Total War Warhammer/Tactics/High Elves: Difference between revisions
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1d4chan>SIRUNKLYDUNK Figured I'd start with the race I know the most. Will update later. If these pages stay around feel free to add more |
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*'''Range''': Can dish out a hell of a lot of range output. Even their cheap archers can out trade a lot of elite skirmishers in a shootout. | *'''Range''': Can dish out a hell of a lot of range output. Even their cheap archers can out trade a lot of elite skirmishers in a shootout. | ||
*'''Martial Prowess''': Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike you're edgy or hippy cousins most of your units can actually take a hit or two. | *'''Martial Prowess''': Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike you're edgy or hippy cousins most of your units can actually take a hit or two. | ||
*'''Magic''': You currently have access to the most | *'''Magic''': You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own. | ||
*'''Cavalry'''Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn can they cause havoc. Even Silver Helms aren't bad for the price. | *'''Cavalry''': Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn can they cause havoc. Even Silver Helms aren't bad for the price. | ||
*'''Fire''': A hell of a lot of fire, through dragons, RORs, mages, mages who RIDE DRAGONS, you will laugh at anything weak to fire. | *'''Fire''': A hell of a lot of fire, through dragons, RORs, mages, mages who RIDE DRAGONS, you will laugh at anything weak to fire. | ||
*'''Air Superiority''': With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it. | *'''Air Superiority''': With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it. |
Revision as of 23:38, 10 August 2020
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This is the general tactics page on how to play High Elves in Total War: WARHAMMER. This assumes you understand the basics of the games and if not, here is the general tactics page.
Why Play High Elves
- Because you want an excuse to act like a snobby prick.
- You like armies that don't really have a field where they are particularly weak in, and are just solid all around.
- Because you probably played them on the tabletop and this is the closest thing to 9th edition we will have til Warhammer: The Old World comes out.
- You have a high tolerance for silly headgear.
- MOTHER FUCKING DRAGONS!!!!!!
Pros
- Versatility: An all around very well balanced roster. If the Empire is a Jack of all Trades, you are a Queen of all Trades.
- Range: Can dish out a hell of a lot of range output. Even their cheap archers can out trade a lot of elite skirmishers in a shootout.
- Martial Prowess: Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike you're edgy or hippy cousins most of your units can actually take a hit or two.
- Magic: You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own.
- Cavalry: Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn can they cause havoc. Even Silver Helms aren't bad for the price.
- Fire: A hell of a lot of fire, through dragons, RORs, mages, mages who RIDE DRAGONS, you will laugh at anything weak to fire.
- Air Superiority: With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it.
- Infantry Specialization: A lot of their units are specialized to go after certain targets, and some of them are the best at it. Rangers are great chaff cleaners, Swordmaster win against any non ROR infantry unit one on one and Phoenix Guard are expert monster killers.
Cons
- Cost: High Elf units are expensive. Their units cost more than just about any other unit in the game at their respective tiers. You will likely go in heavily outnumbered.
- Reliance on Healing: Due to how their passive works, a lot of their fighting ability relies on keeping Martial Prowess up. If it goes away, their units got from being very good for their price to being very NOT good for their price. For most factions healing is recommended, but for these guys it's almost required.
- Over Specialization: The downside to a lot of their specialization in the Infantry department is they get trounced by anything they aren't supposed to be fighting against. Sure, Swordmasters will cut through Bestigors but if Minotaurs get on them they are screwed. Phoenix Guard can kill the Minotaurs just fine, but Bestigors trade up against them. make sure your units are fighting the right targets.
- DLC: Unfortunately, a lot of their best units are locked behind DLC. The Queen and the Crone are needed for Alarielle and Sisters of Averlorn and The Warden and The Paunch are needed for Silverin Guard, Rangers and War Lions. If you want to win consistently, you may have to spend extra dough.