Tranquil Peak: Difference between revisions

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'''Anima Banner/Totem:''' Blah <br/>
'''Anima Banner/Totem:''' Blah <br/>
'''Anima Effect/Tell:''' Blah <br/>
'''Anima Effect/Tell:''' Blah <br/>
'''Experience:''' 40/40 <br/>
'''Experience:''' 0/40 <br/>
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your  
 
character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
SOMEDAYYYYYY
SOMEDAYYYYYY


=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''
ALSO SOMEDAYYYYYYYYYYYYYYYYYYYYYYYYYY
 
== Attributes ==
== Attributes ==


  Strength  ●●         Charisma    ●        Perception  ●●●
  Strength  ●●●         Charisma    ●        Perception  ●●●
  Dexterity ●●●●●      Manipulation ●●●      Intelligence ●●●●
  Dexterity ●●●●        Manipulation ●●●      Intelligence ●●●
  Stamina  ●●●       Appearance  ●●●      Wits        ●●●
  Stamina  ●●●         Appearance  ●●●      Wits        ●●●




Line 31: Line 31:


  ''Terrestrial Block''
  ''Terrestrial Block''
  Linguistics ●●    '''Awareness''' ●●●    Athletics ●●●    Bureaucracy          Archery    ●
  Linguistics ●●    Awareness  ●●    Athletics ●      Bureaucracy          Archery    ●
  '''Lore'''       ●●●    '''Craft'''     ●●●    Dodge            Investigation        '''Medicine'''   ●●●●●
  Lore        ●●●    Craft      ●●●    Dodge            Investigation        Medicine    ●●●
  Occult            '''Integrity''' ●●●    Melee    ●●    Larceny              Performance ●
  Occult            Integrity  ●●    Melee    ●●    Larceny              Performance ●
  Stealth            '''Resistance''' ●●●●  Presence  ●      '''Martial Arts''' ●●●●●  Ride       
  Stealth            Resistance ●●●    Presence  ●      Martial Arts  ●●●●●  Ride        ●●●
  Thrown            '''War'''       ●      Socialize ●●    Sail                Survival     
  Thrown            War        ●      Socialize ●●    Sail                Survival     






=== Crafts ===
=== Crafts ===
Air, because I am a faggorth. Will fill out later when it's not 3:21 AM
Air and fire, both ●●●


=== Linguistics ===
=== Linguistics ===
SOME
High, Low, and Old Realm


=== Specialties ===
=== Specialties ===
NONE
Martial arts: Sword ●


== Backgrounds ==
== Backgrounds ==


''Artifact: ●●●●<br/>''
''Artifact: ●●●●●<br/>''
''Resources: ●●●<br/>''
''Resources: ●●●<br/>''
''Manse: ●●●<br/>''
''Manse: ●●●<br/>''
Line 56: Line 56:


== Charms ==
== Charms ==
''(example:)''<br/>
 
GOD EFFORT
 
(Ability)
Martial arts
*'''First (Ability) Excellency:''' 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
 
*Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
 
*Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action.
 
*Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
 
*Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner.
 
*Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1.
 
 
Resistance
 
*Ox body HURDEBLURF
 
*1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
 
Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS.
 
 
Medicine
 
*1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
 


=== Combos ===
=== Combos ===
''(example:)''<br/>
 
Oh balls I forgot combos.
The Swift Blade cuts the Contemplative: 6m + 1wp
Combo Name: Combo Cost + 1wp
 
*List of constituent Charms, including Cost and Type.
*Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
*Heavenly Guardian Defense, 4m, Reflexive (Step 2).
 
*Etc
*Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
 


== Essence ==
== Essence ==
'''Essence:''' ●●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' 20 m/h, +4 resting<br/>
'''Regeneration:''' 16 m/h (18 with both amulets attuned), +4 resting<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 1/13<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 31/31<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 12<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
 


== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' ●●●●● ●●<br/>
Temporary: <br/>
Temporary: □□□□□ □□<br/>
''("cross out" □ boxes by substituting them with Xs)''
''("cross out" □ boxes by substituting them with Xs)''


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
* Compassion ●●<br/>
* Compassion <br/>
* Conviction ●●●<br/>
* Conviction <br/>
* Temperance ●●●●<br/>
* Temperance <br/>
* Valor      ●<br/>
* Valor      ●<br/>
'''Flawed Virtue:'''<br/>
'''Flawed Virtue:''' Temperance<br/>
'''Virtue Flaw:'''<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)''
 
Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8]
  When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed.
  Dragonblooded get +ess to soak, and +2 rate.
 
Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6]
  Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3.
  2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall)
 
2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned]
 
Silver brush [Artifact ●] [Attune: 1, not attuned]
  Requires no ink.
 
Reinforced Buff Jacket [Resources]
  +7L/10B, Mobility -2, Fatigue 2.
 
Clothes lol. [Buhhhhh]


=== Manses and Heartstones ===
=== Manses and Heartstones ===
''(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY
 
●●●  Windhands Gemstone (Rumbling Soul)
        Apply DV without penalties to ranged attacks.
 
●●    Savant's Icy Eye (Amulet)
        Know numbers from looking. +5 dice to estimates and calculations
 
●    Stone of Healing (Amulet)
        +3 dice to medicine


== Combat ==
== Combat ==
'''Dodge DV:''' ''(Dex+Dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 4''(4+0+3)/2 round up''<br/>
'''Dodge MDV:''' ''(Willpower+Integrity+Ess)/2 round down''<br/>
'''Dodge MDV:''' 6''(7+2+3)/2 round down''<br/>
'''Soak:''' 0A/0L/0B ''(Add armor and (Sta)B/(Sta/2 round down)L/0A)''<br/>
'''Soak:''' 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B  *If not in form, subtract 3*<br/>
'''Pierced:''' 0A/0L/0B ''(Add half from armor and full from stamina)''<br/>
'''Pierced:''' 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B  *If not in form, subtract 3*<br/>
'''Hardness:''' 0A/0L/0B ''(Armor only)''
'''Hardness:''' 0A/0L/0B
=== Attacks ===
=== Attacks ===
''(example:)''<br/>
In form:
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Rumbling Soul'' (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)<br/>
''Unarmed Kick {punch}'' (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})<br/>
 
Out of form:
''Rumbling Soul'' (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)<br/>
''Unarmed Kick {punch}'' (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})<br/>
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
□□ -1<br/>
□□□ -1<br/>
□□ -2<br/>
□□□ -2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated
Line 116: Line 170:
== Advancement ==
== Advancement ==
=== Bonus Points ===
=== Bonus Points ===
Martial arts: 1
Artifact: 4
Essence: 10
=== Experience Points ===
=== Experience Points ===
''(Here is where you write down your experience points and how you spent them)''
Martial arts Specialization: 3
Craft (Air): 3
Temperance: 9
Charms: 20
Combo: 5

Revision as of 05:51, 24 December 2008


FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKK okay. Doing this later. So I don't go crazy.

Basics

Name: Tranquil Peak, or Ledaal Huaga
Concept: Oh god I have no idea what I'm doing anymore.
Caste/Aspect: Earth
Motivation: Recover the weapon techniques of the first age, and understand their function himself.
Intimacies: Obscure knowledge
Anima Banner/Totem: Blah
Anima Effect/Tell: Blah
Experience: 0/40

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your

character. this space is meant mostly for character history, but try and talk a bit about his personality as well.) SOMEDAYYYYYY

Appearance

ALSO SOMEDAYYYYYYYYYYYYYYYYYYYYYYYYYY

Attributes

Strength  ●●●         Charisma     ●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●●      Intelligence ●●●
Stamina   ●●●         Appearance   ●●●      Wits         ●●●


Abilities

Terrestrial Block
Linguistics ●●     Awareness  ●●     Athletics ●      Bureaucracy          Archery     ●
Lore        ●●●    Craft      ●●●    Dodge            Investigation        Medicine    ●●●
Occult             Integrity  ●●     Melee     ●●     Larceny              Performance ●
Stealth            Resistance ●●●    Presence  ●      Martial Arts  ●●●●●  Ride        ●●●
Thrown             War        ●      Socialize ●●     Sail                 Survival    


Crafts

Air and fire, both ●●●

Linguistics

High, Low, and Old Realm

Specialties

Martial arts: Sword ●

Backgrounds

Artifact: ●●●●●
Resources: ●●●
Manse: ●●●
Breeding: ●●●

Charms

Martial arts

  • Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
  • Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action.
  • Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
  • Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner.
  • Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1.


Resistance

  • Ox body HURDEBLURF
  • 1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.

Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS.


Medicine

  • 1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.


Combos

The Swift Blade cuts the Contemplative: 6m + 1wp

  • Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
  • Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.


Essence

Essence: ●●●
Regeneration: 16 m/h (18 with both amulets attuned), +4 resting
Personal Essence Pool: 1/13
Peripheral Essence Pool: 31/31
Committed Essence: 12


Willpower

Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)

Virtues

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●●●
  • Valor ●

Flawed Virtue: Temperance
Limit: □□□□□ □□□□□

Inventory

Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8]

  When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed.
  Dragonblooded get +ess to soak, and +2 rate.

Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6]

  Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3.
  2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall)

2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned]

Silver brush [Artifact ●] [Attune: 1, not attuned]

  Requires no ink.

Reinforced Buff Jacket [Resources]

  +7L/10B, Mobility -2, Fatigue 2.

Clothes lol. [Buhhhhh]

Manses and Heartstones

Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY

●●● Windhands Gemstone (Rumbling Soul)

       Apply DV without penalties to ranged attacks.

●● Savant's Icy Eye (Amulet)

        Know numbers from looking. +5 dice to estimates and calculations

● Stone of Healing (Amulet)

        +3 dice to medicine

Combat

Dodge DV: 4(4+0+3)/2 round up
Dodge MDV: 6(7+2+3)/2 round down
Soak: 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B *If not in form, subtract 3*
Pierced: 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B *If not in form, subtract 3*
Hardness: 0A/0L/0B

Attacks

In form: Rumbling Soul (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})

Out of form: Rumbling Soul (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})

Health

□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated

Advancement

Bonus Points

Martial arts: 1 Artifact: 4 Essence: 10

Experience Points

Martial arts Specialization: 3 Craft (Air): 3 Temperance: 9 Charms: 20 Combo: 5