Unofficial Elder Scrolls RPG: Difference between revisions
1d4chan>Seht Updated part about book divisions |
Updated for hiatus |
||
Line 1: | Line 1: | ||
The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in [[The Elder Scrolls]] setting. The game's second edition | The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in [[The Elder Scrolls]] setting. The game's second edition was released in June 2014 in an unfinished state, and the last version of the first edition was 1.05. | ||
The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere. | The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere. | ||
Line 9: | Line 9: | ||
After a brief recruitment drive near the end of 2013, the developers announced that they would be expanding second edition beyond just a core rulebook to include a [[GM]] guide book (which will include a prewritten adventure), and a lore/setting book (which is meant to distill key parts of the setting into a digestible form for role-playing purposes). This was changed a few weeks later to a GM and Player handbook, with the lore/setting stuff split across the two as appropriate. | After a brief recruitment drive near the end of 2013, the developers announced that they would be expanding second edition beyond just a core rulebook to include a [[GM]] guide book (which will include a prewritten adventure), and a lore/setting book (which is meant to distill key parts of the setting into a digestible form for role-playing purposes). This was changed a few weeks later to a GM and Player handbook, with the lore/setting stuff split across the two as appropriate. | ||
As of June 2014, the developers are currently on an indefinite hiatus (though all the game's files have been posted for the public). | |||
==First Edition== | ==First Edition== |
Revision as of 18:50, 26 June 2014
The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in The Elder Scrolls setting. The game's second edition was released in June 2014 in an unfinished state, and the last version of the first edition was 1.05.
The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere.
Second Edition
The second edition has been in development since the end of the summer of 2013. The developers are moving away from Dark Heresy for second edition, instead attempting to create a new system that solves issues with first edition. This new edition draws heavily from Runequest (for its combat system), though it does maintain a few structural elements from Dark Heresy.
The other goal of second edition is to expand on some of the parts of first edition that were never finished (Shehai Shen She Ru and Shadow Magic being the two big ones).
After a brief recruitment drive near the end of 2013, the developers announced that they would be expanding second edition beyond just a core rulebook to include a GM guide book (which will include a prewritten adventure), and a lore/setting book (which is meant to distill key parts of the setting into a digestible form for role-playing purposes). This was changed a few weeks later to a GM and Player handbook, with the lore/setting stuff split across the two as appropriate.
As of June 2014, the developers are currently on an indefinite hiatus (though all the game's files have been posted for the public).
First Edition
The first edition was released on /tg/ in early 2013. Its mechanics are heavily influenced by the Dark Heresy system, to the point where it's basically a conversion. The first edition received updates up to the beginning of the summer of 2013 (version 1.05), at which point development stopped. The game is clunky in places, but functional, and also quite extensive.
Resources
The latest version of the game, older versions and editions, and additional resources (including character sheets) can always be found here.
You can follow the game's progress through the dev blog.
The game's developers hang out in #UESRPG on irc.thisisnotatrueending.com, and anyone is welcome to drop in and ask questions, give feedback, or post terrible Vivec fan-fiction.