Warhammer/Tactics/6th Edition/Lizardmen: Difference between revisions

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=== Core Units ===
=== Core Units ===
 
* '''Saurus Warriors:'''
* '''Temple Guard:'''
* '''Skink Skirmishers:'''
* '''Jungle Swarm:'''


=== Special Units ===
=== Special Units ===

Revision as of 17:03, 8 July 2021

UNDER CONSTRUCTION

Why play Lizardmen?

Army Special Rules

Cold-blooded: All leadership test are thrown with 3D6 and the highest value is discarded.

Units Analysis

Named Characters

  • Venerable Lord Kroak:
  • Kroq-Gar:

Lords & Heroes

  • Slann-Mage Priest:
  • Saurus Oldblood:
  • Saurus Scar-Veteran:
  • Skink Chief:
  • Skink Priest:

Core Units

  • Saurus Warriors:
  • Temple Guard:
  • Skink Skirmishers:
  • Jungle Swarm:

Special Units

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War
Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms
Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves

General Tactics