Warhammer/Tactics/6th Edition/Dark Elves: Difference between revisions

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=== Special Units ===
=== Special Units ===
 
* '''Cold One Knights:'''
* '''Cold One Chariot:'''
* '''Executioners:'''
* '''Harpies:'''
* '''Shades:'''
* '''Witch Elves:'''


=== Rare Units ===
=== Rare Units ===

Revision as of 16:41, 8 July 2021

UNDER CONSTRUCTION

Why play Dark Elves?

Army Special Rules

Hate High Elves, +1 in casting rolls.

Units Analysis

Named Characters

  • Malekith The Witch King:
  • Morathi:
  • Malus Darkblade:
  • Shadowblade:
  • Rakarth The Beastlord:
  • Kouran:
  • Crone Hellebron:
  • Tullaris:

Lords & Heroes

  • Dark Elf Highborn:
  • High Sorceress:
  • Noble:
  • Sorceress:
  • Beastmaster: Next to useless. The only sensible way to use is to ride manticore to battle and manticore could bea nasty surprise in smaller (~1000 points) games. The downsides are huge points cost and taking two hero slots. And the beastmaster will die as soon as it is in combat.
  • Assassin: Completely useless. Avoid like plague.

Core Units

  • Dark Elf Warriors:
  • Corsairs:
  • Dark Riders:

Special Units

  • Cold One Knights:
  • Cold One Chariot:
  • Executioners:
  • Harpies:
  • Shades:
  • Witch Elves:

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Multiple variant army lists. Watch tower patrol, city guard. Cult of Slaanesh.

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics