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The [[Blood Angels]] use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels [[Scout]]s who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instincts for close combat without ruining a battle plan by risking a fall to the Red Thirst (Which is bit stupid when you think about it. You'd think they'd put the guys who have proven themselves resistant to the thirst into melee, not the new guys who might wig out at any second. But then again if you're gonna flip your shit and start ripping and tearing, you might as well be equipped to make the most of it, especially since it can actually be useful in that case. And how do you know who's resistant to it unless you put them through the gauntlet of melee.) Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed [[Deep Strike]]s of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.
The [[Blood Angels]] use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels [[Scout]]s who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instincts for close combat without ruining a battle plan by risking a fall to the Red Thirst (Which is bit stupid when you think about it. You'd think they'd put the guys who have proven themselves resistant to the thirst into melee, not the new guys who might wig out at any second. But then again if you're gonna flip your shit and start ripping and tearing, you might as well be equipped to make the most of it, especially since it can actually be useful in that case. And how do you know who's resistant to it unless you put them through the gauntlet of melee.) Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed [[Deep Strike]]s of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.


Among the [[Space Wolves]], the role of Assault Marine is given to the [[Blood Claw]]s, neophyte Wolves who are still coming to grips with the inner Wolf and expending their [[furry]] by charging the enemy, a lot like their <s>vampire</s> Blood Angel counterparts. However, they do not use Jump Packs, which are instead given to [[Skyclaw]]s, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the [[God-Emperor of Mankind|Allfather]] wanted us to fly, he would have given us wings." [[Derp|Which is a pretty retarded statement when you think of it, because if he intended you to shoot xenos filth he would have turned you into]] [[obliterators]]. Speaking of which, there's also the Chaos version [[Chaos Raptors|Raptors]], of which the [[Night Lords]] are particularly fond of using, and the [[Warp Talons]], where Raptors go daemonic. In the [[Death Guard]], [[Plague Marines]] effectively double as Assault Marines using Nurglified Power Weapons, although they're [[Tumblr|too fat to use jump packs.]]
Among the [[Space Wolves]], the role of Assault Marine is given to the [[Blood Claw]]s, neophyte Wolves who are still coming to grips with the inner Wolf and expending their [[furry]] by charging the enemy, a lot like their <s>vampire</s> Blood Angel counterparts. However, they do not use Jump Packs, which are instead given to [[Skyclaw]]s, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the [[God-Emperor of Mankind|Allfather]] wanted us to fly, he would have given us wings." [[Derp|Which is a pretty retarded statement when you think of it, because if he intended you to shoot xenos filth he would have turned you into]] [[obliterators]]. And the [[Emperor|Allfather]] ''did'' give Space Marines wings, they're called "Jump Packs".  If he didn't want Space Marines to fly, he wouldn't have given them flying machines and jet engines strapped to their backs.  Speaking of which, there's also the Chaos version [[Chaos Raptors|Raptors]], of which the [[Night Lords]] are particularly fond of using, and the [[Warp Talons]], where Raptors go daemonic. In the [[Death Guard]], [[Plague Marines]] effectively double as Assault Marines using Nurglified Power Weapons, although they're [[Tumblr|too fat to use jump packs.]]


At the moment, Assault Marines are kind of shitty compared to bikers because they are so easily killed and lack long range weaponry. If there was an option to give them bolters, or Seraphim-style paired pistols, or chainswords actually did something, or they were a little more affordable they might be worth taking, but at the moment are kinda meh in their current role. They are decent in the [[Warhammer_40,000/Tactics/Space_Marines%287E%29#Dataslate_Formations| Skyhammer Annihilation Force]], however, due to their ability to assault after Deep Striking. Additionally, they can use their Jump Packs to both move and assault, increasing their chances of getting into combat immediately.  
At the moment, Assault Marines are kind of shitty compared to bikers because they are so easily killed and lack long range weaponry. If there was an option to give them bolters, or Seraphim-style paired pistols, or chainswords actually did something, or they were a little more affordable they might be worth taking, but at the moment are kinda meh in their current role. They are decent in the [[Warhammer_40,000/Tactics/Space_Marines%287E%29#Dataslate_Formations| Skyhammer Annihilation Force]], however, due to their ability to assault after Deep Striking. Additionally, they can use their Jump Packs to both move and assault, increasing their chances of getting into combat immediately.  

Revision as of 22:32, 1 December 2018

"Fury from the sky! Cut them down!"

Thaddeus
Here to chop you to death

Space Marine chapters sometimes need fast-moving, versatile troops that can be easily inserted onto the battlefield and made to quickly close with the enemy. If 8-foot power-armoured posthumans weren't good enough, now they come with jump packs.

Assault Squads are one of the Tactical Squad's cousins. They are of a similar size (5-10), but shun bolters and other long-range weapons in favour of jump packs, chainswords, power weapons, and bolt pistols. Assault Squads are usually deployed from Thunderhawk Gunships, slowing their drop with their jump packs, but it is not unheard of for squads to make use of Drop Pods or even Rhinos. Once on the battlefield they aim to enter close-to-mid-range combat with the enemy, harassing their front lines and using the jump packs to quickly switch targets.

All Codex-compliant space marine chapters move new recruits to Assault Squads after their duty in Devastator squads, using it as a second and final level of upper-division training before the recruit's full induction as a tactical marine within the chapter.

The Blood Angels use Assault Squads as part of their main forces, as opposed to a supporting force. In a departure from the Codex, Blood Angels Scouts who have just received their Black Carapace will be placed in Assault Squads, to allow them a chance to use their natural instincts for close combat without ruining a battle plan by risking a fall to the Red Thirst (Which is bit stupid when you think about it. You'd think they'd put the guys who have proven themselves resistant to the thirst into melee, not the new guys who might wig out at any second. But then again if you're gonna flip your shit and start ripping and tearing, you might as well be equipped to make the most of it, especially since it can actually be useful in that case. And how do you know who's resistant to it unless you put them through the gauntlet of melee.) Every Blood Angel tactical marine maintains his jump pack and close-combat training from his duty in the Assault Squads, allowing the chapter to form massed Deep Strikes of Assault Marines. When not acting as Terminators, the Blood Angels First Company will function as Vanguard Veterans.

Among the Space Wolves, the role of Assault Marine is given to the Blood Claws, neophyte Wolves who are still coming to grips with the inner Wolf and expending their furry by charging the enemy, a lot like their vampire Blood Angel counterparts. However, they do not use Jump Packs, which are instead given to Skyclaws, who are considered the trouble makers in a Chapter of Space Vikings who don't like flying: "If the Allfather wanted us to fly, he would have given us wings." Which is a pretty retarded statement when you think of it, because if he intended you to shoot xenos filth he would have turned you into obliterators. And the Allfather did give Space Marines wings, they're called "Jump Packs". If he didn't want Space Marines to fly, he wouldn't have given them flying machines and jet engines strapped to their backs. Speaking of which, there's also the Chaos version Raptors, of which the Night Lords are particularly fond of using, and the Warp Talons, where Raptors go daemonic. In the Death Guard, Plague Marines effectively double as Assault Marines using Nurglified Power Weapons, although they're too fat to use jump packs.

At the moment, Assault Marines are kind of shitty compared to bikers because they are so easily killed and lack long range weaponry. If there was an option to give them bolters, or Seraphim-style paired pistols, or chainswords actually did something, or they were a little more affordable they might be worth taking, but at the moment are kinda meh in their current role. They are decent in the Skyhammer Annihilation Force, however, due to their ability to assault after Deep Striking. Additionally, they can use their Jump Packs to both move and assault, increasing their chances of getting into combat immediately.

Gallery

Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines