Warmaster: Difference between revisions
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==Others== | ==Others== | ||
There were also versions set in Biblical times and World War II, but nobody talks about them. At all, it isn't GW-enough. | There were also versions set in Biblical times and World War II, but nobody talks about them. At all, it isn't GW-enough. | ||
A fan-updated version called [https://www.wm-revolution.com/ Warmaster Revolution] is currently in an (almost) finalized form with some updated rules taken from that Biblical version. It cuts down on some of the more egregious problems from the original ruleset - like Heavy Cavalry being the equivalent to a tactical nuke in certain armies - while also helping to lift up some of the worst factions (looking at you, Orcs & Goblins. But not Ogre Kingdoms. They still suck) to a state of relative balance. | |||
{{Specialist-Games}} | {{Specialist-Games}} | ||
[[Category:Warhammer Fantasy]] | [[Category:Warhammer Fantasy]] |
Revision as of 23:41, 6 March 2019
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Warmaster was a specialist game set in the Warhammer Fantasy Battles world. It played in a similar style to Epic but with Fantasy instead of 40k.
Some further information
Actually there is a bit more. So here goes... Warmaster was first released in the year 2000 and faded away into the realms of obscurity in 2013. The armies available were the same as Warhammer Fantasy. At first they had High Elves, Empire, Dwarfs, Chaos (All of it), Tomb Kings and Orcs and Goblins.
Nothing else came out for a while until the rest of the armies from Fantasy in 2006. They also included Cool but under-developed armies of Araby AND Kislev armies, unlike Fantasy.
Battle of the Five Armies
There was also a version called The Battle of the Five Armies, based on The Hobbit. But then The Hobbit game came out, so flip that.
Others
There were also versions set in Biblical times and World War II, but nobody talks about them. At all, it isn't GW-enough.
A fan-updated version called Warmaster Revolution is currently in an (almost) finalized form with some updated rules taken from that Biblical version. It cuts down on some of the more egregious problems from the original ruleset - like Heavy Cavalry being the equivalent to a tactical nuke in certain armies - while also helping to lift up some of the worst factions (looking at you, Orcs & Goblins. But not Ogre Kingdoms. They still suck) to a state of relative balance.