Unofficial Elder Scrolls RPG: Difference between revisions
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==Second Edition== | ==Second Edition== | ||
The second edition | The second edition had been in development since the end of the summer of 2013. The developers moved away from [[Dark Heresy]] for second edition, instead attempting to create a new system that solves issues with first edition. This new edition drew heavily from [[Runequest]] (for its combat system), though it does maintain a few structural elements from [[Dark Heresy]]. | ||
Second edition's structure is quite different from first edition's. There are three main core books: | Second edition's structure is quite different from first edition's. There are three main core books: |
Revision as of 23:46, 12 January 2019
The Unofficial Elder Scrolls RPG (UESRPG) is a d100 RPG set in The Elder Scrolls setting. The last version of the first edition was 1.05. The much improved second edition is no longer in development in favor of a third edition.
The game focuses on providing a solid rules foundation for as many aspects of the setting as possible, with the goal of allowing players to explore almost any part of the universe, or play almost any character. This means that the game includes more than the "base" ten races seen in the video games, as well as rules for obscure forms of magic only found in the lore, amongst other goodies. Of course every game needs at least some focus, so the game is written assuming that most campaigns will take place in Tamriel, though nothing is stopping you from going elsewhere.
Third Edition
In November 2016, Seht and Anon133 announced they would no longer be working on the (still technically unfinished) Second Edition. They opened a Discord and declared the reddit page the place they would henceforth make their announcements on. Calling on /tg/'s ability to get shit done, they are growing the number of helpers thanks to both sites in an attempt to make a proper Third Edition of the game.
Second Edition
The second edition had been in development since the end of the summer of 2013. The developers moved away from Dark Heresy for second edition, instead attempting to create a new system that solves issues with first edition. This new edition drew heavily from Runequest (for its combat system), though it does maintain a few structural elements from Dark Heresy.
Second edition's structure is quite different from first edition's. There are three main core books:
- Core Rulebook (current version beta 1.21): Contains all the rules needed to create characters and play the game.
- GM Handbook (not yet released): Contains optional rules and advice for GMs who want to run the UESRPG.
- Player Handbook (current version beta 1.1): Contains some advice for players and additional races.
And multiple supplements, each with a specific focus:
- Arcane Arts (current version beta 1.04): Contains rules for advanced forms of magic. This includes things like Necromancy, Thu'um, Shehai Shen She Ru, Shadow Magic, and more!
- Dark Paths (current version beta 1.1): Contains rules for playing Vampires and Lycanthropes.
- Inhabitants of Tamriel (current version beta 1.01): Contains profiles for dozens of beasts, monsters, and NPCs for use in campaigns.
- Secrets of the Dwemer (current version beta 1.01): Contains rules for Dwemer Animunculi, rules for playing Dwemer characters, and advice for the GM about certain aspects of the Dwemer.
- Tamrielic Artifacts (current version beta 1.03): Contains rules for many of the famous artifacts that have existed throughout Tamriel's history, as well as the Elder Scrolls themselves.
- Planes of Oblivion (not yet released): Contains rules and advice for exploring the planes of Oblivion and dealing with the Daedric princes.
- Heroes of Tamriel (not yet released): Contains rules for many of Tamriel's famous heroes, villains, and other characters from the series that you may wish to use in your campaign.
The developers' current goal is to have the game finished by Thanksgiving of 2015.
As of November, 2016, the Second Edition is no longer being developed.
First Edition
The first edition was released on /tg/ in early 2013. Its mechanics are heavily influenced by the Dark Heresy system, to the point where it's basically a conversion. The first edition received updates up to the beginning of the summer of 2013 (version 1.05), at which point development stopped. The game is clunky in places, but functional, and also quite extensive.
Game Files & Resources
The latest version of the game, older versions and editions, and additional resources (including character sheets) can be found here.
You can follow the game's progress through the dev blog, or on the subreddit. Soon to be discontinued.
The game's developers hang out in #UESRPG on irc.thisisnotatrueending.com, and anyone is welcome to drop in and ask questions, give feedback, or post terrible Vivec fan-fiction. Soon to be discontinued.