Unnamed Shadowrun Homebrew: Difference between revisions
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''Stradleyism: The act of dismissing an element of canon altogether on grounds of it being "stupid", without taking the effort to do something interesting with it.'' | ''Stradleyism: The act of dismissing an element of canon altogether on grounds of it being "stupid", without taking the effort to do something interesting with it.'' | ||
Fuck that noise. I've decided instead of just throwing out the magic wholesale, to instead do something interesting with it: namely, integrate it with the rest of the cyberpunk more closely. Cyberzombies are amazingly cool because they are the synthesis of tech and magic but, except for this one point, for everything else in the game there is an insurmountable wall between tech and magic.<sub>We're going to ignore degenerate cyber-adept builds</sub> | Fuck that noise. I've decided instead of just throwing out the magic wholesale, to instead do something interesting with it: namely, integrate it with the rest of the cyberpunk more closely. Cyberzombies are amazingly cool because they are the synthesis of tech and magic but, except for this one point, for everything else in the game there is an insurmountable wall between tech and magic.<sub>We're going to ignore degenerate cyber-adept builds</sub> | ||
Okay, so what to do, what to do... | Okay, so what to do, what to do... | ||
[[Category:Homebrew Settings]] | [[Category:Homebrew Settings]] | ||
Revision as of 03:09, 21 May 2009
Thoughts about an as-of-yet unnamed shadowrun homebrew which removes the MAJIK and strives to move more towards a GitS-style cyberpunk (though still with a focus on a crapsack, corp-run world)
in b4 "Play Cyberpunk2020" or "The point of Shadowrun is to have magic and cyberpunk XD"
Stradleyism: The act of dismissing an element of canon altogether on grounds of it being "stupid", without taking the effort to do something interesting with it.
Fuck that noise. I've decided instead of just throwing out the magic wholesale, to instead do something interesting with it: namely, integrate it with the rest of the cyberpunk more closely. Cyberzombies are amazingly cool because they are the synthesis of tech and magic but, except for this one point, for everything else in the game there is an insurmountable wall between tech and magic.We're going to ignore degenerate cyber-adept builds
Okay, so what to do, what to do...