Tranquil Peak: Difference between revisions
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'''Anima Banner/Totem:''' Blah <br/> | '''Anima Banner/Totem:''' Blah <br/> | ||
'''Anima Effect/Tell:''' Blah <br/> | '''Anima Effect/Tell:''' Blah <br/> | ||
'''Experience:''' | '''Experience:''' 0/40 <br/> | ||
=== Background === | === Background === | ||
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' | ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your | ||
character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' | |||
SOMEDAYYYYYY | SOMEDAYYYYYY | ||
=== Appearance === | === Appearance === | ||
ALSO SOMEDAYYYYYYYYYYYYYYYYYYYYYYYYYY | |||
== Attributes == | == Attributes == | ||
Strength | Strength ●●● Charisma ● Perception ●●● | ||
Dexterity | Dexterity ●●●● Manipulation ●●● Intelligence ●●● | ||
Stamina ●●● | Stamina ●●● Appearance ●●● Wits ●●● | ||
Line 31: | Line 31: | ||
''Terrestrial Block'' | ''Terrestrial Block'' | ||
Linguistics ●● | Linguistics ●● Awareness ●● Athletics ● Bureaucracy Archery ● | ||
Lore ●●● Craft ●●● Dodge Investigation Medicine ●●● | |||
Occult | Occult Integrity ●● Melee ●● Larceny Performance ● | ||
Stealth | Stealth Resistance ●●● Presence ● Martial Arts ●●●●● Ride ●●● | ||
Thrown | Thrown War ● Socialize ●● Sail Survival | ||
=== Crafts === | === Crafts === | ||
Air, | Air and fire, both ●●● | ||
=== Linguistics === | === Linguistics === | ||
High, Low, and Old Realm | |||
=== Specialties === | === Specialties === | ||
Martial arts: Sword ● | |||
== Backgrounds == | == Backgrounds == | ||
''Artifact: | ''Artifact: ●●●●●<br/>'' | ||
''Resources: ●●●<br/>'' | ''Resources: ●●●<br/>'' | ||
''Manse: ●●●<br/>'' | ''Manse: ●●●<br/>'' | ||
Line 56: | Line 56: | ||
== Charms == | == Charms == | ||
''( | |||
Martial arts | |||
*' | |||
*Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher. | |||
*Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action. | |||
*Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects. | |||
*Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner. | |||
*Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1. | |||
Resistance | |||
*Ox body HURDEBLURF | |||
*1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die. | |||
Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS. | |||
Medicine | |||
*1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die. | |||
=== Combos === | === Combos === | ||
The Swift Blade cuts the Contemplative: 6m + 1wp | |||
* | *Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher. | ||
* | |||
*Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects. | |||
== Essence == | == Essence == | ||
'''Essence:''' ●●●<br/> | '''Essence:''' ●●●<br/> | ||
'''Regeneration:''' | '''Regeneration:''' 16 m/h (18 with both amulets attuned), +4 resting<br/> | ||
'''Personal Essence Pool:''' /<br/> | '''Personal Essence Pool:''' 1/13<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' 31/31<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' 12<br/> | ||
== Willpower == | == Willpower == | ||
'''Willpower:''' | '''Willpower:''' ●●●●● ●●<br/> | ||
Temporary: | Temporary: □□□□□ □□<br/> | ||
''("cross out" □ boxes by substituting them with Xs)'' | ''("cross out" □ boxes by substituting them with Xs)'' | ||
== Virtues == | == Virtues == | ||
* Compassion ●●<br/> | |||
* Compassion | * Conviction ●●●<br/> | ||
* Conviction | * Temperance ●●●●<br/> | ||
* Temperance | |||
* Valor ●<br/> | * Valor ●<br/> | ||
'''Flawed Virtue:''' | '''Flawed Virtue:''' Temperance<br/> | ||
'''Limit:''' □□□□□ □□□□□<br/> | '''Limit:''' □□□□□ □□□□□<br/> | ||
== Inventory == | == Inventory == | ||
Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8] | |||
When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed. | |||
Dragonblooded get +ess to soak, and +2 rate. | |||
Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6] | |||
Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3. | |||
2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall) | |||
2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned] | |||
Silver brush [Artifact ●] [Attune: 1, not attuned] | |||
Requires no ink. | |||
Reinforced Buff Jacket [Resources] | |||
+7L/10B, Mobility -2, Fatigue 2. | |||
Clothes lol. [Buhhhhh] | |||
=== Manses and Heartstones === | === Manses and Heartstones === | ||
' | Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY | ||
●●● Windhands Gemstone (Rumbling Soul) | |||
Apply DV without penalties to ranged attacks. | |||
●● Savant's Icy Eye (Amulet) | |||
Know numbers from looking. +5 dice to estimates and calculations | |||
● Stone of Healing (Amulet) | |||
+3 dice to medicine | |||
== Combat == | == Combat == | ||
'''Dodge DV:''' ''( | '''Dodge DV:''' 4''(4+0+3)/2 round up''<br/> | ||
'''Dodge MDV:''' ''( | '''Dodge MDV:''' 6''(7+2+3)/2 round down''<br/> | ||
'''Soak:''' | '''Soak:''' 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B *If not in form, subtract 3*<br/> | ||
'''Pierced:''' | '''Pierced:''' 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B *If not in form, subtract 3*<br/> | ||
'''Hardness:''' 0A/0L/0B | '''Hardness:''' 0A/0L/0B | ||
=== Attacks === | === Attacks === | ||
''( | In form: | ||
'' | ''Rumbling Soul'' (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)<br/> | ||
''Unarmed Kick {punch}'' (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})<br/> | |||
Out of form: | |||
''Rumbling Soul'' (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)<br/> | |||
''Unarmed Kick {punch}'' (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})<br/> | |||
=== Health === | === Health === | ||
□ -0<br/> | □ -0<br/> | ||
□□□ -1<br/> | |||
□□□ -2<br/> | |||
□ -4<br/> | □ -4<br/> | ||
□ Incapacitated | □ Incapacitated | ||
Line 116: | Line 170: | ||
== Advancement == | == Advancement == | ||
=== Bonus Points === | === Bonus Points === | ||
Martial arts: 1 | |||
Artifact: 4 | |||
Essence: 10 | |||
=== Experience Points === | === Experience Points === | ||
Martial arts Specialization: 3 | |||
Craft (Air): 3 | |||
Temperance: 9 | |||
Charms: 20 | |||
Combo: 5 |
Revision as of 05:51, 24 December 2008
FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKK okay. Doing this later. So I don't go crazy.
Basics
Name: Tranquil Peak, or Ledaal Huaga
Concept: Oh god I have no idea what I'm doing anymore.
Caste/Aspect: Earth
Motivation: Recover the weapon techniques of the first age, and understand their function himself.
Intimacies: Obscure knowledge
Anima Banner/Totem: Blah
Anima Effect/Tell: Blah
Experience: 0/40
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your
character. this space is meant mostly for character history, but try and talk a bit about his personality as well.) SOMEDAYYYYYY
Appearance
ALSO SOMEDAYYYYYYYYYYYYYYYYYYYYYYYYYY
Attributes
Strength ●●● Charisma ● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●●● Wits ●●●
Abilities
Terrestrial Block Linguistics ●● Awareness ●● Athletics ● Bureaucracy Archery ● Lore ●●● Craft ●●● Dodge Investigation Medicine ●●● Occult Integrity ●● Melee ●● Larceny Performance ● Stealth Resistance ●●● Presence ● Martial Arts ●●●●● Ride ●●● Thrown War ● Socialize ●● Sail Survival
Crafts
Air and fire, both ●●●
Linguistics
High, Low, and Old Realm
Specialties
Martial arts: Sword ●
Backgrounds
Artifact: ●●●●●
Resources: ●●●
Manse: ●●●
Breeding: ●●●
Charms
Martial arts
- Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
- Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action.
- Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
- Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner.
- Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1.
Resistance
- Ox body HURDEBLURF
- 1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS.
Medicine
- 1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
Combos
The Swift Blade cuts the Contemplative: 6m + 1wp
- Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
- Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
Essence
Essence: ●●●
Regeneration: 16 m/h (18 with both amulets attuned), +4 resting
Personal Essence Pool: 1/13
Peripheral Essence Pool: 31/31
Committed Essence: 12
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)
Virtues
- Compassion ●●
- Conviction ●●●
- Temperance ●●●●
- Valor ●
Flawed Virtue: Temperance
Limit: □□□□□ □□□□□
Inventory
Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8]
When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed. Dragonblooded get +ess to soak, and +2 rate.
Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6]
Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3. 2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall)
2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned]
Silver brush [Artifact ●] [Attune: 1, not attuned]
Requires no ink.
Reinforced Buff Jacket [Resources]
+7L/10B, Mobility -2, Fatigue 2.
Clothes lol. [Buhhhhh]
Manses and Heartstones
Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY
●●● Windhands Gemstone (Rumbling Soul)
Apply DV without penalties to ranged attacks.
●● Savant's Icy Eye (Amulet)
Know numbers from looking. +5 dice to estimates and calculations
● Stone of Healing (Amulet)
+3 dice to medicine
Combat
Dodge DV: 4(4+0+3)/2 round up
Dodge MDV: 6(7+2+3)/2 round down
Soak: 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B *If not in form, subtract 3*
Pierced: 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B *If not in form, subtract 3*
Hardness: 0A/0L/0B
Attacks
In form:
Rumbling Soul (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})
Out of form:
Rumbling Soul (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})
Health
□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated
Advancement
Bonus Points
Martial arts: 1 Artifact: 4 Essence: 10
Experience Points
Martial arts Specialization: 3 Craft (Air): 3 Temperance: 9 Charms: 20 Combo: 5