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'''Warjacks''' (usually shortened to just 'jacks, even in-universe) are the eponymous "warmachines" of [[Warmachine]] and the [[Iron Kingdoms]] setting. They are, essentially, multi-ton, steam-powered robots powered by magical brains called cortexes.
'''Warjacks''' (usually shortened to just 'jacks, even in-universe) are the eponymous "warmachines" of [[Warmachine]] and the [[Iron Kingdoms]] setting. They are, essentially, multi-ton, steam-powered robots powered by magical brains called cortexes. They are the direct descendants of the Colossals (Titan-sized steam-powered robots) the peoples of the Iron Kingdoms used to fight back against the Orgoth invaders and then abandoned for being too impratical.


Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called laborjacks. Warjacks are specialized laborjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few basic laborjacks pressed into service.
Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the [[Protectorate of Menoth]] and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.


Warjacks are not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s. Over time, the 'jack and the warcaster will bond, molding the 'jack to the warcaster's personality and making it easier to control (or not, in the case of a warcaster like the [[Karchev]]).
Warjacks are not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called [[Warcaster]]s or, lacking one, a "jack marshal" who has learned to direct a single warjack with signs and simple voice commands. Over time, the 'jack and the warcaster will bond, molding the 'jack to the warcaster's personality and making it easier to control (or not, in the case of a warcaster like the [[Karchev]]). Quite a few warcaster have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).

Revision as of 20:39, 3 July 2013

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Warjacks (usually shortened to just 'jacks, even in-universe) are the eponymous "warmachines" of Warmachine and the Iron Kingdoms setting. They are, essentially, multi-ton, steam-powered robots powered by magical brains called cortexes. They are the direct descendants of the Colossals (Titan-sized steam-powered robots) the peoples of the Iron Kingdoms used to fight back against the Orgoth invaders and then abandoned for being too impratical.

Technically speaking, however, they are only a small subset of the multi-ton, steam-powered robots, which are usually called steamjacks. Warjacks are specialized steamjacks built specifically for war, although some factions, notably the Protectorate of Menoth and some of the Mercenaries, have more than a few industrial robots (laborjacks) pressed into service with some minor modifications and one or more weapons of some kind bolted on, making them basically steampunk technicals.

Warjacks are not particularly bright, unfortunately, so they need to be lead into battle by specialized battle mages called Warcasters or, lacking one, a "jack marshal" who has learned to direct a single warjack with signs and simple voice commands. Over time, the 'jack and the warcaster will bond, molding the 'jack to the warcaster's personality and making it easier to control (or not, in the case of a warcaster like the Karchev). Quite a few warcaster have their own personal warmachine with a name and some unique toys (and in-game bonuses when used together).