Warhammer/Tactics/6th Edition/Ogre Kingdoms: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Nightderanger No edit summary |
|||
Line 54: | Line 54: | ||
{{Warhammer6th_Tactics_Races}} | {{Warhammer6th_Tactics_Races}} | ||
[[Category:Warhammer/Tactics]] | [[Category:Warhammer/Tactics]] | ||
[[Category:Warhammer/Tactics/6th Edition]] |
Revision as of 22:35, 28 December 2022
UNDER CONSTRUCTION
Why play Ogre Kingdoms?
Army Special Rules
Bull charge, nobody likes a gnoblar.
Magic Items
Units Analysis
Named Characters
- Greasus Goldtooth:
- Skrag The Slaughterer:
Lords & Heroes
- Tyrant: The combat lord.
- Slaughtermaster: Wizard lord. This fellow can be included only in armies which include a tyrant so the minimum army size where a slaughtermaster can be met is 3000.
- Bruiser: Combat hero.
- Butcher: Wizard hero. As an ogre, a butcher can easily match many not-very-kitted-out combat lords.
- Hunter:
Core Units
- Bulls: Basic ogres. They are 1+ in any army list.
- Ironguts:
- Gnoblar Fighters:
- Gnoblar Trappers:
Special Units
- Leadbelchers:
- Yhetees:
- Gnoblar scraplauncher:
- Rhinox Riders: They take one special AND one rare slot.
Rare Units
- Maneaters:
- Gorger:
- Slavegiant:
Alternative Army Lists
Ironskin Army
Gnoblar Horde
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
Warhammer Fantasy 6th Edition Tactics Articles | |
---|---|
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |