Urban Arcana: Difference between revisions
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[[d20 Modern]] setting published by [[Wizards of the Coast]]. In essence, D&D races and characters in the modern world | [[d20 Modern]] setting published by [[Wizards of the Coast]] in the book of the same name. In essence, D&D races and characters in the modern world. AKA "Not [[Shadowrun]]" or "Not Quite Shadowrun Because It's Modern, Not Cyberpunk, And Because There's A Masquerade Going On".) | ||
Here non-natives to Earth (including non-native humans) and their descendents are known as ''Shadowkind''. There's a "veil" that makes most normal people see semi-normal (though often on the very end of "normal") things when looking at the various fantastic races. When they die, their bodies dissolve within seconds (most) or hours (heroic individuals). Most are stranded on Earth since planar travel ''from'' Earth doesn't work in this setting (one character in a sample adventure is capable of bringing things ''in'' however. | |||
A group known as Department-7 exists that helps Shadowkind, but the exact details are left for the GM to customize. | |||
Revision as of 09:41, 14 March 2019
d20 Modern setting published by Wizards of the Coast in the book of the same name. In essence, D&D races and characters in the modern world. AKA "Not Shadowrun" or "Not Quite Shadowrun Because It's Modern, Not Cyberpunk, And Because There's A Masquerade Going On".)
Here non-natives to Earth (including non-native humans) and their descendents are known as Shadowkind. There's a "veil" that makes most normal people see semi-normal (though often on the very end of "normal") things when looking at the various fantastic races. When they die, their bodies dissolve within seconds (most) or hours (heroic individuals). Most are stranded on Earth since planar travel from Earth doesn't work in this setting (one character in a sample adventure is capable of bringing things in however.
A group known as Department-7 exists that helps Shadowkind, but the exact details are left for the GM to customize.