Warhammer/Tactics/6th Edition/Skaven: Difference between revisions
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=== Core Units === | === Core Units === | ||
* '''Clanrats:''' Mainstay unit. | |||
* '''Stormvermin:''' | |||
* '''Clanrat Slaves:''' Cannon fodder. | |||
* '''Giant Rats:''' | |||
* '''Night Runners:''' | |||
* '''Poisoned Wind Globadiers:''' | |||
* '''Rat Swarm:''' | |||
=== Special Units === | === Special Units === | ||
Revision as of 17:34, 8 July 2021
UNDER CONSTRUCTION
Why play Skaven?
Army Special Rules
Lead from the back, life is cheap, he who runs away lives to fight another day.
Units Analysis
Named Characters
- Deathmaster Snickh:
- Lord Skrolk:
- Grey Seer Thanquol:
- Throt The Unclean:
- Ghoritch:
- Ikit Claw:
- Morbus Sanguis:
- Klawmunkast:
- Queek Head-Taker:
Lords & Heroes
- Warlord:
- Grey Seer:
- Vermin Lord:
- Chieftain:
- Warlock Engineer:
- Master Moulder:
- Assassin:
- Plague Priest:
Core Units
- Clanrats: Mainstay unit.
- Stormvermin:
- Clanrat Slaves: Cannon fodder.
- Giant Rats:
- Night Runners:
- Poisoned Wind Globadiers:
- Rat Swarm:
Special Units
Rare Units
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
| Warhammer Fantasy 6th Edition Tactics Articles | |
|---|---|
| Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves | |