Warhammer Army Project/Pirates of Sartosa: Difference between revisions

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==Pirates of Sartosa: Warhammer Army Project, 9th Edition Tactica==
==Pirates of Sartosa: Warhammer Army Project, 9th Edition Tactica==
Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.
It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. If anyone wishes to actually update this page and the items that need it, later on, go ahead.


==Why Play WAP Sartosa==
==Why Play WAP Sartosa==

Revision as of 21:55, 30 January 2019

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Pirates of Sartosa: Warhammer Army Project, 9th Edition Tactica

Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.

It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. If anyone wishes to actually update this page and the items that need it, later on, go ahead.

Why Play WAP Sartosa

Pros

Cons

  • your army are humans with no armor and 7 of less Ld.

Army Special Rules

  • NAVAL BOMBARDMENT:
  • DIRTY FIGHTING: Pocket Sand the rule. Just before a model in a unit attack an enemy unit, using the highest WS in the unit, make a hit roll and if it succeeds the army subtracts -1 to their WS. lowering the chance for retaliation hit is needed for these nacked pirates. This ability won't meaningfully effect units with a higher initiative like elves. To deal with higher initiative, a Character is required.
  • SEA SHANTY SINGERS: a musician by a different name.
  • SEA LEGS:
  • BLUNDERBUSS:

Lore of Stromfels

The Pirates Booty

Army Units

Special Characters

Generic Characters

  • Pirate Lord:
  • Pirate Captain:
  • Pirate Sorcerer/Lord:
  • First Mate:

Masters and Idlers

Are unit upgrades Like Champions. Your army may only have one of each of the following for every Pirate captain or Lord you have.

  • The Bosun: when the unit takes a non-break Leadership test, roll 3d6 discard highest.
  • The Look-Out: rerolls "look out Sir! test and can use it even if the unit is below 5 models. gives more protection for embedded Characters.
  • The Master Gunner: Reroll 1's to hit when shooting with handguns and pistols. if he is put on a War Machine you can re-roll one Artillery Dice per game.
  • The Navigator: Before the placement of scouts, redeploy the unit up to 12". with a reliance on line of sight guns and flimsy units, repositioning may help.

Core Units

  • Pirate Crew:
  • Deck Gunners:
  • Buccaneers:
  • Harpooners:
  • Swabbies:

Special Units

  • Ship's Mates:
  • Powder Monkeys:
  • Grog Lubbers:
  • Dwarf Sea Dogs:
  • Norse Reavers:
  • Wokou Raiders:
  • Sons of Stromfels:
  • Deck Cannons:
  • Swivel Gunners:

Rare Units

  • Sea Serpent Riders:
  • Dark Maidens:
  • Flying Galley:
  • Hell-Hammer Cannon:
  • Turtigon Battle Platform:
  • Sea Giant:

External Links

The Project's website