Ashes of Yggdrasil: Difference between revisions

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! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities  
|-
|-
|'''Hunting Tendril''' || 24" || Assault 1 || User || -3 || 3 || If the Hunting Tendril managed to inflict a wound on a {{Wh40kKeyword|Monster}} or {{Wh40kKeyword|Vehicle}}, move it 2D6" directly to Suam'O. The model is now Anchored and can only move closer to Suam'O until its next turn. If the target reaches this model, the user of the biomorph counts as having charged.
|'''Hunting Tendril''' || 24" || Assault 1 || User || -3 || 3 || If the Hunting Tendril managed to inflict a wound on a {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}}, move it 2D6" directly to Suam'O. The model is now Anchored and can only move closer to Suam'O until its next turn. If the target reaches the Suam'O, the user of the biomorph counts as having charged.
|}
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====Bio-artefact====
====Bio-artefact====
====Upgrade Biomorphs====
====Upgrade Biomorphs====
*'''Geothermal Jets:''' A model with this Biomorph rolls an additional D6 when advancing and charging.
*'''Internal Furnace:''' A model with this Biomorph deals a -1 penalty to Ld when in base contact.
*'''Magma Claws:''' Consider the Ap of the melee weapon on a model with this Biomorph as 1 point better.
*'''Magma Claws:''' Consider the Ap of the melee weapon on a model with this Biomorph as 1 point better.
*'''Internal Furnace:''' A model with this upgrade deals a -1 penalty to Ld when in base contact.
*'''Magma Hooks:''' Models equipped with this Biomorph can move through solid walls or climb on ruins or basements without ladders. In addition, it can be fired as a ranged weapon with profile below:
::{| class=wikitable
|- valign=top
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities
|-
|'''Magma Hooks''' || 6"|| Assault || User || -2 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
|}
*'''Molten Core:''' Roll a die each time a model with this Biomorph inflicts a wound on a {{W40kKeyword|Vehicle}}; on a 4+ that model regains a wound lost earlier in the battle.
*'''Pyroclastic Hide:''' A model with this Biomorph gains a 3+ invulnerable save versus flamer and melta weapons. It loses this save upon said weapons successfully managing to wound it. It regains this ability after not being hit by these weapons for one full round.
*'''Pyroclastic Hide:''' A model with this Biomorph gains a 3+ invulnerable save versus flamer and melta weapons. It loses this save upon said weapons successfully managing to wound it. It regains this ability after not being hit by these weapons for one full round.
*'''Geothermal Jets:''' A model with this Biomorph
*'''Feeding Pods:''' The model loses one wound from its total and may replace one wound of an allied model within 2" at the cost of one wound to itself.
*'''Molten Core:''' A model with this upgrade has a fifty percent chance of recovering a wound after successfully removing a hull point from a vehicle.


===Available Units===
===Available Units===

Revision as of 17:22, 29 November 2018

Lore

Rules

Hive Fleet Adaptation

Stratagem

Warlord Trait

Biomorphs

Melee Biomorphs

  • Devil's Implements
Weapon Range Type S AP D Abilities
Devil's Implements Melee Melee User -3 3 If the bearer is slain in the Fight phase before it makes it attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Enemy models in base contact with a model equipped with this weapon have to subtract 1 from their hit rolls.

Ranged Biomorphs

  • Dragon Cannon
Weapon Range Type S AP D Abilities
Dragon Cannon 12" Assault D6 5 -2 2 This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
  • Hunting Tendril
Weapon Range Type S AP D Abilities
Hunting Tendril 24" Assault 1 User -3 3 If the Hunting Tendril managed to inflict a wound on a Monster or Vehicle, move it 2D6" directly to Suam'O. The model is now Anchored and can only move closer to Suam'O until its next turn. If the target reaches the Suam'O, the user of the biomorph counts as having charged.
  • Magmaspurt
Weapon Range Type S AP D Abilities
Magmaspurt - - - - - Choose one of this weapons profiles before firing.
Magmaspurt (Spurt) 10" Assault D6 6 -2 2 This weapon automatically hits its target. During the Fight phase a model equipped with this weapon may inflict D3 automatic hits with this weapon's Strength and AP.
Magmaspurt (Blast) 18" Heavy 1 9 -5 D6 When you use this profile, if the target is within half range, roll two dice when inflicting damage with it and discard the lowest result.

Bio-artefact

Upgrade Biomorphs

  • Geothermal Jets: A model with this Biomorph rolls an additional D6 when advancing and charging.
  • Internal Furnace: A model with this Biomorph deals a -1 penalty to Ld when in base contact.
  • Magma Claws: Consider the Ap of the melee weapon on a model with this Biomorph as 1 point better.
  • Magma Hooks: Models equipped with this Biomorph can move through solid walls or climb on ruins or basements without ladders. In addition, it can be fired as a ranged weapon with profile below:
Weapon Range Type S AP D Abilities
Magma Hooks 6" Assault User -2 1 This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
  • Molten Core: Roll a die each time a model with this Biomorph inflicts a wound on a Vehicle; on a 4+ that model regains a wound lost earlier in the battle.
  • Pyroclastic Hide: A model with this Biomorph gains a 3+ invulnerable save versus flamer and melta weapons. It loses this save upon said weapons successfully managing to wound it. It regains this ability after not being hit by these weapons for one full round.

Available Units

HQs:: Hive Tyrant, Balor-Class Hive Tyrant, Suam'O, Trygon Prime, Tyranid Prime, Neurothrope
Elites: Haruspex Brood, Zoanthrope Brood, Tyrant Guard Brood, Hive Guard Brood, Ignis-Class Pyrovore Brood
Troops: Tyranid Warrior Brood
Fast Attacks: Dimachaeron Brood, Tyranid Shrikes Brood
Heavy Supports: Biovore Brood (Char Mines Only), Exocrine Brood, Carnifex Brood, Tyrannofex Brood, Magma Corer Brood, Trygon Brood, Mawloc Brood, Linnorm
Flyers: Erinyes Brood, Harpy Brood (Char Mines Only), Hive Crone Brood
Dedicated Transports: Malefactor, Tyrannocyte
Lords of War: Barbed Hierodule, Cerebore, Dactylis (Char Mines Only), Harridan, Scythed Hierodule, Viciator, Viragon, xxx
Fortifications: Sporocyst

Peculiar Units

Balor-Class Hive Tyrant

This unit contains 1 Balor-Class Hive Tyrant (Power Rating 12). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Balor-Class Hive Tyrant * * * 6 7 12 4 10 3+
Remaining W M WS BS
7-12+ 9"/16" 2+ 3+
4-6 7"/12" 3+ 3+
1-3 5"/8" 4+ 4+

Biomorphs:

  • Devil’s Implements
  • Heavy Venom Cannon
  • Internal Furnace
  • Magma Hooks
  • Prehensile Pincer

Special Rules:

  • Death Throes
  • Indescribable Horror: Enemy units within 12" subtract 1 from their leadership.
  • Old Adversary: This Hive Tyrant re-rolls all failed To Hit and To Wound rolls of 1 when fighting in close combat against an enemy Character.
  • Psychic Barrier
  • Shadow in the Warp
  • Synapse
  • The Will of the Hive Mind
  • Pyroclastic Hide: The Balor Hive Tyrant gains a 3+ invulnerable save versus flamer and melta weapons. It loses this save upon said weapons successfully managing to wound it. It regains this ability after not being hit by these weapons for one full round.
  • Consume All in Ash: Models in combat with the Balor Hive Tyrant for 2 rounds or more subtract 1 from their leadership.

Psyker:

  • A Balor-Class Hive Tyran can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Hivemind's Control or Hivemind's Wrath disciplines.

Keywords:

  • Faction:Nidhoggr, Tyranids
  • Character, HQ, Monster, Balor-Class Hive Tyrant, Synapse, Psyker

Missions