Total War Warhammer/Tactics/Dwarfs: Difference between revisions
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*'''DLC''': Does pretty much every faction have this problem? Yes! Is it still worth mentioning? Absolutely! Rangers and Runelords form a big part of your roster and they cost extra. | *'''DLC''': Does pretty much every faction have this problem? Yes! Is it still worth mentioning? Absolutely! Rangers and Runelords form a big part of your roster and they cost extra. | ||
==Legendary Lords and Subfactions== | ==Legendary Lords and Subfactions== | ||
*'''Thorgrim Grudgebearer:''' | *'''Thorgrim Grudgebearer:''' |
Revision as of 19:40, 26 November 2020
This is the tactics page for the Total War: Warhammer version of The Dwarfs.
Why play Dwarfs?
- Because you want to sit and watch as you're enemies are blasted away while coming towards you.
- Cause you're under 5'5 and want vengeance for all the short jokes.
- You don't want to do too much micro, so an army without much in the way of mobility and cavalry doesn't bother you as much.
- You enjoy having infantry that won't die after being slapped by a wet noodle.
- Slay everything without a beard!!
- SATISFY THE GRUDGE!!!!
Pros
- Durability: You are a tank faction. Most of your units are categorized with high armour, melee defense and leadership. Even your tier one and chaff are very tanky compared to counterparts from other factions. your units will hold out forever.
- Range: Guns, guns and more guns! Dwarfs have some of the best blackpowder units in the entire game. Thunderers and Cannons can lay a whooping on anything they are firing on, and their other artillery aren't anything to sneer at. Even their non AP range units are very good for their price, and it's not hard for them to earn their points back as long as they are defended.
- Airforce: Gyrocopters with their anti large can get you control over the air, and their ability to kite monsters into oblivion is a good skill to have. Even Gyrobombers have a niche for their blob killing capabilities after recent buffs.
- Runes: Runes supply good buffs and debuffs that can help your army out, making them a great way to make sure your infantry stays in the fight a bit longer.
- Anti large: You laugh when the enemy brings big mosnters. With all your AP missiles, Anti Large artillery and slayers, you have the one of the easiest times killing monsters out of any faction in the game.
Cons
- Lack of Mobility: With no Cav, monsters and slow infantry, Dwarfs are the least mobile faction in the game. You will spend the majority of the game standing still.
- Lack of Magic: The only race in the game that straight up doesn't have magic. Runes try to make up, but they do not have the same affect.
- Chariots: Chariots are the bane of a Dwarf players existance. They don't have any real way to lock them down and, as you'd expect, AP anti infantry can really kill what the Dwarfs want to do on the battlefield. Due to the rework to how bracing and knock down works, this isn’t as bad as before, but chariots can still be a problem
- Predictability: Most veteran players know what's going to happen when Dwarfs are picked. They are going to go for a cheap, numerous and sturdy front line and a lot of guns and artillery. This means that Dwarfs are easy to plan for as they only have one real viable tactic. Building an army around fighting Dwarfs is something players from all races know how to do.
- Crap Lords: Do you like the Runelord? No? Well you better start because in multiplayer he's your only viable option. Grombrindal is an ok duelist but honestly Dwarf lords in general kind of suck. With no mounts and no way to stick to their targets it's hard for them to get anything done.
- DLC: Does pretty much every faction have this problem? Yes! Is it still worth mentioning? Absolutely! Rangers and Runelords form a big part of your roster and they cost extra.
Legendary Lords and Subfactions
- Thorgrim Grudgebearer:
- Ungrim Ironfist:
- Grombrindal:
- Belegar Ironhammer:(DLC)
Units
Generic Lords
- Dwarf Lord:
- Runelord:(DLC)
Heros
- Master Engineer:
- Runesmith:
- Thane:
Infantry
- Miners: The closest thing to cannon fodder in the Dwarf Roster, miners are cheap AP units.
- Dwarf Warriors
- Warriors of Dragonfire Pass(ROR)
- Dwarf Warriors (Great Weapons)
- Longbeards
- Longbeards (Great Weapons)
- The Grumbling Guard(ROR)
- Slayers: Slayers are kind of weird. They're unbreakable, quick, hit hard, and do a lot of damage with no consideration to survivability. This means that they can seriously fuck up higher-tier units but on the same time are vulnerable to cannon fodder. It does not matter if you're a crappy goblin with a crappy spear, it's getting through a Slayer's hide as much as a Chosen's Daemonforged Axe.
- Dragonback Slayers(ROR)
- Giant Slayers
- Hammerers
- Peak Gate Guard(ROR)
Ranged Infantry
- Thunderers
- Irondrakes
- The Skolder Guard(ROR)
- Irondrakes (Trollhammer Torpedo)
Combined Infantry
- Quarrellers
- Quarrellers (Great Weapons)
- Miners (Blasting Charges)
- Ekrund Miners(ROR)
- Ironbreakers
- Norgrimlings Ironbreakers(ROR)
- Rangers
- Bugman's Rangers
- Rangers (Great Weapons)
- Ulthar's Raiders(ROR)
Cavalry
Does not exist
Artillery
- Cannon
- Bolt Thrower
- Flame Cannon
- Grudge Thrower
- Gob-Lobber (Grudge Thrower)(ROR):
- Organ Gun
Air Units
- Gyrobomber
- Skyhammer(ROR)
- Gyrocopter
- Gyrocopter (Brimstone Gun)