Tranquil Peak: Difference between revisions

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=== Appearance ===
=== Appearance ===
- Tall (6'1"), with wide shoulders.
- Tall (6'1"), with wide shoulders. <br/>
- Slate-gray skin, offset by dark, almost black hair that's pulled into a loose ponytail in the midst of his neck.
- Slate-gray skin, offset by dark, almost black hair that's pulled into a loose ponytail in the midst of his neck.<br/>
- Clean-shaven face.
- Clean-shaven face.<br/>
- A tendency to wear glasses, despite the sharp senses of the Exalted.
- A tendency to wear glasses, despite the sharp senses of the Exalted.<br/>
- Casual wear typically involves a simple dull-green buff coat, tied with a white sash, over a well-fit brown top, and loose brown pants.
- Casual wear typically involves a simple dull-green buff coat, tied with a white sash, over a well-fit brown top, and loose brown pants.<br/>
- Formal wear varies, but typically involves a white-over-brown color scheme, usually with a snow-capped mountain motif.
- Formal wear varies, but typically involves a white-over-brown color scheme, usually with a snow-capped mountain motif.<br/>
- His Perfected Kata Bracers are usually hidden by the sleeves of his buff coat.
- His Perfected Kata Bracers are usually hidden by the sleeves of his buff coat.<br/>
- His sword, in scabbard, is tucked into his sash. A small cord symbolically holds it shut.
- His sword, in scabbard, is tucked into his sash. A small cord symbolically holds it shut.<br/>


== Attributes ==
== Attributes ==

Revision as of 21:22, 24 December 2008


FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKK okay. Doing this later. So I don't go crazy.

Basics

Name: Tranquil Peak, or Ledaal Huaga
Concept: A swordsman with the heart of a scientist.
Caste/Aspect: Earth
Motivation: Uncover the secrets of lost Magitech, and master them.
Intimacies: Obscure first-age knowledge, self-identified scholars.
Anima Banner/Totem: The sensation of dust settling on observer's bodies, a great mountain surrounded by endless peaks.
Anima Effect/Tell: Durability of the earth
Experience: 0/40

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your

character. this space is meant mostly for character history, but try and talk a bit about his personality as well.) SOMEDAYYYYYY

Appearance

- Tall (6'1"), with wide shoulders.
- Slate-gray skin, offset by dark, almost black hair that's pulled into a loose ponytail in the midst of his neck.
- Clean-shaven face.
- A tendency to wear glasses, despite the sharp senses of the Exalted.
- Casual wear typically involves a simple dull-green buff coat, tied with a white sash, over a well-fit brown top, and loose brown pants.
- Formal wear varies, but typically involves a white-over-brown color scheme, usually with a snow-capped mountain motif.
- His Perfected Kata Bracers are usually hidden by the sleeves of his buff coat.
- His sword, in scabbard, is tucked into his sash. A small cord symbolically holds it shut.

Attributes

Strength  ●●●         Charisma     ●        Perception   ●●●
Dexterity ●●●●        Manipulation ●●●      Intelligence ●●●
Stamina   ●●●         Appearance   ●●●      Wits         ●●●


Abilities

Linguistics ●●     Awareness  ●●     Athletics ●      Bureaucracy           Archery     ●
Lore        ●●●    Craft      ●●●    Dodge            Investigation         Medicine    ●●●
OccultIntegrity  ●●     Melee     ●●     Larceny               Performance ●
Stealth            Resistance ●●●    Presence  ●      Martial Arts  ●●●●●   Ride        ●●
Thrown             War        ●      Socialize ●●     Sail                  Survival    


Crafts

Air and fire, both ●●●

Linguistics

High, Low, and Old Realm

Specialties

Martial arts: Sword ●

Backgrounds

Artifact: ●●●●●
Resources: ●●●
Manse: ●●●
Breeding: ●●●

Charms

Martial arts

  • Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
  • Breath and Essence control: 3m, supplemental, Instant. Instead of rolling to join battle, get automatic successes equal to Martial Arts. Weapon must be sheathed. If using weapon, can be readied as a reflexive action.
  • Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.
  • Even Blade form: 5m, simple, One Scene. Cannot be distracted from battle. DV recovers one tick sooner.
  • Flashing Zephyr Speed Stance: 4m, supplemental, One action. If all martial arts flurry: speed -1, rate +1, each attack's acc+1.


Resistance

  • Ox body HURDEBLURF
  • 1st Resistance Excellency: 1m per 2 die, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.
  • Strength of Stone: 2m per person, simple, One scene. +1 to str and sta. Can affect others that HOLD YUR HANDS.


Medicine

  • 1st Medicine Excellency: (1 per 2 die)+1m, reflexive, instant. Hurf blurf up to 3 dice added to any roll. Can increase DV's for successes on 1 die per mote, max 3 die.


Combos

The Swift Blade cuts the Contemplative: 6m + 1wp

  • Death between heartbeats: 2m, reflexive (1), Instant. When the character performs a non-flurry attack action, on the same tick as another character: You act first. Use the post-action DV of the target, if it's lower. Use the pre-action DV of you, if it's higher.
  • Close your eyes and look: 4m, reflexive (1), Instant. Can be used to abort Aim action. Doubles target's current DV penalties. Can ask ST one question about target's essence effects.

Essence

Essence: ●●●
Regeneration: 16 m/h (18 with both amulets attuned), +4 resting
Personal Essence Pool: 1/13
Peripheral Essence Pool: 31/31
Committed Essence: 12


Willpower

Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)

Virtues

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●●●
  • Valor ●

Flawed Virtue: Temperance
Limit: □□□□□ □□□□□

Inventory

Jade Perfected Kata Bracers [Artifact ●●●●] [Attune: 8]

  • When in Martial arts form: +Ess to acc, dam, and def. Unarmed deals bashing or lethal. Parry Lethal unarmed.
  • Dragonblooded get +ess to soak, and +2 rate.

Rumbling Soul of the Imperial Mountain [Artifact ●●●] [Attune: 6]

  • Speed 4-1, Acc +4, Dam +5L+1, Def +1, Rate 3.
  • 2m: On a successful melee attack, tremor below opponent. (Dex + Ath, diff 4, to not fall)

2 Jade Hearthstone amulets [Artifact ●, ●] [Attune: 1 each, neither attuned]

Silver brush [Artifact ●] [Attune: 1, not attuned]

  • Requires no ink.

Reinforced Buff Jacket [Resources]

  • +7L/10B, Mobility -2, Fatigue 2.

Clothes lol. [Buhhhhh]

Manses and Heartstones

Still thinking about the manses. PROBABLY THE SAME SOMEDAYYYYYYYYYYYYYYYY

●●● Windhands Gemstone (Rumbling Soul)

  • Apply DV without penalties to ranged attacks.

●● Savant's Icy Eye (Amulet)

  • Know numbers from looking. +5 dice to estimates and calculations

● Stone of Healing (Amulet)

  • +3 dice to medicine

Combat

Dodge DV: 4(4+0+3)/2 round up
Dodge MDV: 6(7+2+3)/2 round down
Soak: 10A/11L/16B; with 4m and feet on ground, 10A/16L/19B *If not in form, subtract 3*
Pierced: 6A/7L/11B; with 4m and feet on ground, 6A/12L/14B *If not in form, subtract 3*
Hardness: 0A/0L/0B

Attacks

In form: Rumbling Soul (Speed 3, Accuracy 17, Damage 12L, Parry DV 7, Rate 5, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 12{13}, Damage 9L/B{6L/B}, Parry DV 5{7}, Rate 4{5})

Out of form: Rumbling Soul (Speed 3, Accuracy 14, Damage 9L, Parry DV 6, Rate 3, Tremor effect)
Unarmed Kick {punch} (Speed 5, Accuracy 9{10}, Damage 6B{3B}, Parry DV 5{7}, Rate 2{3})

Health

□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated

Advancement

Bonus Points

Martial arts: 1
Artifact: 4
Essence: 10

Experience Points

Martial arts Specialization: 3
Craft (Air): 3
Temperance: 9
Charms: 20
Combo: 5