Warhammer Underworlds: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>TheWiseDane
No edit summary
1d4chan>TheWiseDane
Line 6: Line 6:


==The Setting==
==The Setting==
At the edge of a desert was a great city called Shadespire. The people living in it had managed to create some sort of magical mirror-like resource called "Shadeglass", which somehow lets the souls of their dead live on in mirrors put up everywhere around the city. Naturally, this didn't sit too well with [[Nagash]], who wasn't fond of ''once again'' be cheated of his tithe of death. So, to get back at those arrogant Shadespirers, he drew the entire fucking city into Ulgu, the Realm of Shadow, trapping everyone inside to live out an eternity of kinda-torment until they petition themselves to him voluntarily. The city is fragmented and all messed up, so you never know if you can find that favorite In-And-Out Burger you love so much if you leave it.
To the surprise of no one, the destruction of Shadespire inspired legions of looters to ransack the place for Shadeglass and other riches. Unfortunately, anyone who goes just a bit too far into the city will find themselves with a one-way ticket to Ulgu for an eternal holiday. With nothing better to do, the different Warbands caught in Shadespire fight it out to the bloody death for kicks, since they can't die permanently anyway. This is where the game comes in.


==The Game==
==The Game==

Revision as of 13:35, 24 October 2017

This article is a stub. You can help 1d4chan by expanding it

Warhammer Underworlds is a new Specialist game released by Games Workshop, situated in the shadowy city of Shadespire, where warbands battle in the streets for glory or to gain "shadeglass", a substance that can confer eternal life. It combines the easy-to-pick-up nature and deck-building from X-Wing with the setting of Age of Sigmar, an unholy fusion of the two most addictive hobbies to grace nerddom. Geedubs are banking on this being a competitive tournament game, with contests already being planned even before all the factions have been released. You can bet that the min-max crowd are gonna be over this like sloppy T-Rexes over carrion.

The starter pack comes with Stormcast Eternals and Khorne Bloodbound (where have I seen this before...) with all the bitz needed to play the game. Ironjaw Orrukz and Skelemen are being released later, each coming with their own decks. If the game does well, it can be expected that Underworlds will be expanded with additional Warbands and settings.

The Setting

At the edge of a desert was a great city called Shadespire. The people living in it had managed to create some sort of magical mirror-like resource called "Shadeglass", which somehow lets the souls of their dead live on in mirrors put up everywhere around the city. Naturally, this didn't sit too well with Nagash, who wasn't fond of once again be cheated of his tithe of death. So, to get back at those arrogant Shadespirers, he drew the entire fucking city into Ulgu, the Realm of Shadow, trapping everyone inside to live out an eternity of kinda-torment until they petition themselves to him voluntarily. The city is fragmented and all messed up, so you never know if you can find that favorite In-And-Out Burger you love so much if you leave it.

To the surprise of no one, the destruction of Shadespire inspired legions of looters to ransack the place for Shadeglass and other riches. Unfortunately, anyone who goes just a bit too far into the city will find themselves with a one-way ticket to Ulgu for an eternal holiday. With nothing better to do, the different Warbands caught in Shadespire fight it out to the bloody death for kicks, since they can't die permanently anyway. This is where the game comes in.

The Game

Warbands

The game is slated to get at least seven Warbands. The two first Warbands can be found in the starter pack, with the rest being released over time.

Steelheart's Champions

Garrek's Reavers

Ironskull's Boyz

Sepulcural Guard