Warhammer Army Project/Pirates of Sartosa: Difference between revisions

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Are unit upgrades Like Champions. Your army may only have one of each of the following for every Pirate captain or Lord you have.
Are unit upgrades Like Champions. Your army may only have one of each of the following for every Pirate captain or Lord you have.


*'''The Bosun:'''
*'''The Bosun:''' when the unit takes a non-break Leadership test, roll 3d6 discard highest.


*'''The Look-Out:'''
*'''The Look-Out:''' rerolls "look out Sir!'' test and can use it even if the unit is below 5 models. gives more protection for embedded Characters.


*'''The Master Gunner:'''
*'''The Master Gunner:''' Reroll 1's to hit when shooting with handguns and pistols. if he is put on a War Machine you can re-roll one Artillery Dice per game.


*'''The Navigator:'''
*'''The Navigator:''' Before the placement of scouts, redeploy the unit up to 12". with a reliance on line of sight guns and flimsy units, repositioning may help.


===Core Units===
===Core Units===

Revision as of 21:53, 30 January 2019

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Pirates of Sartosa: Warhammer Army Project, 9th Edition Tactica

Why Play WAP Sartosa

Pros

Cons

  • your army are humans with no armor and 7 of less Ld.

Army Special Rules

  • NAVAL BOMBARDMENT:
  • DIRTY FIGHTING: Pocket Sand the rule. Just before a model in a unit attack an enemy unit, using the highest WS in the unit, make a hit roll and if it succeeds the army subtracts -1 to their WS. lowering the chance for retaliation hit is needed for these nacked pirates. This ability won't meaningfully effect units with a higher initiative like elves. To deal with higher initiative, a Character is required.
  • SEA SHANTY SINGERS: a musician by a different name.
  • SEA LEGS:
  • BLUNDERBUSS:

Lore of Stromfels

The Pirates Booty

Army Units

Special Characters

Generic Characters

  • Pirate Lord:
  • Pirate Captain:
  • Pirate Sorcerer/Lord:
  • First Mate:

Masters and Idlers

Are unit upgrades Like Champions. Your army may only have one of each of the following for every Pirate captain or Lord you have.

  • The Bosun: when the unit takes a non-break Leadership test, roll 3d6 discard highest.
  • The Look-Out: rerolls "look out Sir! test and can use it even if the unit is below 5 models. gives more protection for embedded Characters.
  • The Master Gunner: Reroll 1's to hit when shooting with handguns and pistols. if he is put on a War Machine you can re-roll one Artillery Dice per game.
  • The Navigator: Before the placement of scouts, redeploy the unit up to 12". with a reliance on line of sight guns and flimsy units, repositioning may help.

Core Units

  • Pirate Crew:
  • Deck Gunners:
  • Buccaneers:
  • Harpooners:
  • Swabbies:

Special Units

  • Ship's Mates:
  • Powder Monkeys:
  • Grog Lubbers:
  • Dwarf Sea Dogs:
  • Norse Reavers:
  • Wokou Raiders:
  • Sons of Stromfels:
  • Deck Cannons:
  • Swivel Gunners:

Rare Units

  • Sea Serpent Riders:
  • Dark Maidens:
  • Flying Galley:
  • Hell-Hammer Cannon:
  • Turtigon Battle Platform:
  • Sea Giant:

External Links

The Project's website