Warpriest: Difference between revisions
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Hybrid class of [[Fighter]] and [[Cleric]]. Isn't particularly as good as the parent classes in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin". | Hybrid class of [[Fighter]] and [[Cleric]]. Isn't particularly as good as the parent classes in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin". They have a few gimmicks. First, they can choose to deal a set amount of damage with any weapon (so if you want to make a whip warpriest because your god's kinky, you won't be horribly gimped.) Second, they pick two domains at creation and gain access to powerful buffs they can throw around based on the domain. Finally, they gain access to Fervor, which they can spend to either channel energy (healing or hurting based on the warpriest's alignment) or make spells insta-cast and not provoke attacks of opportunity. All in all, they've got good utility, and are pretty good frontline buffers and healers, while also dealing fair damage. | ||
Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for [[Monk]] abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. And with the Crusader flurry feat you can flurry with your god's favourite weapon. Have fun raping everything with a 15-20/x2 Improved Critical scimitar crit flurry (Extra Attacks from swift cast Ki and Channel Vigor included). | Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for [[Monk]] abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. And with the Crusader flurry feat you can flurry with your god's favourite weapon. Have fun raping everything with a 15-20/x2 Improved Critical scimitar crit flurry (Extra Attacks from swift cast Ki and Channel Vigor included). | ||
{{Pathfinder-Classes}} | {{Pathfinder-Classes}} |
Revision as of 15:58, 18 July 2017
Hybrid class of Fighter and Cleric. Isn't particularly as good as the parent classes in their dedicated areas of expertise (fighting or pure casting/channeling), but offers a good balance between them both. Making a warpriest into a more resourceful(yet not so resilient) "smart paladin". They have a few gimmicks. First, they can choose to deal a set amount of damage with any weapon (so if you want to make a whip warpriest because your god's kinky, you won't be horribly gimped.) Second, they pick two domains at creation and gain access to powerful buffs they can throw around based on the domain. Finally, they gain access to Fervor, which they can spend to either channel energy (healing or hurting based on the warpriest's alignment) or make spells insta-cast and not provoke attacks of opportunity. All in all, they've got good utility, and are pretty good frontline buffers and healers, while also dealing fair damage.
Special mention should go to the Sacred Fist archetype, which swaps out all of the Fighter stuff for Monk abilities, notably Flurry and the improved unarmed damage. Combined with the Cleric spell Blood Crow Strike, to allow your unarmed strikes to have roughly 200ft of range and do fire damage, and pummeling style, to have all the attacks in your flurry count as one big one, and congratulations, you're Goku. And with the Crusader flurry feat you can flurry with your god's favourite weapon. Have fun raping everything with a 15-20/x2 Improved Critical scimitar crit flurry (Extra Attacks from swift cast Ki and Channel Vigor included).
The Classes of Pathfinder 1st Edition | |
---|---|
Core Classes: | Barbarian - Bard - Cleric - Druid - Fighter - Monk Paladin - Ranger - Rogue - Sorcerer - Wizard |
Advanced Player's Guide: |
Alchemist - Antipaladin - Cavalier Inquisitor - Oracle - Summoner - Witch |
Advanced Class Guide: |
Arcanist - Bloodrager - Brawler - Hunter - Investigator Shaman - Skald - Slayer - Swashbuckler - Warpriest |
Occult Adventures: |
Kineticist - Medium - Mesmerist Occultist - Psychic - Spiritualist |
Ultimate X: | Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante |