Warcry/Tactics/Beasts of Chaos: Difference between revisions

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**'''Weapons:'''
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 2; Strength 5; Damage 3/6
***''Axe''-Range 1"; Attacks 2; Strength 5; Damage 3/6
*''Fighter Commentary'' -
*''Fighter Commentary'' - Might been a Misprint?


====Dragon Ogor with Draconic Crusher====
====Dragon Ogor with Draconic Crusher====

Revision as of 00:23, 6 March 2020

Faction Overview

Pros

  • Fast: 5" on everlone, + a speed ability.
  • Cheap Mix with big bodys: cheap spamable gors and ungors, with mucle support form bullgors, Bestigors, and Dragonogors

Cons

Abilities Overview

  • [Double] Brayherd Ambush: (All.) During the first battle round, This fighter can make a bonus move a distance equal to this ability's value in inches.
    • Fighter Commentary - is more restrictive than other move boosters, but still strong since your already moving 5" per action.
  • [Double] Bloodgorge: (Bullgor only.) when this fighter's attack takes down a fighter, Remove a number of damage points allocated to this fighter equal to this ability's value.
  • [Double] Rip, Gore, and Tear!: (Leader) when this fighter has taken down an enemy fighter with an attack, this fighter makes a bonus move or attack action.
  • [Triple] Bestial Charge: (Gor, Bestigor, Bullgor only.) the next time this fighter finishes a move action within 1" of an enemy fighter(s), allocate damage equal to this ability's value to one of those fighters.
  • [Triple] Volley of Arrows: (Ungor with Bow only.) Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that targets an enemy fighter more than 3" away.’
    • Fighter Commentary Got FAQ to be better if your confused from the card.
  • [Quad] Bring Down the Storm: (Dragon Ogors only.) Pick 1 visible enemy fighter within 20" of this fighter and roll 1 dice. On a 2+ allocate a number of damage to that fighter equal to the value of this ability.

Fighter's Overview

Leaders

Ungor Halforn with Half-shield

  • Stats: Movement 5"; Toughness 4; Wounds 16; 140 Pts.
    • Rule: Leader
    • Weapons:
      • Club-Range 1"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary -

Ungor Halforn with Raider Bow

  • Stats: Movement 5"; Toughness 3; Wounds 16; 140 Pts.
    • Rule: Leader, Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary -

Gor Foe-Render

  • Stats: Movement 5"; Toughness 4; Wounds 20; 170 Pts.
    • Rule: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Bestigor Gourge-Horn

  • Stats: Movement 5"; Toughness 4; Wounds 22; 185 Pts.
    • Rule: Leader, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary -

Bullgor Bloodkine with Dual Bullgor Axes

  • Stats: Movement 5"; Toughness 4; Wounds 35; 245 Pts.
    • Rule: Leader, Brute, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 5; Strength 5; Damage 2/5
  • Fighter Commentary -

Bullgor Bloodkine with Great Axe

  • Stats: Movement 5"; Toughness 4; Wounds 35; 250 Pts.
    • Rule: Leader, Brute, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 5; Damage 3/8
  • Fighter Commentary -

Fighters

Gor with Paired Blades

  • Stats: Movement 5"; Toughness 3; Wounds 10; 55 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary - Your cheapest fighter, Farly average exept its quick 5"move. [Double]Rush and [Double] Brayherd Ambush lets it move faster first round and [Triple] Bestial Charge also turn the move into a attack.

Gor with Beastshield

  • Stats: Movement 5"; Toughness 4; Wounds 10; 65 Pts.
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary - trades +1 attack for Toughness 4. if you want holding fighters to spam, they your goat

Ungor with Flail and Half-shield

  • Stats: Movement 5"; Toughness 4; Wounds 8; 60 Pts.
    • Weapons:
      • Club-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary - 5pts cheaper then Gor with Beastshield with -2 wounds. 2 wounds may not mater in the long skim of things the distion between Gor vs Ungor is down to how best to fill your alloted points.

Ungor with Short Spear and Half-shield

  • Stats: Movement 5"; Toughness 4; Wounds 8; 70 Pts.
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary - 5 more points the a Gor with Beastshield, like the ungor with flail but as 2" reach and +1 crit damage. 2" is a defensive weapon, and can hit over compatriats in group fights.

Ungor with Raider Bow

  • Stats: Movement 5"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
      • Dagger-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary - still cheap, and a decent at pciking off enemys with its 15" range especaly during defend a fighter senariors. They are specly effective in packs and [Triple] Volley of Arrows makes them better

Bestigorgor

  • Stats: Movement 5"; Toughness 4; Wounds 12; 115 Pts.
    • Rule: Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary - a inbetween a Bullgor and gor with shield. T4 with full attack at S4 and D2/4. normaly you would want to jump to bullgors, but Bestigorgor can have nitches like having smaller bases.

Bullgor with Dual Bullgor Axes

  • Stats: Movement 5"; Toughness 4; Wounds 30; 190 Pts.
    • Rule: Brute, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/4
  • Fighter Commentary - Your big boy, shruging off weaker attacks and with thier 30 wounds, especaly wtih thier Healing [Double] Bloodgorge. Dual Bullgor Axes and [Triple] Bestial Charge Will hack up most enemys with easy.

Bullgor with Great Axe

  • Stats: Movement 5"; Toughness 4; Wounds 30; 190 Pts.
    • Rule: Brute, Warrior
    • Weapons:
      • Axe-Range 1"; Attacks 2; Strength 5; Damage 3/6
  • Fighter Commentary - Might been a Misprint?

Dragon Ogor with Draconic Crusher

  • Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
    • Rule: Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 3/6
  • Fighter Commentary -

Dragon Ogor with Draconic War-glaive

  • Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
    • Rule: Destroyer
    • Weapons:
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary -

Dragon Ogor with Draconic Paired Ancient Weapons

  • Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
    • Rule: Destroyer
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary -

Allies

General Tactics