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The nation tends to be very hostile towards the idea of nobility - partially this is a reaction to the IS who they attempt to vilify, and partially as many parts of the  nation were ruled by abusive noble families, which were ousted during the formation of the Federation.
The nation tends to be very hostile towards the idea of nobility - partially this is a reaction to the IS who they attempt to vilify, and partially as many parts of the  nation were ruled by abusive noble families, which were ousted during the formation of the Federation.
==Culture==
A multicultural and multiethnic nation, the Velatine Federal Republic has mostly relied on politics to unite its people. The government touts itself as a revolutionary organization protecting its people from perils of the nobility.
The mixture of cultures has lead to Velatine being, surprisingly for a periphery nation, a significant center for art. Film has become the most popular medium - originally in order to spread propaganda, a healthy artistic cinema scene has emerged due to sharing of ideas between the various cultures. 


==Economy==
==Economy==

Revision as of 23:34, 13 October 2017

Velatine Federal Republic

This page is for a creative homebrew project by /btg/, to design a Periphery Realm in Battletech from the Ground up. It will hopefully become linked to homebrewing mech construction as well.

The Velatine Federal Republic is a small Periphery nation located in the Outer Sphere region. It is a collection of Planets that operate as Republics, nominally at least, formed by a merger of Periphery microstates.

Ruler: President (El Presidente)

Government: Federal Republic with Socialist and Militarist leanings

Capital:

Dominant Languages: Spanish, English, Serbo-Croatian, Malay

Dominant Religions: Christianity (Catholic), Muslim, Agnostic

Unit of Currency:

Inhabited Worlds: 12

Est.Population:

Founding Year:

Military: Velatine National Army

Secret Service:



History

The area was settled by a combination of those fleeing Star League oppression, and later on exiles being deported by the Draconis Combine. Local wealthy families organized a merger of the planets by promising economic prosperity and allowing a degree of independence - the nation was established as a Federal Republic - multiple Republics operating under a President

Planets

Planet 1 - Capital Planet. Somewhat similar to Venice very broadly, though fairly multicultural. While all planets are equal, it is the wealthiest and its where the Capital ended up being. (Tentative Name - Durazzo)

Planet 2 - SEA Planet - Also wealthy

Planet 3 - The most powerful South Slav Planet (Tentative Name - Obrenović)

Planets 4-6 - Other South Slav planets. I like the idea that these planets are subservient politically to planet 3 - instead of being called Republics they are called like "autonomous provinces" to steal a page from Yugoslavia, and are severely politically influenced by planet 3. (Tentative Names - Medvenica, Carniola and Sarajevo (?))

Planets 7-8 - Latin American Planets (Tentative Names - Serena, Radiante or Lozana)

Planet 9 - Caribbean Planet (Tentative Name - Serena, Radiante or Lozana)

Planet 10 - Given the above planet choices, I vote on a more American influenced planet - i.e. Space Miami to go along with our space cubas.

Planet 11 - Indonesia type planet

Planet 12 - Old penal colony of Dracs. Probably shitty and filled with Americans or whatever shot off into the Periphery by angry weebs.

Politics

Leader is a President with broad powers. Nation comprised of Nine Republics and three "Autonomous Provinces" of one of the Republics. Due to the nation making a lot of cash off of its mercenary endeavours, the military tends to have a disproportionate amount of political power, which has raised issues in the past.

The nation tends to be very hostile towards the idea of nobility - partially this is a reaction to the IS who they attempt to vilify, and partially as many parts of the nation were ruled by abusive noble families, which were ousted during the formation of the Federation.

Culture

A multicultural and multiethnic nation, the Velatine Federal Republic has mostly relied on politics to unite its people. The government touts itself as a revolutionary organization protecting its people from perils of the nobility.

The mixture of cultures has lead to Velatine being, surprisingly for a periphery nation, a significant center for art. Film has become the most popular medium - originally in order to spread propaganda, a healthy artistic cinema scene has emerged due to sharing of ideas between the various cultures.

Economy

A major part of the economy involves using a portion of the nation's military as a mercenary group in the Periphery and Inner Sphere - the forces return with cash, trade goods and hopefully mech salvage. At home this is justified as taking the goods of the uncaring IS to help the nation.

Military

The Velatine National Army is the military force of the VFR and is divided into four general groups

Velatine Gendarmerie - The Velatine Gendarmarie is a national militia and police force. Only able to deploy basic vehicles and infantry, they are the first line of defense against piracy and civil unrest.

Velatine People's Army - The main protective force of the nation, the VPA uses mostly conventional forces complimented by primitive Battlemechs and are designed to be deployed wherever they are needed. Most of their expertise comes from combating pirate groups.

Velatine Air Force - The VAF was established to provide a single body to govern all of the Velatine air and space assets - these are attached to other military formations as needed. Oddly enough, the VAF does maintain its own ground forces of infantry and vees which include both regular forces for protecting their airbases, but also marines and paratroopers.

Presidential Guard - The Presidential Guard is the most prestigious force in the nation, centered around a large infantry contingent as well as some battlemechs. Their main duty is simply as honour guard for the government, though they do deploy to support the VPA during conflicts - though many in the VPA complain that the PG receive the least dangerous and most glory hogging assignments. The PG is also designed to be entirely loyal to the federal government and to no one planet, meaning they are often also deployed in quashing civic unrest.

The Stradioti - The Stradioti is a unique unit in the VNA - based around a mercenary unit they still operate in that capacity, touring in the IS and Periphery to make money and salvage. Despite this, they are still a loyal part of the VNA - they return their profits and goods to the nation, and are required to return to aid their nation when ordered. While not as prestigious as the Presidential Guard, the Stradioti have the most real combat experience, and are most likely to sport salvaged or purchased IS models.

Industry