Towergirls: Difference between revisions

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In the neutral version, the setting is somewhat like a happy [[Ravenloft]]. There are numerous kingdoms, although the world geography is unpredictable and bound to an unknown will. If a peasant leaves your kingdom following the road, they may very well wander that road forever, finding wild berries to stay alive (if the land wills it) until they turn around and find themselves only just out of sight of the village they left from or else reaching another kingdom at random (even if they end up in the kingdom of bunny-men). Each time a princess is married and their kingdom is added to your own, a new path that was possibly always there appears leading to that kingdom which is just over the hill and within sight of your castle and nobody ever noticed before. Nomadic princesses such as Orc and, well, Nomad, result in the addition of a swathe of territory that leads to many other kingdoms and can safely be returned to by following the roads, as if you somehow always knew. By uniting all the kingdoms and forming Tower Princess (the manifested will of the plane) the knight permanently unites the world, or until their heirs and successors (if any) tear it apart again anyway.  
In the neutral version, the setting is somewhat like a happy [[Ravenloft]]. There are numerous kingdoms, although the world geography is unpredictable and bound to an unknown will. If a peasant leaves your kingdom following the road, they may very well wander that road forever, finding wild berries to stay alive (if the land wills it) until they turn around and find themselves only just out of sight of the village they left from or else reaching another kingdom at random (even if they end up in the kingdom of bunny-men). Each time a princess is married and their kingdom is added to your own, a new path that was possibly always there appears leading to that kingdom which is just over the hill and within sight of your castle and nobody ever noticed before. Nomadic princesses such as Orc and, well, Nomad, result in the addition of a swathe of territory that leads to many other kingdoms and can safely be returned to by following the roads, as if you somehow always knew. By uniting all the kingdoms and forming Tower Princess (the manifested will of the plane) the knight permanently unites the world, or until their heirs and successors (if any) tear it apart again anyway.  


In the [[Grimdark]](ish) version, [[Dark Souls]] and Norse mythology is what's channeled (as well as a bit of [[Warhammer Fantasy]] [[The End Times|End Times]]. The world is at the end of its cycle, and is dying. The knights, the last great heroes in the deathrattle of the last age, are fighting the last great darkness while their gods leave for a higher plane. Upon reaching the end of their quest however they realize that they are destined to survive, and bring their new peoples (who are going to revert back to the stone age) into the new and reborn world feral. Once in the new and reborn world they ascend to become the king and queen gods with their brides and husbands and their children forming each grouping of race's pantheons. The way they rule their kingdom from the beginning of Generation I to the collapse of the old world will dictate the future of their races; will Mimics become a race of friendly Changelings? Will Orcs get more dappa? Will Dragons become even bigger polysexual nymphomaniacs than humans ever dreamed of being? Will there be a breed of men born undead from phantasmal wombs creating a race of the Fucking Dead? Will Mermaids become Werehumans? You decide, you nigh-omnipotent prevert you!
In the [[Grimdark]](ish) version, [[Dark Souls]] and Norse mythology is what's channeled (as well as a bit of [[Warhammer Fantasy]] [[The End Times|End Times]]). The world is at the end of its cycle, and is dying. The knights, the last great heroes in the deathrattle of the last age, are fighting the last great darkness while their gods leave for a higher plane. Upon reaching the end of their quest however they realize that they are destined to survive, and bring their new peoples (who are going to revert back to the stone age) into the new and reborn world feral. Once in the new and reborn world they ascend to become the king and queen gods with their brides and husbands and their children forming each grouping of race's pantheons. The way they rule their kingdom from the beginning of Generation I to the collapse of the old world will dictate the future of their races; will Mimics become a race of friendly Changelings? Will Orcs get more dappa? Will Dragons become even bigger polysexual nymphomaniacs than humans ever dreamed of being? Will there be a breed of men born undead from phantasmal wombs creating a race of the Fucking Dead? Will Mermaids become Werehumans? You decide, you nigh-omnipotent prevert you!


There is another interpretation which is that Towergirls is in a multiverse; everyone's own version is canon within it. You, reading this right now, have a canon universe or canon universes in Towergirls.  
There is another interpretation which is that Towergirls is in a multiverse; everyone's own version is canon within it. You, reading this right now, have a canon universe or canon universes in Towergirls.  

Revision as of 12:09, 14 June 2016

This article contains PROMOTIONS! Don't say we didn't warn you.

(As of Februrary of 2016, some of the information, either in part or in full, is outdated. Development of Tower Girls has continued on /tg/.)

Towergirls (or Tower Girls) is a Choose-Your-Own-Adventure chart detailing a variety of waifus alongside the question of which one(s) the reader would save. It originated from a 'creative' /v/ thread where posters would fill in a meme, the subject of which was a knight bursting through a door with the text "Princess, I've come for you!". The subsequent panel would then be open to the interpretation of the artist. This meme is believed by some to have been inspired by the oft-posted comic depicting a knight rescuing a princess who is revealed to be a kobold. The artist for every major iteration of the Towergirls CYOA thus far (not including 'fan general', 'wyvern/horse princess' edits, etc.) is "Gats" who is seen a the keeper of canon for Towergirls (although he has stated repeatedly that the chart and perks are more suggestion than canon and can be interpreted any way you see fit) and better known for his work on Corruption of Champions. The person behind the "Princess, I've come for you!" meme is unknown. Furthermore, a Tumblr user called "Bupi" began a project to craft a figurine of each princess while a user called "FicFicPonyFic" created alternate costume variants.

So far there 3 generations of Gats lewd chart and he has shown no interest of making further editions, the gameplay elements of these charts are logical enough and will not be explained here. There are also at least 2 non-lewd charts: one by Gats, one by an unknown artist. As well as a great many fan princesses and even knights to choose from. A great deal of fanon, sometimes conflicting is collected here, feel free to add your own. Art of the princesses and the occasional knight can be found on the booru, discussion of princesses and the various ongoing fanworks can be found in /tg/'s Towergirls threads and on 8chan's dedicated /twgrl/ board.

Within the context of the chart, the "player" is a brave knight who rescues princesses/princes/generals who marry him/her. A large (and constantly growing thanks to a template) list is given, as well as rules for that list.
Each option has their own Love, Lust, Wealth, and Power stats along with Likes and Dislikes.
Each also has one or more Dowry options, most of which increase the appeal of that princess (compatible sexual organs, the ability to reciprocate emotion, the ability to live comfortably in the princess's environment, and so on). Some however have idols or companions instead of Dowries.
Many in earlier incarnations have an army option, although this comes as both an advantage and a disadvantage at times (for example Ant Princess is very poor but has a very large army but they are loyal to her instead of you, or Fish Princess whose army cannot fight on land) although later versions dropped this.

Players may build a harem, or stick to one or two princesses for maximum benefit. Princesses come in multiple tiers, and knights come in multiple flavors (including "is a girl").

The game has far-reaching popularity, with boards like /co/ and /vg/ adding related Princesses (like Krogan Princess, or McDuck Princess) to their charts. Tumblr has also developed a Towergirls community of artists.

For those who claim the concept is sexist, one must remember that the game is essentially the often-praised romantic subplot of games such as Mass Effect and Dragon Age but with all the pesky non-romance content removed. Also any animation. For now. Those who want to claim sexism are free to rule 63 anything on the chart using one of the items a Generation I Princess bestows.
Technically speaking there is a non-"harem builder" element as there is suggested risk in rescuing, empire-building, and actually getting romantic attachment between you. However, this is left to your imagination currently. It is left unestablished whether or not your peasants will blend with the peoples of the princesses.

Current Version

All Three Generations, 60 princesses, plus neutral companions and bonus rewards, all done. Once again proving /tg/ gets shit done, at least when somebody with actual talent helps out.

Origin

Gats identified a /v/ meme as the direct inspiration for Towergirls, although this itself may have been inspired by an earlier comic.

Gats' Towergirls

In continual development.

Charts

Soon, there were thought experiments, from whence all others sprang.

OC's

The general template.

Princesses come in three different types thus far. Generation I types have two Dowry items granting boons or powers. Generation II have an idol, which has a top and bottom representing the effects of worshiping or renouncing that idol. Generation III have a companion or companions of some kind (although in two cases this is just the princess taking up two spaces) and two bonuses, one awarded to wealthy Knights and one to powerful Knights. All Generations have a Lust Bonus attained for fulfilling their desires and being a dutiful husband. All princesses have a small crown, and appear in a chibi style. The description includes flavor text, the name of their kingdom (note that some share kingdoms), perks and disadvantages, and finally two fetishes/desires and one thing they will not accept or tolerate. All princesses have stats spread out 9 points between Love (their loyalty/maximum emotional connection), Lust (how difficult it is to attain their lust bonus/how dutiful you must be), Wealth, and Power (both representing the territory and miltitary they bring).

Knights have a name (some like Ace have a specific name, others like Lantern Knight have a general name). All Knights have a helmet.

All fonts used in Towergirls are Bebas Neue and 04b_19. free download in See Also below.

Towergirls Vidya

Gen 1 Delewded Edition

Towergirls: Subtitle Pending

'Towergirls: Subtitle Pending' is currently planned to be a JRPG/Grand Strategy Game combo with Visual Novel Elements for Story Telling. As of the writing of this article the Demo Consists of a single level without the aforementioned grand strategy and kingdom building elements. Future updates will add in the grand strategy and kingdom building elements as they are coded, tested, and finished. The game plans to cover all 3 gens of princesses as well as NPCs, Lore from Nougats's personal design documents, and a variety of quests to pursue during the dungeon crawling segments. It will start with Gen I and work its way from there, distributing via free downloads.

Game Download, Official Forum, Art/Lore Preview Blog, and Patreon. They also have an IRC channel at #Towergirls@Rizon.

Towergirls: Kingdom Conquest

This is the LEWD one, and the artworks are made from professional artists under commission. An RPG Maker game using the Towergirls concept, produced by an anon known only as "Towerfag". The game has a Blog and a Patreon page.

This game is the NSFW one, it will have upon the (free) release 20 different factions with their reigns, castles and NPCs. Each one of the 20 Princesses will be playable. The 8th one will be ready for next month. The author said the game will be free, the funding is basically for music/art commissions.

Knights

The player character.

Generation I

The first generation of princesses are held by the first Dragon Princess, who most likely wants to eat them. You are a young knight on your first quest, armed with a sword and a bag containing an assortment of chocolates shaped like penises (no, you aren't allowed to ask why) and have a magic wagon to carry the damsels formerly in distress with. However it only holds four things (regardless of size or weight) other than yourself and a single dowry belonging to the first princess you save, so you must decide whether to fill each space with a dowry or a princess. Any princesses not rescued will either die or be rescued by other knights, you don't know which unless you persuade Dragon Princess 1 to marry you in which case the remaining princesses simply await rescue. Or starvation. Likely rescue. Dragon Princess 1 sits in a cave with her treasure hoard, while the other princesses are to be found in towers arranged around DP1's tower. A Mimic can also be found imitating princesses within. The rules of princess-rescuing (which is universal to all sapient life) involve them giving their dowry to you, to use as you see fit. After rescue, as you spend time with the princess(es) and indulge in their various desires, you build their "lust" stat and upon maxing it out you receive an item or bonus from them (as this happens after rescuing, the cart is not involved).

As you rescue the princesses, your single (very, very small) fief grows as their (usually small) kingdoms/territories are added to it.

Generation II

Generation II

Generation III

Generation III

Generation III Rewards

Something of an "achievements" page, by your selections in princesses you are eligible for bonuses. Many are just clothes (again, vidya-style achievements) but some are extra powers, even additional Princesses!

Enemies

Rivals, bosses, and in-laws

Setting

The Setting

Other Princesses

The following are fan creations, and not part of the core game that Gats made. But as Gats said, everything is canon and any of these can be included at the discretion of the player (consider them mods to the main game).

Groups

Because afterall, it's a harem game!

See Also