Vampire: The Requiem: Difference between revisions

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* The Infernalists become the more sporadic, less-organized Belial's Brood.  
* The Infernalists become the more sporadic, less-organized Belial's Brood.  
* Arguably the biggest difference is that you can't just make someone a Vampire by draining them and feeding them your blood, now you have to spend a dot of Willpower.  
* Arguably the biggest difference is that you can't just make someone a Vampire by draining them and feeding them your blood, now you have to spend a dot of Willpower.  
* A new group of antagonists called the Strix are added. They aren't exactly vampires, but instead are shadowy, demonic owl-like beings that despise all forms of life and Humanity (to the point where they consider a Humanity 0 vampire ''too human'') and claim to be a physical manifestation of the Beast. While they don't normally possess physical forms, they can possess corpses and unfortunate vampires to use as meat-puppets.


There are all sorts of splats and expansions, including one for playing in the Roman Empire, one for various other historical settings (WW1 to Ancient Egypt), one for playing as a ghoul and one for the eighties (I am deadly serious).
There are all sorts of splats and expansions, including one for playing in the Roman Empire, one for various other historical settings (WW1 to Ancient Egypt), one for playing as a ghoul and one for the eighties (I am deadly serious).

Revision as of 19:27, 5 May 2014

Vampire: The Requiem is the flagship title of White Wolf's New World of Darkness line, and, as its name suggests, the equivalent of the Old World of Darkness's Vampire: The Masquerade gameline. The changes are as follows:

  • 13 Clans with fleshed out, restricting histories become 5 Clans with vague, open-ended histories and numerous Bloodlines (essentially sub-Clans). Naturally, both oWoD and nWoD fans believe their way to be the true way.
  • The Camarilla becomes 5 Covenants with mutually exclusive goals. In-universe, the Camarilla used to exist in the past but disintegrated when the Roman Empire fell.
  • The Sabbat becomes VII.
  • The Infernalists become the more sporadic, less-organized Belial's Brood.
  • Arguably the biggest difference is that you can't just make someone a Vampire by draining them and feeding them your blood, now you have to spend a dot of Willpower.
  • A new group of antagonists called the Strix are added. They aren't exactly vampires, but instead are shadowy, demonic owl-like beings that despise all forms of life and Humanity (to the point where they consider a Humanity 0 vampire too human) and claim to be a physical manifestation of the Beast. While they don't normally possess physical forms, they can possess corpses and unfortunate vampires to use as meat-puppets.

There are all sorts of splats and expansions, including one for playing in the Roman Empire, one for various other historical settings (WW1 to Ancient Egypt), one for playing as a ghoul and one for the eighties (I am deadly serious).

See Also