualatp (Vulture, scavengers)
66-70 Usirian (Images of him are forbidden, the underworld and burial)
71-80 Create your own god (Nehekharan religion lore is stated to be incomplete and presented from the in-universe discoveries of the Empire scholars)
81-98 Faithless (Heretical faith, atheistic in life, or lost faith in the gods after resurrection as a skeleton despite the promise of immortal golden body)
99-100 Nagash (Secretly loyal to Nagash and his plans for godhood or prepared to side with him when the time comes)