Warcry/Tactics/Beasts of Chaos: Difference between revisions
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Club''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | ***''Club''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Fine for pickup/skirmish games if you really want a three Dragon Ogors or other big elites but due to his low wound count is not good in campaigns where your leader will often be targeted. | ||
====Ungor Halforn with Raider Bow==== | ====Ungor Halforn with Raider Bow==== | ||
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***''Ranged''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 | ***''Ranged''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 | ||
***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | ***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Suffers from the same low wound problem as the Halfhorn w/shield but with added survivability thanks to using a bow to stay out of melee range. Generally the best if you don’t want to pay for the Foe render or bullgor. | ||
====Gor Foe-Render==== | ====Gor Foe-Render==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Better point for point than the bestigor leader and a good point cost for 20 wounds and 4 strength 4 2/4 attacks. Solid choice. | ||
====Bestigor Gourge-Horn==== | ====Bestigor Gourge-Horn==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/5 | ***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/5 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Dont bother. For 15 points cheaper get an almost identical stat line from the foe render. | ||
====Bullgor Bloodkine with Dual Bullgor Axes==== | ====Bullgor Bloodkine with Dual Bullgor Axes==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 5; Strength 5; Damage 2/5 | ***''Axe''-Range 1"; Attacks 5; Strength 5; Damage 2/5 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Well worth the points with strength five and 25 damage per attack action potential. Your best leader if not spending ability dice on him. | ||
====Bullgor Bloodkine with Great Axe==== | ====Bullgor Bloodkine with Great Axe==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 3; Strength 5; Damage 3/8 | ***''Axe''-Range 1"; Attacks 3; Strength 5; Damage 3/8 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - If you’re using Onslaught doubles or Rampage quads on him this is the best leader choice. Otherwise save five points and take the duo axe one. | ||
===Fighters=== | ===Fighters=== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 3; Strength 3; Damage 1/3 | ***''Axe''-Range 1"; Attacks 3; Strength 3; Damage 1/3 | ||
*''Fighter Commentary'' - Your cheapest fighter | *''Fighter Commentary'' - Your cheapest fighter and arguably best point for point non elite fighter. 10 wounds 3 S3 1/3 attacks for 55 points is good. A 5” move on top of that is great. Using the double Brayherd Ambush to add up to a 6 inch bonus move and stealing an objective turn 1 with a 55 point model is phenomenal! The best points filler hands down! | ||
====Gor with Beastshield==== | ====Gor with Beastshield==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 2; Strength 3; Damage 1/3 | ***''Axe''-Range 1"; Attacks 2; Strength 3; Damage 1/3 | ||
*''Fighter Commentary'' - trades +1 attack for Toughness 4. if you want holding fighters to spam, they your goat | *''Fighter Commentary'' - trades +1 attack for Toughness 4. if you want holding fighters to spam, they your goat. | ||
====Ungor with Flail and Half-shield==== | ====Ungor with Flail and Half-shield==== | ||
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*''Fighter Commentary'' - still cheap, and a decent at pciking off enemys with its 15" range especaly during defend a fighter senariors. They are specly effective in packs and '''[Triple] Volley of Arrows''' makes them better | *''Fighter Commentary'' - still cheap, and a decent at pciking off enemys with its 15" range especaly during defend a fighter senariors. They are specly effective in packs and '''[Triple] Volley of Arrows''' makes them better | ||
==== | ====Bestigor==== | ||
*'''Stats''': Movement 5"; Toughness 4; Wounds 12; 115 Pts. | *'''Stats''': Movement 5"; Toughness 4; Wounds 12; 115 Pts. | ||
**'''Rule:''' Warrior | **'''Rule:''' Warrior | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 2/4 | ***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 2/4 | ||
*''Fighter Commentary'' - Your big boy, | *''Fighter Commentary'' - Your big boy, shrugging off weaker attacks and with their 30 wounds, especially with their Healing '''[Double] Bloodgorge'''. Dual Bullgor Axes and '''[Triple] Bestial Charge''' Will hack up most enemys with easy This is your bear fighter hands down. If you don’t have a bullgor leader (and some times even if you do) one of these are an auto take. | ||
====Bullgor with Great Axe==== | ====Bullgor with Great Axe==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Axe''-Range 1"; Attacks 2; Strength 5; Damage 3/6 | ***''Axe''-Range 1"; Attacks 2; Strength 5; Damage 3/6 | ||
*''Fighter Commentary'' - Might been a Misprint? trades 2 attacks for +1/2 damage. factoring in the DPS you losed, Twin axes are better. Needs a diffence in stranght to justilly the choice. Skip. | *''Fighter Commentary'' - Might been a Misprint? *''' NOPE THEY JUST SUCK ''' trades 2 attacks for +1/2 damage. factoring in the DPS you losed, Twin axes are better. Needs a diffence in stranght to justilly the choice. Skip. | ||
====Dragon Ogor with Draconic Crusher==== | ====Dragon Ogor with Draconic Crusher==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 3/6 | ***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 3/6 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Too few attacks/damage the other two variants are much better. Skip ten times out of ten. | ||
====Dragon Ogor with Draconic War-glaive==== | ====Dragon Ogor with Draconic War-glaive==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5 | ***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - With a two inch range these guys have the potential for an 8 inch threat range on a turn in which they attack. There quad is okay as well. Bring one with some bullgors and/or a screen of little dudes for a big badass who can attack from outside of combat and behind your other guys. | ||
====Dragon Ogor with Draconic Paired Ancient Weapons==== | ====Dragon Ogor with Draconic Paired Ancient Weapons==== | ||
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**'''Weapons:''' | **'''Weapons:''' | ||
***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/4 | ***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/4 | ||
*''Fighter Commentary'' - | *''Fighter Commentary'' - Worse than your bullgor with dual weapons due to one less strength but if you don’t have the bullgor models or you just want one in your list for the quad it won’t kill you to bring one. | ||
==Allies== | ==Allies== |
Revision as of 04:09, 16 March 2020
Faction Overview
Pros
- Fast: 5" on everyone, + a speed ability.
- ’’’Cheap Mix with big bodies: cheap spamable gors and ungors, with muscle support from bullgors, Bestigors, and Dragon Ogors
Cons
- Many units are good from afar but far from good and vice versa: Melee ungors for example suck while the cheaper gors are point for point often much better than bestigors. It can be confusing and disappointing for new players who see cool models like two handed bullgor only to find they are terrible.
Abilities Overview
- [Double] Brayherd Ambush: (All.) During the first battle round, This fighter can make a bonus move a distance equal to this ability's value in inches.
- Fighter Commentary - is more restrictive than other move boosters, but still strong since your already moving 5" per action.
- [Double] Bloodgorge: (Bullgor only.) when this fighter's attack takes down a fighter, Remove a number of damage points allocated to this fighter equal to this ability's value.
- [Double] Rip, Gore, and Tear!: (Leader) when this fighter has taken down an enemy fighter with an attack, this fighter makes a bonus move or attack action.
- [Triple] Bestial Charge: (Gor, Bestigor, Bullgor only.) the next time this fighter finishes a move action within 1" of an enemy fighter(s), allocate damage equal to this ability's value to one of those fighters.
- [Triple] Volley of Arrows: (Ungor with Bow only.) Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that targets an enemy fighter more than 3" away.’
- Fighter Commentary Got FAQ to be better if your confused from the card.
- [Quad] Bring Down the Storm: (Dragon Ogors only.) Pick 1 visible enemy fighter within 20" of this fighter and roll 1 dice. On a 2+ allocate a number of damage to that fighter equal to the value of this ability.
Fighter's Overview
Leaders
Ungor Halforn with Half-shield
- Stats: Movement 5"; Toughness 4; Wounds 16; 140 Pts.
- Rule: Leader
- Weapons:
- Club-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary - Fine for pickup/skirmish games if you really want a three Dragon Ogors or other big elites but due to his low wound count is not good in campaigns where your leader will often be targeted.
Ungor Halforn with Raider Bow
- Stats: Movement 5"; Toughness 3; Wounds 16; 140 Pts.
- Rule: Leader, Scout
- Weapons:
- Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
- Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary - Suffers from the same low wound problem as the Halfhorn w/shield but with added survivability thanks to using a bow to stay out of melee range. Generally the best if you don’t want to pay for the Foe render or bullgor.
Gor Foe-Render
- Stats: Movement 5"; Toughness 4; Wounds 20; 170 Pts.
- Rule: Leader
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary - Better point for point than the bestigor leader and a good point cost for 20 wounds and 4 strength 4 2/4 attacks. Solid choice.
Bestigor Gourge-Horn
- Stats: Movement 5"; Toughness 4; Wounds 22; 185 Pts.
- Rule: Leader, Warrior
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary - Dont bother. For 15 points cheaper get an almost identical stat line from the foe render.
Bullgor Bloodkine with Dual Bullgor Axes
- Stats: Movement 5"; Toughness 4; Wounds 35; 245 Pts.
- Rule: Leader, Brute, Warrior
- Weapons:
- Axe-Range 1"; Attacks 5; Strength 5; Damage 2/5
- Fighter Commentary - Well worth the points with strength five and 25 damage per attack action potential. Your best leader if not spending ability dice on him.
Bullgor Bloodkine with Great Axe
- Stats: Movement 5"; Toughness 4; Wounds 35; 250 Pts.
- Rule: Leader, Brute, Warrior
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 5; Damage 3/8
- Fighter Commentary - If you’re using Onslaught doubles or Rampage quads on him this is the best leader choice. Otherwise save five points and take the duo axe one.
Fighters
Gor with Paired Blades
- Stats: Movement 5"; Toughness 3; Wounds 10; 55 Pts.
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Weapons:
- Fighter Commentary - Your cheapest fighter and arguably best point for point non elite fighter. 10 wounds 3 S3 1/3 attacks for 55 points is good. A 5” move on top of that is great. Using the double Brayherd Ambush to add up to a 6 inch bonus move and stealing an objective turn 1 with a 55 point model is phenomenal! The best points filler hands down!
Gor with Beastshield
- Stats: Movement 5"; Toughness 4; Wounds 10; 65 Pts.
- Weapons:
- Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
- Weapons:
- Fighter Commentary - trades +1 attack for Toughness 4. if you want holding fighters to spam, they your goat.
Ungor with Flail and Half-shield
- Stats: Movement 5"; Toughness 4; Wounds 8; 60 Pts.
- Weapons:
- Club-Range 1"; Attacks 2; Strength 3; Damage 1/3
- Weapons:
- Fighter Commentary - 5pts cheaper then Gor with Beastshield with -2 wounds. 2 wounds may not mater in the long skim of things the distion between Gor vs Ungor is down to how best to fill your alloted points.
Ungor with Short Spear and Half-shield
- Stats: Movement 5"; Toughness 4; Wounds 8; 70 Pts.
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Weapons:
- Fighter Commentary - 5 more points the a Gor with Beastshield, like the ungor with flail but as 2" reach and +1 crit damage. 2" is a defensive weapon, and can hit over compatriats in group fights.
Ungor with Raider Bow
- Stats: Movement 5"; Toughness 3; Wounds 8; 70 Pts.
- Rule: Scout
- Weapons:
- Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
- Dagger-Range 1"; Attacks 2; Strength 3; Damage 1/3
- Fighter Commentary - still cheap, and a decent at pciking off enemys with its 15" range especaly during defend a fighter senariors. They are specly effective in packs and [Triple] Volley of Arrows makes them better
Bestigor
- Stats: Movement 5"; Toughness 4; Wounds 12; 115 Pts.
- Rule: Warrior
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary - a inbetween a Bullgor and gor with shield. T4 with full attack at S4 and D2/4. normaly you would want to jump to bullgors, but Bestigorgor can have nitches like having smaller bases.
Bullgor with Dual Bullgor Axes
- Stats: Movement 5"; Toughness 4; Wounds 30; 190 Pts.
- Rule: Brute, Warrior
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 5; Damage 2/4
- Fighter Commentary - Your big boy, shrugging off weaker attacks and with their 30 wounds, especially with their Healing [Double] Bloodgorge. Dual Bullgor Axes and [Triple] Bestial Charge Will hack up most enemys with easy This is your bear fighter hands down. If you don’t have a bullgor leader (and some times even if you do) one of these are an auto take.
Bullgor with Great Axe
- Stats: Movement 5"; Toughness 4; Wounds 30; 190 Pts.
- Rule: Brute, Warrior
- Weapons:
- Axe-Range 1"; Attacks 2; Strength 5; Damage 3/6
- Fighter Commentary - Might been a Misprint? * NOPE THEY JUST SUCK trades 2 attacks for +1/2 damage. factoring in the DPS you losed, Twin axes are better. Needs a diffence in stranght to justilly the choice. Skip.
Dragon Ogor with Draconic Crusher
- Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
- Rule: Destroyer
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 3/6
- Fighter Commentary - Too few attacks/damage the other two variants are much better. Skip ten times out of ten.
Dragon Ogor with Draconic War-glaive
- Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
- Rule: Destroyer
- Weapons:
- Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary - With a two inch range these guys have the potential for an 8 inch threat range on a turn in which they attack. There quad is okay as well. Bring one with some bullgors and/or a screen of little dudes for a big badass who can attack from outside of combat and behind your other guys.
Dragon Ogor with Draconic Paired Ancient Weapons
- Stats: Movement 6"; Toughness 4; Wounds 30; 195 Pts.
- Rule: Destroyer
- Weapons:
- Sword-Range 1"; Attacks 5; Strength 4; Damage 2/4
- Fighter Commentary - Worse than your bullgor with dual weapons due to one less strength but if you don’t have the bullgor models or you just want one in your list for the quad it won’t kill you to bring one.