Vasenica sector: Difference between revisions

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'''Belion'''
'''Belion'''
Agri-world. Its atmosphere is unbreathable, and it exports rations made from fungal matter.
Agri-world. Its atmosphere is unbreathable, and it exports rations made from fungal matter.
'''Carelia'''
'''Carelia'''
Civilized world. Home to a cult that praises the superiority of non-augmented humans. At odds with the Mechanicum.
Civilized world. Home to a cult that praises the superiority of non-augmented humans. At odds with the Mechanicum.

Revision as of 17:40, 31 March 2016

The Vasenica Sector is a sector in the Ultima Segmentum, a collaborative effort to make another unified /tg/ sector, in a more serious light than the Tiji Sector. It was a backwater sector of little value which came under assault from a coalition of races under the Tau Empire. A mixture of administrative delay and warp storms led to the sector being isolated from the greater Imperium for a century and dissolving into a complete clusterfuck.

The Vasenica sector is divided between six main power blocks: the Imperium, the Orks of Waaagh! Grimsnag, the human separatist Heraclian Confederacy, the Necron Ra'Thekt Dnasty, the Tau Empire, and a splinter fleet of Tyranids. The vast majority of the sector is contested space, between the major parties and more minor, isolated cults and exclaves.

Sector Background

A century ago the former sector capital Cordesancti fell. It was a hive world that suddenly collapsed due to Hrud infestation in the underhive. This fucked over the sector for two reasons. Firstly, it was the largest provider of manpower and munitions to the sector. Secondly, and more importantly, the occurrence of billions of deaths in so short a space of time kicked off a warpstorm that rendered most of the sector impassable. The Imperium was forced to withdraw from the sector's east, leaving its worlds to fend for themselves.

In the absence of their protection, the Heraclian Confederacy formed, a defensive alliance between abandoned Imperial worlds. It is led by a former Ultramarine, disillusioned with the corruption and weakness of the Imperium. He was himself abandoned during the retreat, forced to sacrifice his brothers in vain for a position imperial commanders had no intention of keeping. He'd been stranded in the sector ever since and united many of the abandoned worlds under his leadership, claiming to be a prophet of the Emperor's true path. The people of these worlds, isolated and afraid, were inclined to listen. A hundred years later and he'd created a relatively stable empire from the alien-infested ruins that the Imperium left behind. But then the reclamation crusade turned up, to demand he hands the planets back over. This pissed him off, and he said no.

So the newly arrived Crusade designates gas giant Phorcys as new sector capital, a staging post for their campaign to restore order to the sector. Probable first targets are the anarchic worlds of the contested region - Schwarz Convictus, a penal world lost to planet-wide riots, and Cordesancti, which though left uninhabitable, has lots of dark age tech treasures poking about in its ruins, which they'll want to get to before orks or pirates, or the sector Mechanicus do.

Factions of the Vasenica Sector

Imperial Loyalists

The Imperials that were less affected by the warp storms, loyal and true, and launching a Crusade to put an end to the degeneracy in the rest of the sector.

Heraclian Confederacy

A group of Imperial worlds isolated by the retreat from the sector and under attack from aliens, they banded together under the leadership of a disillusioned Space Marine, Heraclius, for survival. Although the Imperium has resumed contact, the Confederacy holds little love for those who abandoned their grandfathers so long ago.

Gue'Vesa

Same reasoning as the Confederacy, but they had some powerful aliens to help them, rather than one charismatic Astartes.

Waaagh! Grimsnag

A Waaagh! led by a Weirdboy. Grimsnag wants to rip open a warp storm so that his boyz can rescue the legendary Tuska from the warp, or at least get in on the fun.

He had a Dark Eldar Pain Engine, which increased his powers by a curious brand of S&M, but it was reclaimed by some Craftworlders to attempt to end his plans.

Ra'Thekt Dynasty

Necrons slaved to Nyadra'zatha, the Burning One.

Tau Coalition

A bunch of minor Xenos resisting Imperial occupation, helped by the arrival of the Tau Empire, who put them back on the offensive. Really rather helped by the fact that Tau interstellar travel doesn't care about warp storms.

Tyranid Splinter Fleet

The devourer, just showed up here, you know the drill.

Hrud Infestation

Hrud showed up under Cordesancti, the sector capital, in such numbers as to bring the hives tumbling down with their entropy fields. They've spread through the local systems.

Eldar & Dark Eldar

Interacting with Grimsnag somehow.

The planets of the Vasenica Sector

Imperial region

Phorcys New sector capital, a gas giant. The orbited orbital docks surrounding its moons house most of the crusading fleet and a host of adepts.

Accha Paradise-hive world. A marvel of the Dark Age of Technology where the Mechanicum has a lot of power. One of the key planets of the sector.

Agantyre Forge World. Main manufactorum of the sector.

Belion Agri-world. Its atmosphere is unbreathable, and it exports rations made from fungal matter.

Carelia Civilized world. Home to a cult that praises the superiority of non-augmented humans. At odds with the Mechanicum.

Kebrade Mining world. Known for production of high-spec bronzes, and heavy infantry Guard regiments.

Krusevac A fortress world. Lynchpin of the Imperial reclamation effort.

P-33 A newly established Munitorum depot.

Siberis Ice penal world, homeworld of the Death Consuls.

Wheshan The cardinal ocean world of Wheshan wasn't always an ocean world. It said that a long time ago, some speculate this was during the Age of Strife, the planet had tall, lush forests, green fields and clear blue skies. But at some point in history one of Wheshan's smaller moons came crashing down of unknown reasons. "Luckily" the moon was almost completely made out of ice. So it was only a matter of time before the sea levels started to rise.

As the sea rose at an alarming rate people that could, fled the planet but the ones that where left had only one option, build higher. When the sea has stopped rising, giant hives had been built all aroudn the planet. And much like an anthill the structures you see on the surface is nothing compared to what is built under surface of the water.

The reason why this became a cardinal world was mainly due to an old legend that the Emperor himself came to this planet at a point in time. The legend goes that the Emperor used his might and power to split the ocean in order to retrieve an ancient artifact the was on the ocean floor. The legend has spawned many minor Emperor cults who try to split the ocean themselves, but to no avail...yet.

Heraclian Confederacy

Hoākau Oceanic hive world and capital of the Heraclian Confederacy. It has few protruding landmasses, and so hives take a variety of forms. Some are built on the little dry land, and others on the sea bed. Some are built upon giant rockrete and plasteel legs, and others yet are gargantuan ships, moving under their own propulsion.

At the foundations of the capital hive of Patuatenga, there lies an ancient Necrontyr tomb, which is slowly awakening.

Loqar's World A scorched and barren planet with no natural resources, this desert world would be entirely worthless were it not for the voracious swarms of genetically-engineered insects cultivated by its scattered inhabitants.

The Loqari locust, as it is known, was developed to consume almost anything. It sifts minerals from the sand, devours rubber and plastic, and the planet’s own highly poisonous plant-life. Through these creatures the waste of the sub-sector and the useless resources of the world itself are re-purposed.

Every year, once the swarms swell to a certain size and the insects have spawned the larvae of the next generation, they are harvested en masse, funnelled in their billions into storehouses where they are ground up into a pulpy, gelatinous mass, ready for shipping.

When the Imperium withdrew from the sector the population of Loqar’s World were left utterly helpless, numbering just over two million souls and utterly lacking in defences or industry. Indeed their PDF forces consisted of only a few thousand local enforcers armed with autoguns.

It was only the coming of Heraclius the Liberator - or the Angel of the Emperor’s Mercy, as he is known on their world - that saved them from the ork invaders. The people of Loqar’s World are the most devoted of all the Heraclian Confederacy's worlds, for they are the most reliant on it for protection. In turn valued by the Confederacy as the primary supplier of food to Hoàku.

Telos II A civilised ocean world. Telos II was a peaceful, loyal world until Genestealer acivity was discovered half a century ago. Whilst it was quickly crushed by the Home Guard, the planet came under inquisitorial scrutiny. The popular Princess-Regent was deposed for her supposed incompetence in the handling of the crisis and replaced by a military governor. The new Governor's personal guards were well-known for their petty cruelty and his officials terribly corrupt. Tensions were high, and when the governor declared his intent to use artillery to cull a riot started by a group of dockers, the Home Guard leadership staged a coup, executing the governor and his top men. The old monarchy was restored, and Imperial loyalists fled the main islands to wage a guerilla from the smaller ones, without much success. Knowing very well that the Imperium would return sooner or later, the Princess-Regent has sworn fealty to the Confederation of Man.

Waaagh! Grimsnag

Pascal's Haven A jungle death world named for its discoverer, the Rogue Trader Wiktor von Pascal. Its atmosphere cannot shield it from cosmic radiation, and so the surface is deadly to unadapted life. It experiences frequent and manifold natural disasters, such as the destructive acid tides cause by its two moons' alignment, several times each month. This causes a certain toxic chemical compund to cover the ground from deep pockets underground, which will kill or erode anything that hasn't adapted to it.

Ra'Thekt Dynasty

Tau Expedition

Brachyura A true canon addition, home to the eponymous Brachyura, a tiny dexterous-limbed crustacean race under Tau dominion. #they are unmatched in the delicate assembly of of small plasma generators needed to fuel Tau Earth Caste inventions.

Tyranids

Emperor's Garden Emperors garden is a cemetary planet dedicated to long forgotten crusade eons ago. But aincent Imperial records inducate that it is over 3000 years old.

If you stand on the surface of the planet you would be knee deep in gravestones that belong to everything from guardsmen, space marines to holy saints where the names have eroded away by time. Emperors garden isn't a lovley place, but it isn't a bad place either. The planet was also a target for pilgrims in the Vasenica sector. But due to the unfortunate event of Tyrandis approaching the sector the planet was one of the first to fall to the xeno swarm.

Contested Space

Kex Though a civilised and developed world, high levels of ambient radiation mean that life has always been comparatively short on Kex. Yet as is said by the planet’s clergy - with half their years their faith burns twice as bright.

When Cordesancti died and the Imperium abandoned the sector, and in their bewilderment and fear neighbouring worlds turned one by one to the so-called Heraclian Confederation - the people of Kex stayed faithful. They honoured their ancient covenant with the God-Emperor, and swore to protect their world no matter the cost. The cost has been high indeed. The orks of Waaagh Grimsnag and the heretics of the Confederacy have both invaded Kex, and the conflict destroyed most of the planet's cities and agriculture. Those who have survived ork massacres and indiscriminate Confederate bombardment now face starvation in ill-supplied Confederate refugee camps. Kex Primus - the world’s major landmass - is predominantly mountainous however, and so a nightmare for the occupying forces of the Confederacy to control. Kexan guerrilla resistance groups infest the vast mining networks that riddle the mountains, launching continual raids on Confederate depots and making off with arms, ammunition and most importantly rations with which to feed the surviving loyalist population. They hold out in hope that the crusade shall come soon, and liberate them from their unending war.

Schwarz Convictus The penal world "Schwarz Convictus" is on one of the harshest planets in the sector. The desert planet has been classified by the Adeptus Administratium as a death world due to it's 10 different weather seasons.

Massive prison complexes are located near the north and south poles of the planet and take up even more space underground.

In the year 899.M41 a planet wide prison riot broke out and many convicts took over the planet. The Ordo Hereticus has several theories that can link the riots to a chaos origin. But due to other threats in the sector has only lead to the formation of a small Imperial Navy blockade that bombard the planet from time to time and shoots down any ships that try to leave the planet.

Voider's Mourn The asteroid base now known as Voider’s Mourn was once a naval listening post, established to monitor the activities of pirates and Tarrelian raiders. It's original inhabitants are long since dead and the station disappeared from administratum records many decades ago, but it is by no means empty.

The secretive site has become a hub for pirates and smugglers, and even corrupt munitorum agents, siphoning rations and armaments away from the forces of the crusade to trade with cults and consortiums, in clandestine deals sealed with heretical oaths.

But this black hive of lawlessness is not at all as it seems, for in truth it harbours a coven of radical Inquisitors, who have operated from its foul warrens for many years. There is a constant influx of underworld figures into Voider’s Mourn, giving the Inquisitors access to a vast and invaluable web of illicit information from across the sector.

Petty smuggling and piracy is beneath their notice, and indeed it must be if they are to preserve their cover. It is work for the likes of planetary authorities to solve such ills. Instead the inquisitors watch for the dissemination of alien technology and ruinous artefacts, and the exchange of demonic lore.

Even ork freebooters are known to make port at the Mourn. From them the Inquisitors hear word of the waaagh-held worlds where the witch-chief Grimsnag continues his attempts to tear a new eye of terror across the sector, in his mad quest to save the long lost warboss Tuska from the warp.

These are the true threats to the sector and the Imperium, not mere pirates, and without the Coven of Voider’s Mourn, the sector may already have descended into chaos.

Vordyria XI A blasted, dry and rocky world suffocated by a thick oxygen atmosphere. Only at the highest altitudes is its air breathable, and agriculture outside of sealed hydroponics facilities is simply impossible.

A civilised world before the collapse of the sector, it’s reliance on hydroponics and imported food meant that, when the warpstorms hit and the planet collapsed into anarchy, massive famine ensued.

Over the course of the century before the crusade’s arrival, the scattered survivors of the Vordyrian famine lapsed into feral savagery, looting and cannibalism. Both the Tau and the Heraclian Confederacy regarded the world as a lost cause, and so neither brought it under their protection.

Left defenceless and isolated, Vordyria IX became nothing more than a plaything for recurrent dark eldar raids. The horrific xenos struck with such terrible and inevitable regularity, that soon the Vordyrian survivors lost the will to resist - indeed vain attempts to fight back only seemed to exhilarate the sadistic reavers, driving them to ever greater acts of cruelty.

Instead, when the raiders came, the Vordyrians would set aside all weapons, strip themselves bare and prostrate themselves before the aliens. There would be no more pointless struggle. No more howling and wailing. They would offer themselves up in tribute, and the aliens would take whom they pleased.

When crusade forces reached Vordyria IX, they would discover a world of psychotic pain cults which not only served but worshipped their xenos tormentors. The dark eldar had granted the cult elders some crude understanding of the purpose behind their torments - of the eternal struggle to slake the desire of She Who Thirsts - and the primitives had come to believe that if their world’s tributes to the xenos ever stopped, then Slaanesh would rise and consume Vordyria. In their eyes, the return of the Imperium brought only doom for all.

Hrud Infestation

Cordesancti Ex-capital of the sector.

Cordesancti is a carrion waste of rubble and ash. An entire world entombed in it's own ruins. What few remnants of imperial authority survive the planet's great downfall have turned on each other even as they face annihilation from the xenos hordes, that came not from the void, but from the depths of the world itself. It was not always so.

Once the hive world of Cordesancti, birthplace of seven saints and a hundred hallowed dynasties, was the undisputed capital of Vasenica. It was among the eldest of the Imperium's hive worlds, and the entirety of its surface sprawled with gothic spires of continental scale and immeasurable majesty. Beneath the palaces and cathedrals toiled a vast slave population in excess of a trillion souls. Cordesancti's factorums fuelled a thousand wars across a dozen sectors, and its imperial guard were the mightiest of the Sector. Every spire bristled with defence lasers, macro-batteries and missile silos, each stratum shielded by impenetrable fortress-catacombs garrisoned by the sector's finest troops. When war came to Vasenica others quaked in fear, but the Lords of Cordesancti rejoiced at their coming victories.

Pride came before the fall.

So cataclysmic was their fall, that the sector itself has never recovered. For Cordesancti harboured a vast hrud infestation, a xenos swarm that had been multiplying in the forgotten depths of the underhive since the 35th millenium. The most damnable property of that vile parasitic race is the entropic field biologically generated by their alien bodies. When their population finally reached a critical mass, their powers of decay were so strong, that the very foundations of the world-city crumbled.

The Hives were torn asunder, spires that had stood since the age of the Emperor crashing down and pulverising the billions below, crushing level after level as the screeching ruins bored their way to the ancient surface Cordesancti was prepared to face any enemy from without. It was not prepared for the enemy within. It's vast armies lay buried under the ruined wastes that were all that remained of the world, and what survivors remained were easy prey for the hrud, the alien's entropic fields withering away their very bodies.

Without Cordesancti's million factorums and inexhaustible manpower, the Imperium was forced to abandon the entire sector. So the fall of one world consigned dozens to the mercy of heretics, rebels and alien empires. Fifty years have passed, and an imperial crusade has returned to retake the sector. Cordesancti still lies in utter ruin, overrun ever since by slavering hordes of hrud. It can never be rebuilt - but it is valuable still, as a vast treasure trove to be looted.

Uncovered by the collapse of the hives are untold technological wonders, relics of elder science from before the coming of the Emperor. The forces of the crusade, the adeptus mechanicus, and indeed every world of the sector clamours for these treasures, but they are just as coveted by ork freebooters, pirates, renegades, and the hrud themselves, who ruthlessly defend their domain of desolation. The expatriate noble houses that fled the world half a century ago have long appealed to the governors of the Imperium, calling for expeditions to recover these long-buried secrets. But they have long been shunned and ignored for their perceived responsibility for the sector’s fall. Only now with the coming of the crusade are their words considered with great interest.

Koltyr

A small world far from the light of it’s dying sun, Koltyr has always been cold and bleak and lifeless, inhabited solely for the vast mineral wealth under it’s frozen crust. The great majority of its population consists of servitors, who toil in its endless mines without thought or feeling until their cogitators burn out or their circuits die. Even most of Koltyr’s Overseers have converted themselves into servitors, quite willingly, to escape the crushing monotony and loneliness of their lives.

In fact Koltyr’s entire un-lobotomised population can fit inside the small chapel of the Port Arbus Control Tower, where indeed they spend most of their time praying to the Emperor to be reincarnated somewhere, anywhere else upon their suicide.

Historically used as a dumping ground for excess population from Cordesancti, before that world’s catastrophic fall, the transport ships brought with them Cordesancti’s virulent hrud infestation. The dark mines of Koltyr proved the perfect habitat for these vile nocturnal xenos, and the fact that the planet was populated almost entirely by automatons meant that they could never be properly rooted out.

When the sector fell and anarchy reigned throughout, the mindless slaves of Koltyr kept on digging, piling up their hauls of ore in vast stockpiles that would never be collected by the tithe-fleets. They kept on digging, even as they were whittled away by the predations of the multiplying hrud, even as the aliens' entropic properties caused the tunnels to cave in and their augmented bodies to rust and decay.

Now the crusade has arrived to reclaim the sector, and on Koltyr there isn’t much to reclaim. Most of the slave-miners are dead, and most of the mines have collapsed in on themselves or become foul warrens for the hrud. But in Port Arbus, the world’s capital, where a few thousand servitors still drone about their long-meaningless duties and fifteen un-lobotomised overseers pray for the Emperor’s mercy, the vast stockpiles of ore and gas harvested over the preceding century still sit.

It is a vast motherlode of resources vital to the Imperial war effort, and should the secessionists of the Heraclian Confederacy, or the damnable Tau-sworn traitor worlds claim it, the crusade may face far stronger foes.

Characters of the Vasenica Sector

Lord Militant Eduarto Zachariah Senior officer of the Crusade.

Lord Admiral Johannes Orebus Officer commanding the Crusade Fleet, which has absorbed the hobbling remnants of the originasl Battlefleet Vasenica.

Heraclius the Liberator Space Marine Sergeant abandoned by the Imperium for a century. Dropped the "Brother-" part of his title and set up the Heraclian confederacy to protect the last bastions of humanity in the area.

Weirdboss Grimsnag Boss Ork round these parts.

Military Forces in the Vasenica Sector

Imperial Guard Regiments

Native Regiments

Kebrade Heavies Heavy infantry from the Mining world of Kebrade. They wear heavy bronze armour, and are well-versed when fighting the Orks

Crusading Regiments

Hua Yuan Exterminators A detachment of the Hua Yuan have been attached to the crusade, being from a neighbouring sector.

357th Ouroff Widowers Regiment from the wintry industrial world of Ouroff, known for its explosives production. Soldiers enlist when they lose a loved one in a mill accident, to atone for the perceived sins which they believe to have caused their loved one's death. Primarily engage in close range firefights with liberal application of their home-made produce.

Thorian Rangers Thoria is a civilized world that has been untouched by war in recent memory. During he start of the Vasenican Crusade, Thoria provided many regiments to retake the Vasenica sector for the Glory of the Emperor. The initial campaigns of the crusade were not kind to the Thorians, with many regiments being reduced to ineffective strength or being wiped out entirely by the Tau and Heraclian Confederates. Colonel Merrill Rogers cobbled together the remnants of 3 cut-off Thorian Regiments on the war world Drarth, and fought his way back to Imperial lines utilizing raids and lightning attacks to keep his troops supplied. Sent to regroup on Phorcys, Colonel Rogers built a new regiment around the remaining troops of his grenadier regiment, as an officer cadre, and rebuilt the Thorians as a light infantry force clad in grenadier carapace and carrying hellguns. Rogers utilized the strong Imperial navy presence on Phorcys to train his small force on Valkyrie insertions. Utilizing the reputation built on their escape back to Imperial Lines, the newly designated Thorian Rangers have made a name for themselves as elite drop troops, able to apply weight to offensives with their few numbers in the right place thanks to their heavy armor and weapons.

Space Marine Chapters

Death Consuls

Golden Spectres

Sanguine Shields

Sunken Angels

Thunder Devils

Other Imperial Forces

Clan Cromwell A clan of voidfarers, prominent in the local group's battlefleets.

Battlefleet Vasenica

Battlefleet Vasenica, under the command of Lord-Admiral Johannes Ourebus, consists of the crusade battlegroup and what little remains of the old sector Battlefleet. The flagship is the Grand Cruiser +++DATA MISSING+++, a venerable Avenger-class from the Segmentum reserve fleets.

The Battlefleet is hardly in a good state, being but a small crusade force combined with the battered remnants of a second-priority sector. Its pride comprises a pair of Dominion-class battlecruisers almost fresh from the shipyards of Bakka. The main body of the fleet is a paltry seven cruisers, being only three Tyrant, two Lunar, and two Gothic-class cruisers. In terms of light cruisers, the crusade fleet has contributed three Endeavour and two Endurance-class light cruisers, themselves redirected from a successful front in the Tyrannic Wars. The remaining ships consist of the two ancient Siluria-class light cruisers of Krusevac Force, a patrol based around that planet, and two Mechanicus Defiance-class light cruisers, sailing out of Agantyre, as an unwilling, but necessary gift from the Archmagos of the world.

Heraclian Forces

Gue'Vesa Forces

Ork Warbands

Xenos

Brachyura Tau-allied crustaceans, invaluable to the Earth Caste.

Rebels, Dissidents, and Cults