Trap: Difference between revisions

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A trap can either be a devilishly evil contraption that the GM placed into a campaign to trick the players or to somehow outsmart them (and hopefully kill them) or a [[-4 Str|woman]] who is actually a man.
A trap can either be a devilishly evil contraption that the GM placed into a campaign to trick the players or to somehow outsmart them (and hopefully kill them) or a [[-4 Str|woman]] who is actually a man (the opposite of this being collectivly known as a Reverse Trap).


==In DnD==
==In DnD==

Revision as of 13:56, 6 January 2009

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A trap can either be a devilishly evil contraption that the GM placed into a campaign to trick the players or to somehow outsmart them (and hopefully kill them) or a woman who is actually a man (the opposite of this being collectivly known as a Reverse Trap).

In DnD

Traps are a staple in Dungeons & Dragons. They can take the form of anything from a spring loaded blade on a door to an illusionary wall or many others. It is generally used to screw with the players. The rogue in 3.5 and down is, pretty much, the only class that can deal with them, while in 4e anyone can effectively if they choose to work on that skill.

IRL

OH THE HORRORS