Warcry/Tactics/Bonesplitters: Difference between revisions

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Created page with "==Faction Overview== These guys are so nuts, or their shamans are, that some of them eventually make their way to the Eightpoints and start smashing heads. That's it, really...."
 
1d4chan>Stephenlucas600
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==Fighter's Overview==
==Fighter's Overview==
===Leader===
===Leader===
'''''Ardboy Boss'''''
'''''Savage Boss with Champa and Bone Shield'''''
*'''Stats''': Movement 3"; Toughness 4; Wounds 25; 190 Pts.
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 185 Pts.
**'''Rule:''' Leader
**'''Rule:''' Leader
**'''Weapons:'''
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 4; Strength 5; Damage 2/5
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
**''Fighter Commentary''
 
'''''Savage Morboy Boss''''
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 205 Pts.
**'''Rule:''' Leader
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 3/6
**''Fighter Commentary''
 
'''''Savage Orruk Arrowboy Boss''''
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 125 Pts.
**'''Rule:''' Leader
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 3; Damage 1/3
***''Sword''-Range 1"; Attacks 3; Strength 3; Damage 2/4
**''Fighter Commentary''
**''Fighter Commentary''



Revision as of 19:46, 15 February 2020

Faction Overview

These guys are so nuts, or their shamans are, that some of them eventually make their way to the Eightpoints and start smashing heads. That's it, really. One of the cheapest to do, as it revolves only on the Savage Orruks, including the Big Stabbas. More fragile than the Ironjaws, but with more ranged options.

Pros

Cons

Abilities Overview

  • [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of the move action.(All)
  • [Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Morkboy)
  • [Double] Beast Spirit Ju-Ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Bone Totem)
  • [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this ability, until the end of the battle round. (Leader)
  • [Triple] Loadsa Arrows: Add 1 to the Attcks characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away. (All Arrowboys)
  • [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action. (All)

Fighter's Overview

Leader

Savage Boss with Champa and Bone Shield

  • Stats: Movement 4"; Toughness 4; Wounds 25; 185 Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Savage Morboy Boss'

  • Stats: Movement 4"; Toughness 4; Wounds 25; 205 Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 3/6
    • Fighter Commentary

Savage Orruk Arrowboy Boss'

  • Stats: Movement 4"; Toughness 4; Wounds 25; 125 Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary

Fighter

Ardboy with orruk-forged Big Choppa

  • Stats: Movement 3"; Toughness 4; Wounds 15; 110 Pts.
    • Rule:
    • Weapons:
      • Axe-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary


General Tactics

Minions, Thralls, and Allies