Unnamed Shadowrun Homebrew: Difference between revisions
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* Polyskin | * Polyskin | ||
=== Miniaturization === | === Miniaturization === | ||
Making the stuff smaller so that it a) takes up less space and b) is less conspicuous | Making the stuff smaller so that it a) takes up less space and b) is less conspicuous | ||
=== Requirements === | |||
As in the need for a cybertorso if you don't want to rip out your arms when you pick up that car. | |||
== Genetic Engineering == | == Genetic Engineering == | ||
Revision as of 23:05, 4 April 2009
Thoughts about an as-of-yet unnamed shadowrun homebrew which removes the MAJIK and strives to move more towards a GitS-style cyberpunk (though still with a focus on a crapsack, corp-run world)
in b4 "Play Cyberpunk2020" or "The point of Shadowrun is to have magic and cyberpunk XD"
Cyberlimb Creation
Why go into details? After all, isn't it just simpler to gloss over most of this stuff?
Sorry, that sounded rhetorical. Yes, it is simpler to just gloss over it. However, by having an internally-consistent system, then the players know what to expect and they can do stuff like, say, blocking the inflow ports of pneumatically powered cyberlimb to disable the opponent WITHOUT the GM having to improvise what happens.
Most of the players won't go this in-depth and it would be encouraged that don't since it's not necessary to play the game. However, it is still there, lurking beneath the surface, if it is ever required.
Power Source
- Body Electric - human power, motion-to-electricity
- Solar - almost always combined with storage to allow for dark-operation
- Storage - limited storage capacity, but uses up less space
- Standalone - hydrogen fuel-cell but also combustion and potentially more exotic things such as nuclear
Inner Mechanics
- Pneumatics - easy to design, can both store air and use a compressor, reliable, non-flammable
- Nickel Titanium - very advanced, most natural, power grows with strength of electricity, huge electrical draw, uses a lot of space
- Servo - very simple, easy to make and repair or replace, uses very little space, not very strong
- Hydraulics - very powerful, very big, flammable hydraulic fuel, easier to damage with shock
Outer Casing
- Titanium
- Steel
- Kevlar
- Plastic/High-Impact Plastics
- Ceramics
- Polyskin
Miniaturization
Making the stuff smaller so that it a) takes up less space and b) is less conspicuous
Requirements
As in the need for a cybertorso if you don't want to rip out your arms when you pick up that car.