Warcry/Tactics/Kharadron Overlords: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Stephenlucas600
1d4chan>Stephenlucas600
Line 9: Line 9:
* '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.(fighter with Grapnel Launcher)
* '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.(fighter with Grapnel Launcher)
* '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
* '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
* '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action.  
* '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok  fighters)
* '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.  
* '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.  
* '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action.
* '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action.

Revision as of 21:50, 15 February 2020

Faction Overview

Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.

Pros

Cons

Abilities Overview

  • [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
  • [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked.(fighter with Grapnel Launcher)
  • [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
  • [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters)
  • [Triple] Fight For Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.
  • [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action.

Fighter's Overview

Leaders

Arkanaut Company Captain

  • Stats: Movement 3"; Toughness 4; Wounds 22; 170Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary

Endrinrigger Mizzenmaster

  • Stats: Movement 10"; Toughness 4; Wounds 26; 265Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Grundstok Gunnery Sergeant

  • Stats: Movement 3"; Toughness 4; Wounds 22; 195Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Skywarden Custodian

  • Stats: Movement 10"; Toughness 4; Wounds 26; 260Pts.
    • Rule: Leader, Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Fighters

Arkanaut

Arkanaut with Skypike

  • Stats: Movement 3"; Toughness 3; Wounds 12; 80 Pts.
    • Rule:
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Arkanaut with Light Skyhood

  • Stats: Movement 3"; Toughness 3; Wounds 12; 95 Pts.
    • Rule:
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Arkanaut with Volley Gun

  • Stats: Movement 3"; Toughness 3; Wounds 12; 105 Pts.
    • Rule:
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Arkanaut with Privateer Pistol and Arkanaut Cutter

  • Stats: Movement 3"; Toughness 3; Wounds 12; 65 Pts.
    • Rule:
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Endringger

Endrinrigger with Skyhood

  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw

  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Endrinrigger with Grapnel Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 170 Pts.
    • Rule: Fly, Agile
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger with Drill Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 210 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger with Aethermatic Volley Gun

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Skywarden

Skywarden with Vulcaniser Pistol and Skypike

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Skywarden with Skyhook

  • Stats: Movement 10"; Toughness 4; Wounds 16; 210 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 3/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary


Skywarden with Grapnel Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 175 Pts.
    • Rule: Fly, Agile, Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Skywarden with Drill Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 220 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Skywarden with Aethermatic Volley Gun

  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer

Grundstok Thunderer with Aethershot Rife

  • Stats: Movement 3"; Toughness 4; Wounds 12; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Aethercannon'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 175 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Fumigator'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 6"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Grundstok Thunderer with Decksweeper'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Mortar'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 145 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

General Tactics