Total War Warhammer/Tactics/High Elves: Difference between revisions
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===Pros=== | ===Pros=== | ||
*'''Versatility''': An all around very well balanced roster. If the Empire is a Jack of all Trades, you are a Queen of all Trades. | *'''Versatility''': An all around very well balanced roster. If the Empire is a Jack of all Trades, you are a Queen of all Trades. | ||
*'''Range''': | *'''Range''': Their range units can dish out a hell lot of damage. Their cheapest archers can out range and kill a lot of elite skirmishers in a shootout. | ||
*'''Martial Prowess''': Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike | *'''Martial Prowess''': Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike your edgy or hippy cousins, most of your units can actually take a hit or two. To some people, this ability was poorly adapted from the tabletop rule, for the tabletop stated the ability allow the HE to strike first no matter how injured they are. Either way, this ability to use some rework. | ||
*'''Magic''': You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own. | *'''Magic''': You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own. | ||
*'''Cavalry''': Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn | *'''Cavalry''': Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn they are sturdy (due to their physical resist and fire resist) and having high charge bonus. Even Silver Helms aren't bad for the price. | ||
*'''Fire''': A hell of a lot of fire, | *'''Fire''': A hell of a lot of fire damage, from dragons, RORs, mages and mages who RIDE DRAGONS, you will laugh at anything weak to fire. | ||
*'''Air Superiority''': With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it. | *'''Air Superiority''': With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it. | ||
*'''Infantry Specialization''': A lot of their units are specialized to go after certain targets, and some of them are the best at it. Rangers are great chaff cleaners, Swordmaster win against any non ROR infantry unit one on one and Phoenix Guard are expert monster killers. | *'''Infantry Specialization''': A lot of their units are specialized to go after certain targets, and some of them are the best at it. Rangers are great chaff cleaners, Swordmaster win against any non ROR infantry unit one on one and Phoenix Guard are expert monster killers. |
Revision as of 05:36, 11 August 2020
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This is the general tactics page on how to play High Elves in Total War: WARHAMMER. This assumes you understand the basics of the games and if not, here is the general tactics page.
Why Play High Elves
- Because you want an excuse to act like a snobby prick.
- You like armies that don't really have a field where they are particularly weak in, and are just solid all around.
- Because you probably played them on the tabletop and this is the closest thing to 9th edition we will have til Warhammer: The Old World comes out.
- You have a high tolerance for silly headgear.
- MOTHER FUCKING DRAGONS!!!!!!
Pros
- Versatility: An all around very well balanced roster. If the Empire is a Jack of all Trades, you are a Queen of all Trades.
- Range: Their range units can dish out a hell lot of damage. Their cheapest archers can out range and kill a lot of elite skirmishers in a shootout.
- Martial Prowess: Their passive ability, Martial Prowess, gives you 12 melee defense and 2 melee attack as long as you are above 50% HP. This make you by far the most durable of the Elven factions, unlike your edgy or hippy cousins, most of your units can actually take a hit or two. To some people, this ability was poorly adapted from the tabletop rule, for the tabletop stated the ability allow the HE to strike first no matter how injured they are. Either way, this ability to use some rework.
- Magic: You currently have access to the most lores of magic in the game, having all the generic ones and a unique one for your own.
- Cavalry: Dragon Princes are some of the most cost effective heavy cav in the game. They won't beat Grail Knights, Blood Knights or Demigryphs, but damn they are sturdy (due to their physical resist and fire resist) and having high charge bonus. Even Silver Helms aren't bad for the price.
- Fire: A hell of a lot of fire damage, from dragons, RORs, mages and mages who RIDE DRAGONS, you will laugh at anything weak to fire.
- Air Superiority: With Dragons, Phoenixes, and Eagles it is not hard to gain control of the skies if you decide you want to invest into it.
- Infantry Specialization: A lot of their units are specialized to go after certain targets, and some of them are the best at it. Rangers are great chaff cleaners, Swordmaster win against any non ROR infantry unit one on one and Phoenix Guard are expert monster killers.
Cons
- Cost: High Elf units are expensive. Their units cost more than just about any other unit in the game at their respective tiers. You will likely go in heavily outnumbered.
- Reliance on Healing: Due to how their passive works, a lot of their fighting ability relies on keeping Martial Prowess up. If it goes away, their units got from being very good for their price to being very NOT good for their price. For most factions healing is recommended, but for these guys it's almost required.
- Over Specialization: The downside to a lot of their specialization in the Infantry department is they get trounced by anything they aren't supposed to be fighting against. Sure, Swordmasters will cut through Bestigors but if Minotaurs get on them they are screwed. Phoenix Guard can kill the Minotaurs just fine, but Bestigors trade up against them. make sure your units are fighting the right targets.
- DLC: Unfortunately, a lot of their best units are locked behind DLC. The Queen and the Crone are needed for Alarielle and Sisters of Averlorn and The Warden and The Paunch are needed for Silverin Guard, Rangers and War Lions. If you want to win consistently, you may have to spend extra dough.