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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
{{Game Infobox
|name = Arkham Horror
|picture = [[Image:arkhamhorror.jpg|200px]]
|type = Co-operative [[boardgame]]
|playno = 1 to 6
|time = 2 to 4 hours aprox
|publisher = Fantasy Flight Games
|authors = Richard Lanius and Kevin Wilson
|year = 2005
|books = N/A
}}


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.


== CHANNELS ==
Arkham Horror is a co-operative board game based around the [[Yog-Sothothery|Cthulhu mythos]] created by [[H.P. Lovecraft]]. The game itself is made by [[Fantasy Flight Games]].
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
The whole point of the game is to explore the various areas of the fictional city of Arkham and acquire enough resources to close gateways to other worlds to prevent monsters from spawning and (preferably) prevent the arrival of one of the greater entities, or (more likely) fight the entity and defeat it or (most likely) die a horrible screaming death.
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene.  These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
Being an FFG game it comes with SHITTONS of tokens and cards and the board is huge. Seriously, this game needs several square feet of table space to set up. It does look good though and the game has a particularly strong theme of struggling against unknowable horrors. A savvy or experienced group of players will not have as much fun as new group learning the game the first time round though.


== HIGH-QUALITY RIPS and MEMES ==
There are a number of expansions which add more uncertainty and increase the difficulty but again with experienced players this just draws out an already very long game. There are in fact so many expansions, there's also an EXPANSION FOR EXPANSIONS.
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.


* GRAND DAD 2: SPASTIC BOOGALOO
A third edition exists now. It tries to dampen the complexity by a long shot, and it succeeds (tiles are hex-based, streets are simplified, rounds flow much faster, etc.) However, the game now takes its own turn not via a complex Mythos card as in 2e but instead a bag with a bunch of tokens from which each player draws at the end of a round. The problem is that the tokens don’t get replaced until they’re all depleted, which means the absolute worst thing that could happen is guaranteed to happen on a regular basis, and the bad tokens (a majority) generally require more than one turn from a player to deal with. This means the game breaks the action economy from the word go unless the players have great rolls and loses a lot of the suspense that made its predecessor so fun. Yeah, Arkham Horror is supposed to be hard, but the new one takes away a lot of the agency and strategy of the old one. Finally, instead of just a Great Old One with a couple of twists on its sheet, you play through a scenario similar to a Haunt from [[Betrayal at House on the Hill]]. That works great in Betrayal and pretty poorly here.
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)  
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
Tl;dr stick to 2e. It’s a lot longer and more complicated but also way more fun.
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]
'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
== Eldritch Horror ==
Some blessed person in FFG's otherwordly cult decided that the city of Arkham wasn't enough for their Lovecraftian adventure games, and as a result, they released Eldritch Horror in 2017. Instead of surveying the dank streets of Arkham, Eldritch Horror takes you to the entire world in an Indiana Jones-esque quest to stop those pesky unknowable entities from beyond space and time from using your reality as a fleshlight.Eldritch Horror uses a lot of the same mechanics of Arkham Horror, only the scope is much, much larger. Gates encompass entire cities, a productive turn of moving around can take you from Cape Town to Mexico City and, as always, the game will heap atrocious amounts of hate on you.  


== CHANNELS ==
It's not quite as difficult as Arkham Horror but it is in many ways better than its cousin game - It plays faster, is less fiddly and has even more flavor than Arkham Horror. The mileage-may-vary issue is that the game is ''fucking stupid'', like a Lovecraft-inspired B-film. Your characters may kill mobs of Zombies, two Deep Ones and a Baykhee with a single stick of Dynamite, the encounters are entirely random and makes it sound like the evil cults are on literally every street corner, and best of all, you characters gets so fucking mangled, indebted, tortured and generally ruined that losing them feels like a mercy. On the other hand, some lucky card draws can make the game much easier and make you feel like Sly Marbo outfitted with the Necronomicon, a .44 Winchester, several packages of Whiskey and a raging hard-on for the destruction of the abominations beyond space and time.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
{{Board Games}}
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene.  These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
[[Category:Board Games]]
 
In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
 
== HIGH-QUALITY RIPS and MEMES ==
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.
 
* GRAND DAD 2: SPASTIC BOOGALOO
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN
 
GRAND DAD IS LOVE
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]
'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
 
They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
 
== CHANNELS ==
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.
 
{{awesome}}== EVENTS ==
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene.  These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
 
In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
 
== HIGH-QUALITY RIPS and MEMES ==
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.
 
* GRAND DAD 2: SPASTIC BOOGALOO
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN
 
GRAND DAD IS LOVE
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]

Revision as of 17:28, 14 August 2020

Arkham Horror
Co-operative boardgame published by
Fantasy Flight Games
No. of Players 1 to 6
Session Time 2 to 4 hours aprox
Authors Richard Lanius and Kevin Wilson
First Publication 2005
Essential Books N/A


Arkham Horror is a co-operative board game based around the Cthulhu mythos created by H.P. Lovecraft. The game itself is made by Fantasy Flight Games.

The whole point of the game is to explore the various areas of the fictional city of Arkham and acquire enough resources to close gateways to other worlds to prevent monsters from spawning and (preferably) prevent the arrival of one of the greater entities, or (more likely) fight the entity and defeat it or (most likely) die a horrible screaming death.

Being an FFG game it comes with SHITTONS of tokens and cards and the board is huge. Seriously, this game needs several square feet of table space to set up. It does look good though and the game has a particularly strong theme of struggling against unknowable horrors. A savvy or experienced group of players will not have as much fun as new group learning the game the first time round though.

There are a number of expansions which add more uncertainty and increase the difficulty but again with experienced players this just draws out an already very long game. There are in fact so many expansions, there's also an EXPANSION FOR EXPANSIONS.

A third edition exists now. It tries to dampen the complexity by a long shot, and it succeeds (tiles are hex-based, streets are simplified, rounds flow much faster, etc.) However, the game now takes its own turn not via a complex Mythos card as in 2e but instead a bag with a bunch of tokens from which each player draws at the end of a round. The problem is that the tokens don’t get replaced until they’re all depleted, which means the absolute worst thing that could happen is guaranteed to happen on a regular basis, and the bad tokens (a majority) generally require more than one turn from a player to deal with. This means the game breaks the action economy from the word go unless the players have great rolls and loses a lot of the suspense that made its predecessor so fun. Yeah, Arkham Horror is supposed to be hard, but the new one takes away a lot of the agency and strategy of the old one. Finally, instead of just a Great Old One with a couple of twists on its sheet, you play through a scenario similar to a Haunt from Betrayal at House on the Hill. That works great in Betrayal and pretty poorly here.

Tl;dr stick to 2e. It’s a lot longer and more complicated but also way more fun.

Eldritch Horror

Some blessed person in FFG's otherwordly cult decided that the city of Arkham wasn't enough for their Lovecraftian adventure games, and as a result, they released Eldritch Horror in 2017. Instead of surveying the dank streets of Arkham, Eldritch Horror takes you to the entire world in an Indiana Jones-esque quest to stop those pesky unknowable entities from beyond space and time from using your reality as a fleshlight.Eldritch Horror uses a lot of the same mechanics of Arkham Horror, only the scope is much, much larger. Gates encompass entire cities, a productive turn of moving around can take you from Cape Town to Mexico City and, as always, the game will heap atrocious amounts of hate on you.

It's not quite as difficult as Arkham Horror but it is in many ways better than its cousin game - It plays faster, is less fiddly and has even more flavor than Arkham Horror. The mileage-may-vary issue is that the game is fucking stupid, like a Lovecraft-inspired B-film. Your characters may kill mobs of Zombies, two Deep Ones and a Baykhee with a single stick of Dynamite, the encounters are entirely random and makes it sound like the evil cults are on literally every street corner, and best of all, you characters gets so fucking mangled, indebted, tortured and generally ruined that losing them feels like a mercy. On the other hand, some lucky card draws can make the game much easier and make you feel like Sly Marbo outfitted with the Necronomicon, a .44 Winchester, several packages of Whiskey and a raging hard-on for the destruction of the abominations beyond space and time.

Board Games
Classics: Backgammon - Chess - Go - Tafl - Tic-Tac-Toe
Ameritrash: Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk
Talisman - Trivial Pursuit
Eurogames: Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride
Pure Evil: Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke
Others: Icehouse - Shadow Hunters - Twilight Imperium - Wingspan