Warhammer Army Project/Regiments of Renown: Difference between revisions

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*'''The Cursed Company:''' a Wight leading a unit of light armor Skeleton. ever time this unit kills an Inf or Cav, add another Skeleton. Use for Skills Tarpits, especially in Dogs of War as they can Benefit from Hired Wizard Agments like Earth blood.
*'''The Cursed Company:''' a Wight leading a unit of light armor Skeleton. ever time this unit kills an Inf or Cav, add another Skeleton. Use for Skills Tarpits, especially in Dogs of War as they can Benefit from Hired Wizard Agments like Earth blood.


*'''The Giants of albion:''' you get a lv1 Wizard and two upgraded up giants.
*'''The Giants of Albion:''' you get an lv1 Wizard and two upgraded up giants. Can only be taken by DOW and Albion.


*'''Golgfag's Mercenary Ogres:'''
*'''Golgfag's Mercenary Ogres:'''

Revision as of 03:24, 27 February 2019

Regiments of Renown: Warhammer Army Project, 8th Edition Tactica

Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.

It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. If anyone wishes to actually update this page and the items that need it, later on, go ahead.

Why Take a Regiments of Renown

They provide an array of Quirky one of units that can be included in an army and give something they may not normally have. Each are lead by hero’s that are married to their unit. a units Acceptability and Rarity choice vary between faction, with Dogs of War being the only faction to field some of these units core choices. other armies except dogs of war treat them as Non-aligned allies.

Untis

Heros

  • Asarnil the Dragonlord: A way to give some human factions a high elf Dragon rider. Asarnil can calm enemy dragon, and decent at being a Dragon Rider.
  • The witchhunter:
  • Gortrek and Felix:

Other units

  • The Alcatani Fellowship: cheap ligh armour farmer Pikemen.
  • Al Muktar's Desert Dogs:
  • Anakonda's Amazons: Amazons that can have power swords that shoot lasers. Strong in melee with a ward save halberd Sword that doubles as a laspisol, and mobility of a Wood-elf scout. Strangely the only unit Bretonnia can take?
  • Beorg Bearstruck and the Bearmen of Urslo:
  • The Birdmen of Catrazza: Flying Ampush, Crossbowmen, they want to be moble and stay out of enemy ranges while packing of the weak spots.
  • Braganza's Besiegers: Crossbowmen in full plate and have heavy Anit-missile shields, having an as much arow protection as an Empire knight. Set them down and let them fire undisturbed.
  • Bronzino's Gallooper Guns:
  • The Cursed Company: a Wight leading a unit of light armor Skeleton. ever time this unit kills an Inf or Cav, add another Skeleton. Use for Skills Tarpits, especially in Dogs of War as they can Benefit from Hired Wizard Agments like Earth blood.
  • The Giants of Albion: you get an lv1 Wizard and two upgraded up giants. Can only be taken by DOW and Albion.
  • Golgfag's Mercenary Ogres:
  • Leopold's Leopard Company:
  • Long Drong's Slayer Pirates:
  • Lumpin Croop's Fighting Cocks:
  • Captain Edvard vander Kraal and Manann's Blades:
  • Marksmen of Miragliano:
  • Mengil Manhide's Manflayers:
  • Oglah Ckan's Wolfboyz:
  • Pirazzo's Lost Legion:
  • Ricco's republican Guard:
  • Ruglud's Armoured Orcs:
  • Ticki-Huichi's Raiders:
  • Malakai Makaisson's Gobin-hewer:
  • Vespero's Vendetta:
  • Volan's Venators:

External Links

The Project's website