Warhammer 40,000 7th edition: Difference between revisions

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[[File:7thAllies.jpg|thumb|right|New Allies Chart, no division within the Imperium any more (except [[Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Assault_Brigade(7E)|Krieg]])]]
[[File:7thAllies.jpg|thumb|right|New Allies Chart, no division within the Imperium any more (except [[Warhammer_40,000/Tactics/Imperial_Guard/Death_Korps_of_Krieg_Assault_Brigade(7E)|Krieg]])]]
==Fluff Updates==
===Orks===
*After leaving Armageddon, Ghazghkull engaged in a space battle with Helbrecht and Yarrick and was saved by the direct intervention of Gork and Mork, who commanded him to make a Waaagh! so massive that they could lead the Orks personally. And then they threw him through the warp, 300 years into the past, from M41.990 to 694. He's currently on his way to Octarius to krump the Tyranids and show the Overfiend who's the real boss of the Orks. Since the first recorded mentions of Thraka are from about 7 years before the first Ork invasion of Armageddon, in M41.934, this means that he traveled into a past in which his giant WAAAGH and his huge reputation amassed from it didn't even exist yet. So he's literally building an army in the past, possibly to jump into the future with again and back up his M41.990-era horde once it's big enough. Emperor preserve you if Ghazghkull ever meets with himself due to time shenanigans. Source: [http://wh40k.lexicanum.com/wiki/Da_Great_Waaagh!]
* There is a huge emphasis on the End Times theme, with the Orks suddenly being seized with a religious fervor to gather for the Last WAAAAAAGH!!! - that often mentioned hypothetical galaxy-conquering unification of the Orks seems to be less and less hypothetical as time goes on, especially given Ghazghkull's new blessings from the Ork gods.
* The idea that Orks' psychic fields help their otherwise impossible technology work has been really downplayed, possibly removed. The Meks are really competent in this edition. The book Evil Sun Rising places a lot of emphasis on Meks going off of luck and inspiration with little memory about how they did it.
* More theories as to how the Orks reproduce are thrown around with the spores thing being offered as just one possibility and it is unconfirmed as to how they do it. This is dumbfounding, as even normal guardsmen in novels know how Orks reproduce.
===Space Wolves===
*A few retcons about Leman Russ- some time after he was adopted by wolves, a hunting party stumbled across his cave and killed his wolf-mother. After killing twelve men in an attempt to protect his "brothers", the hunters realized Russ was special and convinced him to go with them to King Thengir. When the Emperor revealed himself, Leman Russ challenged him to a duel on the spot (no mention of any eating or drinking contests), which lasted for hours before the Emperor finally knocked him out. Apparently Emps KOing Russ in one punch wasn't flattering enough to justify being included.
*The long-lost 13th Great Company has reappeared in the Imperium. Unfortunately for the Space Wolves and everyone else, they've all turned into Wulfen and daemons seem to be following their every move. Needless to say, now that the Curse of the Wulfen is no longer the Space Wolves' little secret quite a few factions in the Imperium are convinced that the Wolves have some kind of Chaotic taint. And after being egged on by the Changeling, the Dark Angels have begun an all-out invasion of Fenris just as a massive Chaos attack is occurring.
===Grey Knights===
*[[Vorth Mordrak]] has been mentioned to be Admiral of the Fleet.  Any mention of the whole "Ghost Knights" deal is practically nonexistent, as is any mention of [[Anval Thawn]].  However, it's never explicitly said if these events are noncanon, and considering GW's stance at continuity, this likely will remain so.
*[[Khornate Knights|That one incident with those Sisters of Battle]] has now mostly been retconned to not involve the sacrifice.  Sisters still jobbed in the 'dex, mind, but it was because Draigo wanted them to hold the line.
===Dark Eldar===
*Commorragh is not as secure as once thought - there is a sealed hole in the bottom (how can there be a 'bottom of Commorragh when it's made of numerous inter-dimensional realms where 'up' is a subjective concept?) of the Dark City called Khaine's Gate, and something is whispering through it out of the Warp, trying to get into Commorragh. Vect's putting up some failsafes in the vain hope of containing whatever is on the other side, but they aren't working. Rumors abound that he's making a sanctuary so if things turn to shit in Commorragh he can get away and start a new Dark Eldar empire somewhere else. Between [[Khaine|the name of the Gate]] and the Warp connection, this suspiciously has Eldar cheese Renaissance written all over it, which they've been [[Just As Planned|prophesying about since 1st Edition]]. Most hopeful news for the setting since [[Farsight]] rebelled against the [[Tau|fascist confucian weeaboo empire with a Pope]] and [[Alpha Legion|speculated operatives]] stopped the Horus Heresy from leading to [[The Cabal|prophecies of doom]] [[Alpharius|by possibly killing each other]].
*Vect and Lady Malys are at all-out war with one another, and each is convinced the other wants to flood Commorragh with daemons. Ironically, that's exactly the opposite of what either of them wants and their fighting is weakening the failsafes further.
*Having noticed unnerving parallels between the greatly increased raiding and the frenzy of depravity that occurred shortly before the Fall, Urien Rakarth and several of his fellow Haemonculi have taken to placing numerous slaves in stasis pods so they can continue feeding off their suffering even if the Dark City is wiped out.
===Blood Angels===
*There are some rumors that the only reason the Red Thirst exists is because of some genetic decay during the process in which the gene-seed is activated by injecting aspirants with Sanguinius' blood.  Of course, this is assuming that this all wasn't [[Khorne]]'s fault in the first place.
*The Carmine Blades (Originally called the Swords of Hadroth) are a new chapter.  Originally they were feral worlders who were listed as Ultrasmurf successors for some reason and considered the Red Thirst some sort of tribal curse.  However, [[Astorath]] made one trip to their homeworld and explained who their true [[spiritual liege]] is (Hint: It's the one with wings).  They're all well and cool with this revelation, though it is gonna take a deal of effort and time to curb their more crazy habits.
*The Blood Angels-Necron alliance wasn't nearly as friendly as it seemed- the Silent King was only using the Blood Angels as meat-shields to cover the Necrons' escape from the Tyranids of Cryptus and told the Blood Angels as much after the battle's end when they were too far away to be threatened by any sort of retaliation. Dante ordered the records falsified into the "noble alliance" story (as presented in the Wardex) to cover up how the Chapter was tricked and swore to kill the Silent King for his deception. To be fair, Dante was planning to kill the Silent King anyway when the war ended. (Incidentally, the Silent King claimed to know Sanguinius and have allied with him in the past, which is rather peculiar given that he wasn't even in the Milky Way at the time of the Great Crusade. [[Sanguinor|Unless...]])
===Necrons===
*One funny tale involves some [[Kroot]] eating Necrons.  This ends up badly when nanoscarabs start flooding the place.  Other tales involve Szeras kidnapping a [[Culexus]] to figure out the Pariah gene, Orikan locking a company of marines into a Time-Loop, and two empires hiring Deathmarks and ending up leaderless at the same time.
*C'Tan are now counted as lower than even the mindless warriors.  Every Overlord from here to the Dyson Sphere gets their jollies off on this.
*Dynasties got fluffed out: Mephrit is like the Space Wolves in that they were the Silent King's executioners and they blew up stars, Nihilakh are greedy mofos with a head that could see the future.  A few other have some stories, but less detail is on them.  Also, no mention of the Maynarkh.
*Apparently Tomb Worlds can be corrupted by Chaos now as the Daemon Prince Shukketh Voidmaw infected a tomb world with taint of Chaos, but not the Necrons within. The invaders pulled the old chaos trick of "transform the landscape to my wishes" nonsense while they were still asleep and altered their crypts and landscape. When the Necrons awoke and saw what he was doing they engaged the daemon hordes to retake the planet. Necrons are immune to direct corruption as they have no souls to taint, but apparently a planet is fair game somehow.
*The Silent King has returned from his exile after encountering the Tyranids and is now desperately attempting to reunite the Necrons to fend off the Hive Fleets. So far, he hasn't been very successful.
===Harlequins===
*At the heart of the Black Library, there is a book penned by the Laughing God himself which tells of the ultimate jest: a way by which Slaanesh can be tricked into expending all of her/his/it's power to save the Eldar species instead of destroying them.
*Harlequin Masques are divided into three different Troupes: Light (Which represents day, swiftness, and heroic combat), Dark (Representing, darkness, villains, and violent endings), and Twilight (Which doesn't involve [[Twilight|sparkling faggots]] and instead represents change, like the webway, or a fateful journey).  It's mainly to weave together their entertainment and their jobs as murderous space elf clown ninjas.
**Some of the Masques are fleshed out.  The Midnight Sorrow are the local obsessed Chaos-killers.  The Veiled Path is composed of trolls and tricksters so good at their job that even Eldar don't know whether or not to trust them (and they're also responsible for driving [[Lady Malys]] crazy and convincing [[Prince Yriel]] into taking the Spear of Twilight).  The Frozen Stars is essentially the Harlequin equivalent of Biel-Tan and there are also smaller entries on other troupes, though only like a couple of these minor ones get color schemes.
===Khorne Daemonkin===
*The Khorne Daemonkin are a sect of Chaos Marines that are apparently subservient to the wishes of daemons as opposed to any mortal champions.  In this respect, they're not exactly related to the [[World Eaters]] (thus giving a probably flimsy excuse as to why [[Kharn]] doesn't show up in the codex).  However, they aren't exactly mutually exclusive either, as it's noted that several of them joined [[Angron]] in fucking up [[Armageddon]] the first time around.
**Due to their worship of the daemons of Khorne, they tend to form a hierarchy not unlike the one governing the daemonic hosts they serve.  Each of these Daemonkin warbands is commanded by a [[Bloodthirster]] of Unfettered Fury (The bottom rung of Bloodthirsters, for the given term of bottom).  The chain goes up by eights until you reach the top
**Since Khorne has a thing against psykers, these bands don't use them.  Instead, whenever they decide to summon daemons, they use insane fanaticism and a metric fuckton of murder (Represented in crunch as the Blood Tithe).  If they're lucky, they'll have a Bloodthirster possess someone and break out the old-fashioned way.
===Eldar Craftworlds===
*'''Fuegan's''' role at the Rhana Dandra is expanded upon, he is said to be forging a cosmic chain based upon every kill he's ever made across the galaxy, and that when the final battle comes to pass, this chain will be strong enough to ''"bind the Dragon to his will"''  and unleash it upon the [[Chaos Gods|Dark Gods]]. It is said that the soul of the Dragon lives in him though what this actually means can only be conjecture at this point, so it could be a portion of the C'Tan, some alpha-plus level psychic potential or merely a metaphor for something else. So he's like a badass Jacob Marley.
*'''Baharroth''' is prophesied to make some kind of significant final sacrifice at Rhana Dandra that will change the fate of the galaxy. ''(ie: more significant than merely dying just like the other Phoenix Lords)''
*"Lesser" craftworlds have had their fluff expanded, though not gaining any more screen time. '''Yme-Loc''' apparently has a doomsday device that is powered by the souls of the dead which can strip a continent of life in minutes, but they recently were raided by the Adeptus Mechanicus who left with plenty Eldar Technology to play with. While '''Lugganath''' are looking for a webway portal big enough to take their entire craftworld into the webway.
*Eldrad lead a force of Harlequins to raid Port Demesnus and activate a ritual to awaken Ynnead without requiring all Eldar to die. Captain Artemis and the Deathwatch proceed to fuck up the ritual, and temporarily stop the inevitable squatting of Slaanesh like his Age of Sigmar counterpart. The same cannot be said for the Eldar, as every Infinity Circuit is devoured by Slaanesh at once.
===Imperial Knights===
* The Damocles Crusade was broken up majorly by the Freeblade known as the Obsidian Knight.  He was tough enough to break Stormsurges and Riptides, but was (supposedly) laid low by some Hammerheads.
===Skitarii===
* Apparently the Mechanicus found some super device that supercharges psykers or something to that effect.  Given that its STC is on a Daemon World, one can only assume it will backfire horribly should it somehow get recovered.
===Cult Mechanicus===
* Some Techpriests were desperate enough to fix the Golden Throne that they decided to hire some Dark Eldar for tech support. To their disappointment they were transferred to some dude in India.
===Space Marines===
* Raven Guard Chapter Master Corvin Severax got owned by Shadowsun. Now [[Kayvaan Shrike]] is the new Chapter Master.
* Similarly, [[Kor'Sarro Khan]] tried to kill Shadowsun, but just got a building on his legs for his troubles.
===Dark Angels===
*The Deathwing is said to consist of 20 regular squads and 3 Deathwing Knight squads as well as a command squad, clocking in at a bare minimum of 235 Marines; the actual number is a carefully kept secret of the Dark Angels and is likely to be much higher than that. Same goes for the Ravenwing. Furthermore; company veterans are also now formalised as an additional part of the 3rd-9th companies (rather than being #1 of the "regular" squads) meaning the companies are each about 10% bigger than Codex guidelines.
*There are even more "Circles" of secrets being revealed, all the way down through the companies, even at squad level. For example, the 3rd squad of the 5th company knows less than the 2nd squad, but both know less than any member of the 4th company who themselves know less than the 3rd. How this doesn't make the marines intensely suspicious of their chapter as a whole despite it becoming painfully obvious that every tiny promotion gives them more knowledge hinting at some terrible secret in the chapter's past is unknown.
*In Curse of the Wulfen, Sammael orders the Implacable Justice to nuke a chunk of Fenris. The Space Wolves were literally asking for it for when they abandoned other chapters [[Heresy|to save some mutants instead of helping their brothers in arms fight daemons]] (Obviously, yes, the Dark Angels do this regularly, [[Fallen Angels#Ophidium Gulf Crusade incident|even fighting other marines]] in order to capture members of the Fallen; the only real difference is, [[Cypher|the Dark Angels have never been caught]]). Funny, last time I checked the Space Wolves were still loyal to the emprah and the Dark Angels were "being loyal" (not their fault their fluff is poorly thought out and full of contradictions - see the above dot point. Just like the Wolf Wolves, they might as well be called the Secrets Secrets.)
===Tau Empire===
* During the Damocles Crusade, an Execution Force was deployed against three major Tau leaders: Farsight, Shadowsun, and Aun'Va.
** The poor Vindicare ends up intercepted by Sub-Commander Darkstrider, who manages to blind him with Photon Grenade and fill with holes from Pulse Rifle,[[What| despite being wounded himself because Vindicare somehow missed his head]].
** The Callidus ambushes Shadowsun by disguising as a member of her team. The assassin still dies, but not without scaring Shadowsun by using some really deadly poisons on one of the bodyguards.
** Of the three Tau, only Aun'Va gets killed because he had the horrible luck of getting the [[Culexus]]. His death was painful. Desperate to keep morale, the Tau managed to put up holograms to give orders, making them think he was alive. This is one of the few deaths of a major character with a model in 40k since 40k was a thing (Tycho, Naaman & Eldrad have also been killed off in the fluff, but Eldrad's death was retconned).
**Commander Torchstar gets killed, and Commander Bravestorm sacrifices himself to save Farsight from an assassin now leaving a vacancy in Farsight's Eight. In addition to all this Ob'Lotai 9-0 is badly mauled trying to stop an Eversor that was cleaving its way through Farsights battlesuit teams to get to him. Until replacements can be found "The Eight" at the moment is merely a ceremonial name.
* Longstrike and Pask fought to see who was the better tank commander. Pask beat Longstrike badly in their first battle but Longstrike survived and later returned to destroy Pask's Lemun Russ without him even seeing. Pask's probably still alive, salty as all hell.
*The Tau expansion into the Damocles Sector is halted by the Imperium, and the AdMech have formed a blockade cutting their remaining colonies in the sector off from the Empire proper.
*The overall theme with the Tau currently is that after all their success the Tau have finally been handed their first real string of defeats after provoking a serious response from the Imperium. They are currently cut off from all their new colonies, which will likely be attacked soon and many of their leaders and commanders are dead or wounded leaving the Empires political future in question. The golden age of expansion the Tau had hoped for seems to be over and the Tau appear to be on the defensive for a change. On another note Shadowsun and Farsight seem to have buried the hatchet, though she is still under orders to arrest Farsight at the first opportunity.
==tl;dr==
==tl;dr==
New rules. Just not very many of them. Expect Unbound armies to be viewed the same way as Double Force Org last edition. Most of the book has remained the same with minor changes that range from good fixes to increased ambiguity to needless to wtf. Introduction of the new Psychic phase is causing the most rage as people learn how to use and abuse it. Here is a general breakdown of what is going down:
New rules. Just not very many of them. Expect Unbound armies to be viewed the same way as Double Force Org last edition. Most of the book has remained the same with minor changes that range from good fixes to increased ambiguity to needless to wtf. Introduction of the new Psychic phase is causing the most rage as people learn how to use and abuse it. Here is a general breakdown of what is going down:

Revision as of 02:06, 21 October 2016

The fact that it's the Dark Angels in the cover again is just awesome.
That's what Warhammer 40K's all about...

Warhammer 40,000 7th Edition is the newest edition of everybody's favorite wargame. It's basically an extension of the 3rd edition ruleset, as with every edition of the game since 3rd, and, more specifically, it's an extension of the 6th edition ruleset (which it replaced after only two years). Some rumors have suggested that the community should consider it "6th Revised" or "6.5," but Games Workshop stopped using edition numbers with 6th, so we'll probably never know (the errata and FAQ docs specifically refer to the new version as 7th edition). It definitely has big game changers and multiple smaller changes that warrant calling it a new edition. Its fluff also apparently mentions squats as an existing race of abhumans. Wat.

It launched May 24th, 2014.

It's very Warhammer Fantasy, just like Warhammer 40,000 used to be. It's also absolutely busted wide open (just like Warhammer 40,000 used to be); Daemons rule the new Psychic phase, and with the invention of Conjuration it's clear GeeDubs just wants you to buy more daemons.


New Allies Chart, no division within the Imperium any more (except Krieg)

tl;dr

New rules. Just not very many of them. Expect Unbound armies to be viewed the same way as Double Force Org last edition. Most of the book has remained the same with minor changes that range from good fixes to increased ambiguity to needless to wtf. Introduction of the new Psychic phase is causing the most rage as people learn how to use and abuse it. Here is a general breakdown of what is going down:

  • Powergamers are actively trying to break the system succeeding as always. In the next year who knows what new game breaking combos will be found.
  • The Neckbeards are raging as per the boring usual.
  • The Tournament Players are trying to shoehorn their previous lists from last edition to the current.
  • The Garagehammer guys are still in the garage doing their thing.
  • The Narrative guys are making their own rules and "forging a narrative".
  • The General Player base is stuck in the crossfire being flung from the ani of the Neckbeards and Tournament players.
  • G-Dubz are still trying to take your money.