Warcry/Tactics/Kharadron Overlords: Difference between revisions

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Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.
Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.
===Pros===
===Pros===
*range: Lot of ranges unts, able to take out fighter first turn.
*'''Range:''' Lot of ranges units, able to take out fighter first turn.
*Flying Dwafs: also have flying units to Grab objectives
*'''Flying Dwarfs:''' also have flying units to Grab objectives


===Cons===
===Cons===

Revision as of 19:21, 22 February 2020

Faction Overview

Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.

Pros

  • Range: Lot of ranges units, able to take out fighter first turn.
  • Flying Dwarfs: also have flying units to Grab objectives

Cons

  • Gound Speed:' your gound ints are 3" fast, with all the flyers costing a lot of points, your not claiming much.

Abilities Overview

  • [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
  • [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher)
  • [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
  • [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters)
  • [Triple] Fight For Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader)
  • [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)

Fighter's Overview

Leaders

Arkanaut Company Captain

  • Stats: Movement 3"; Toughness 4; Wounds 22; 170Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary

Endrinrigger Mizzenmaster

  • Stats: Movement 10"; Toughness 4; Wounds 26; 265Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Grundstok Gunnery Sergeant

  • Stats: Movement 3"; Toughness 4; Wounds 22; 195Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Skywarden Custodian

  • Stats: Movement 10"; Toughness 4; Wounds 26; 260Pts.
    • Rule: Leader, Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary

Fighters

Arkanaut

Arkanaut with Privateer Pistol and Arkanaut Cutter

  • Stats: Movement 3"; Toughness 3; Wounds 12; 65 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary Your Chapest fighter. Ok in melee, but the fact they have a gun makes up for speed.

Arkanaut with Skypike

  • Stats: Movement 3"; Toughness 3; Wounds 12; 80 Pts.
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone.

Arkanaut with Light Skyhook

  • Stats: Movement 3"; Toughness 3; Wounds 12; 95 Pts.
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Arkanaut with Volley Gun

  • Stats: Movement 3"; Toughness 3; Wounds 12; 105 Pts.
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Grundstok Thunderer

Bumped to Toughness 4 and wield bigger guns. all can use the [Triple] Keep Your Distance to Run from a fight and then get two full actions to blast away at that marauder.

Grundstok Thunderer with Aethershot Rife

  • Stats: Movement 3"; Toughness 4; Wounds 12; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Aethercannon'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 175 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Fumigator'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 6"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary

Grundstok Thunderer with Decksweeper'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Grundstok Thunderer with Mortar'

  • Stats: Movement 3"; Toughness 4; Wounds 12; 145 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Flyers

Pike vs Saw, Skywarden is cheaper then Enggenriger. otherwise, your paying 5 more points so your Flying gun can perform the [Quad] Timed Charges ability

Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw

  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Skywarden with Vulcaniser Pistol and Skypike

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary

Endrinrigger/Skywarden with Skyhook

  • Stats: Movement 10"; Toughness 4; Wounds 16; 205/210 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger/Skywarden with Grapnel Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 170/175 Pts.
    • Rule: Fly, Agile, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger/Skywarden with Drill Launcher

  • Stats: Movement 10"; Toughness 4; Wounds 16; 210/220 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Endrinrigger/Skywarden with Aethermatic Volley Gun

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200/ 205 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

General Tactics