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==Warriors of Chaos==
[[Old-School Roleplaying|Remember when the followers of the Dark Gods were badass Viking warriors in awesome looking plate armour]] and weren't [[Chaos Space Marines|emo Space Marines]] under the thrall of an [[Abaddon|an armless failure]]?. Remember when they were led by compete fucking crazy motherfuckers who wrestled fucking Bloodthristers to the ground as a bloody initiation ritual and rode around on chariots pulled by skinless bears and rode horses fed on human flesh and watered down blood and had awesome beards rivaled only by Dwarfs? We do too. These are the Warriors of Chaos (formerly Hordes). The granddads of the Chaos Space Marines and the original Champions of Chaos.
[[Old School Roleplaying|Remember when]] the Followers of the Dark Gods were badass [[Viking]] Warlords encased in badass looking armor and not emo Space Marines? Remember when the Chaos was a thing to be feared, and was not a mob of incompetents led by [[Abaddon| a certain armless failure]]? Remember when Warhammer's greatest villain that could be fielded in the tabletop was capable of wrestling a Bloodthirster to the ground? Remember when Warhammer was a fantasy universe?


We do too. These are the Warriors of Chaos; the Granddaddies of Chaos Space Marines.
==Brief Foreword==
Nostalgia aside, you can't truly call yourself a fan of Chaos or Warhammer in general without having at least a cursory knowledge of these guys. These guys are the very essence of Warhammer; baroque plate armour, skulls, Vikings, mutations, Michael Moorcock, J.R.R Tolkien, Hieronymous Bosch, H.P Lovecraft and Heavy Metal; everything that was put it put together and left to boil to produce the two most grimdark settings in the history of mankind is encapsulated in these guys. The first goddamn edition of Warhammer Fantasy had one of them displayed proudly on it, for Odin's sake (the now legendary Harry the Hammer, the TRUE reason why Warhammer is called Warhammer, check out Harry's new model, it kicks ass). Like it or not, these guys were what forged Warhammer for a lot of people. To this day, no game based on it feels complete without dark armoured marauding warriors of the Nordic or [[Chaos Space Marine|sci-fi]] persuasion. So read on, an see their glory in full.


Guys in big imposing armour from some of the most inhospitable areas of the world. They follow the four Gods of [[Chaos]] ([[Nurgle]], [[Tzeentch]], [[Slaanesh]] and [[Khorne]]). Love their mutations like the French love wine. Like to fight either among themselves or with anyone else who happens to be nearby. Sometimes form a huge army lead by a particularly favored champion of the Gods. This army will then attack the countries of the old world(a bit like [[Abaddon|black crusades]] in [[Warhammer 40,000|40K]], with the major diffrence being that their leader usually has something resembling arms). These large incursions seem to be getting more frequent. Yet, have stopped for now, due to Games Workshop refusing to do ANYTHING with this setting. How much moar SPESS MEHREEN can people possible take?!
==Overview==
In the beginning, the Old Ones came to the Warhammer World and set about doing their crazy magical genetic engineering bullshit. Then, for whatever non-reason the Polar Gates at the top and bottom of the world that they had constructed to ward off the Chaos Gods gave out and the world was corrupted and consumed by the powers of the Gods. The Old Ones fucked off, and left races of Dwarfs and Elves and Slaan. But a fourth creation also that was not fully equipped to resist the influence of Chaos, and of course, this was Man. Mankind was unfinished, and the warpstones that flew from the Northern polar wastes and caused the acceleration of physical and cultural progress and, most importantly, of the human mind. The races of men gained a vigor and fire from the power of Chaos that drove them to great heights of glory and caused them to surpass the manufactured races of the Old Ones. In many ways, the history of Chaos ''is'' the history of mankind in the Warhammer world. It was only fitting that some tribes amongst Humanity would come to worship the Four Great Gods.  


They are also Vikings, which makes them innately superior to the Chaos Space Marines, their 40k brothers. Even more so, as they do not have an [[Space Wolves|obsessive wolf fetish]]. In fact, in Mark of Chaos, there was a Warrior of Chaos called 'Engrik Wolfbane'. In teh fluff, they are known as 'Norscans'.
The most notable of these, was the Norsii. Who would later be feared by all of the Old World as the fierce '''Norse''', the most brutal and devout worshipers of Chaos. But they were joined by their cousins as well, the black-bearded '''Kurgan''' of the Eastern Steppes and the squat and ferocious '''Hung'''. These are the three Great Races of Men, for it is they alone who are favoured by the mighty Gods. Together, they are the Northmen. And they shall make the World tremble.


They regard the Empire as shooty fags who would rather stay on a hill or behind walls instead of in the thick of glorious battle like [[Manly Marines|real men]] and the Empire thinks that they're uncivilized barbarians who must be cleaned up.
On the tabletop game, the Warriors of Chaos tend to be unstoppable close combat powerhouses (as they should be, they're VIkings), with little in the way of ranged fire support. Very melee oriented, even their sorcerers can be thrown into CQC and be expected to hold their own. They have very powerful magic that can be used to supplement their incredible power. They have extremely powerful Lord choices who might very well be the most powerful generic lords in the game. They have a pretty high points cost, though, so you're going to be outnumbered. But on the other hand, that shouldn't bother you too much because they're badasses. The problem is that you have a predictable play style and are more or less ineffective if you cant get into CQC. Movement phases are important, especially in fantasy. So think about how you move your forces. Despite it being a predictable play style, it's still easy to grasp and simple to use. Which also makes the Warriors a good starting army. Also, because of the low model count since these guys have a large point cost, it doesn't cost that much by GW standards to put a good army together. So, if you like Vikings in spiky armor, get the Warriors.  


== Who the Fuck? ==
==The Men of the North==
The undisputed main antagonists of Warhammer Fantasy; these guys forged the foundations for the popularity of Warhammer as a franchise. Yes, before it was plagued by endless GRIMDARK and [[Tyranids|endless]] [[Orks|villain]] [[Necrons|sues]], Warhammer was a badass fantasy universe filled with badass Vikings and Holy Roman Empire Germans killing each other for glory, bloodshed, and the lulz.
===The Daemon Norse===
"From the harsh snowlands they come. Blond of hair they are, and blue of eye, and tattoos upon arms and face and chest. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the Gods they seek to appease. Clad in but few garments and wielding clumsy, brutal axes and maces, they rage against the civilized lands of the south, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes." - '''The Liber Chaotica, as penned by Richter Kleiss, Priest of Sigmar, declared insane'''


Norsca: A peninsula located in the extreme north of the Old World, just slightly south of the Chaos Wastes, wherein lies a bona-fide portal to hell. Oh, you think the Eye of Terror is worth anything? That place cries every night due to the fact it will never be as badass as the Chaos Wastes. Dwelling in Norsca itself? Giants and Trolls fill the icy forests, providing the badass Northmen with ample opportunity for their young to cut their teeth before manhood.
With an intro as over the top as that, you know what the fuck you're getting.  


The harsh, ice-bound Northland produces the most powerful, savage and terrifying warriors in the setting. The Norscans literally breathe war, which sends many to gravitate to Khorne. That's right. Norscans are BORN into worship of Chaos. No 'corruption' or 'crisis of faith' here. Worshiping the Satanic Eldritch Gods of Evil is the state approved religion. Also something that makes them superior to Chaos Marines is that these guys are actually feared. And led by badasses. And rather amusingly, they seem a lot smarter, but mostly because the fluff doesn't have them acting like complete and utter dumbasses all the time. Norse Longships are a feared sight on the misty seas of the Old World. Wherever they pass, they bring devastation. They are also cheerful adventurers! Consistently travelling the lands and placing outposts just cause they can. Particularly toward Lustria, which is basically the equivalent of the Vikings colonizing the Americas. Except they did this simply to start a fight with the Lizardmen.
The Norse of Norsca are the most brutal, fierce and savage followers of the Chaos Gods in the Warhammer world. They are the tallest, most physically strong race in the Old World, raised amongst a culture that respects only strength and the ability to kill and closeness to the Primordial Gods. All of Norsca is in the thrall of Chaos, corrupting the mountainous wasteland with the essence of change that seeps not only into man and beast but the very ground itself. Mutations are common among the Norscans, seen as signs of blessings from the Chaos Gods. Mighty warbands prowl the mainland and the horrific mountain ranges that connects the lands of the Norse to the Chaos Wastes. The seas about Norsca are filled with massive longships mastered by the terrible Chaos Champions and their kinsmen who stride the seas searching for either artefacts, purchase by which they may wage war against the weak southlings as demanded by their Gods, or merely any other ship to vent their rage upon. When the call to war is given, the Norse are always at the forefront, tearing down all opposition and cleaving the way into the weak lands of Sigmar. The Norse are always on the warpath, launching brutal sea raids upon the heavily fortified coast of the Northern Empire.  


Hell yeah, you think Orks like war? Norscans wrote the book on killing and raping.
It should come as little surprise that the Norsemen are the most fiercely devout followers of Khorne, the God of War and it is from the Norse that the majority of Khorne's followers are derived. Many Norse Champions of Chaos go on to be the most favoured of Khorne's warriors. In fact, Khorne's own consort, Valkia the Bloody, has risen from the brutal clans of the Norscans.


Alas, nothing is perfect, and as per Warhammer Fantasy's analogues to real history, some Norscans have unfortunately turned to the soft civilized ways of the South. As per their Norse codes of honor, every Norscan, be he for Chaos or another Faith, must face the world with some dignity. Which basically means, fight with honor, meaning don't fight with shit like poisons and ambushes, and honesty in dealings. Though some of this is influenced by the most Southernmost Norscans cavorting with the people of Marionburg.  
With such a track record, it was obvious that the Imperials would deny any idea that the Norse are even remotely human. Most theories tend to focus on their favour from the Dark Gods and use that as the bedrock for all kinds of insane theories about them. Some say that they're the half-breed spawns of man and daemon. Others say they're half-giants and kinsmen to the Ogres. Yet others claim they are living creatures of ice. You can forgive the Imperials for making these odd, odd theories given what they deal with. But the truth, shaded in the fantastic as it is, is not nearly as interesting.  


They usually get their asses raped when their Northern cousins reign down from the Chaos Wastes. Thus correcting the obvious quirk in the genepool. Common Norse tribes, by location, include;
Contrary to what the Imperials like to believe, they ain't the first ones to settle in the Reik basin. Hell, even the Brettonians and the Khemri have held a portion of the land that would later become the heart of the Empire. And the ancestors of the Norse were no different. Known as the Norsii, they were a tall, extremely muscular and powerfully built race of savage men who lived north of the Forest of Shadow. Whereas other tribes of men worshiped Taal and Ulric, the Norsii venerated primal gods of blood and decay that were nothing more than watered down versions of the Chaos Gods. Their brutal and savage faith compelled them to acts of evil that alienated the other tribes from them and drove them away from their lands. The only people to truly contest the Norsii were the almost equally savage and bellicose Teutogens. The wars between the Norsii and Teutogens raged for a time until some decided to move further North to find a better land, especially with the Greenskins rampaging at the time. The Norsii would continue to live in the Reik adhering to their dark traditions until the rise of [[Sigmar]] Heldenhammer, who led the Unberogens to conquer and assimilate all other peoples of the land. The Norsii and some other peoples did not enjoy the prospect of serving under what they perceived to be an upstart, albeit brave and lucky, warlord. The Norsii would thus migrate to the far North, facing all manners of foes on the way, ranging from Greenskins to Gospodars to Ungols to Beastmen and others. Finally settling on the lands adjacent to the Chaos Wastes and the fierce Kurgan tribes of the Eastern Steppes. The conflict they had endured with the other races and their intermingling with the Kurgan tribes and their rededicating of themselves to the monstrous Gods they had always revered eventually led to the creation of the vicious warrior race that would come to be the most feared servants of Chaos: The Norse. The fact that the Norse subsequently came down as a Horde under the command of a Daemon Prince raised from their own kind during the reign of Sigmar and nearly destroyed that which the warlord had wrought also likely did not endear themselves to the Imperials.


'''Northern Tribes:'''
If it's not already obvious, the Norse are badasses. They are so fucking devoted to the Gods and favored by them that they make the [[Word Bearers]] give taciturn nods of approval. Though some tribes are more fanatical than others. The tribe forms the very core of the Norse identity, they are not a unified nation by any means, so they have no concept of nationality. A Norscan will never call himself a Norscan. He will identify himself based on tribe and parentage. A Varg will see his loyalties extend only to his immediate tribe and to a much lesser extent, others under the same confederation. After all, even amongst the various so called High Tribes, multitudes of lesser tribes and families will exist. The under the Aesling High Tribe, there exists many other lesser clans owing alliegance to it; such as the Gorehunt, the Snaegr, Skrae and Untam. The various Norscan clans are divided into two main blocks for easy reference: the Northern tribes and the Southern tribes.
* Grælinger
* Aeslinger
* Varg
* Kveligs
* Hastlings


The tribes of north are closest of the Norse to the dread Chaos Wastes and the roving Kurgan tribes of the steppe, hence they are the most warlike of the northmen. Mutation is common among these tribes and they are often at the forefront of incursions, and are amongst the most favoured of the races of Northmen.  
====The Northern Norscan Tribes====
The Northern Norse tribes tend to be the most devout and ferocious of the Norscans. A trend which is universal among the three Northern races of the Norse, Kurgan and Hung. As the Northern tribes of these races are often closest to the dread Chaos Wastes and thus, to the gate that leads to the Realm of Chaos. Due to this, the North Norscan tribes tend to display more terrifying Chaos mutations, are more likely to receive the Marks of the Gods, and are deeply affected by Chaos, even among the Norse. They often fight amongst each other for land and favor and will also wage terrible war against the Kurgan for the same reason, as well as for the hell of it. They are a merciless lot who kill for the love of killing. The tribes are as follows;


'''[[gay|Southern]] Tribes'''
** '''Aeslings''':  The most dreaded and terrifying and powerful of the Norse High Tribes are the Aeslings. They are the most savage and brutal men of Norsca. Even among the other Northernmost Northman tribes they are held in fear. Only favour from the Gods and strength and excellence at arms. [[Grimdark|Thus, they are a people who respect only strength and infants who do not measure to their standards of physical perfection and murdered outright with little fuss.]] While reprehensible, this combined with their constant warfare on others has forged a race who are undoubtedly some of the greatest warriors of all the Northmen. Amongst the Aesling tribes, it is [[Khorne]] who is worshiped above all other Gods and it is not uncommon for tribes to dedicate themselves solely to him, which is infact very common. Needless to say, these guys are the [[World Eaters]] of Warhammer Fantasy. And that's all were gonna say. Valkia rose up from this tribe, which should prepare you for how [[awesome]] the Aeslings are.
* Bjørnlinger
* Skælinger
* Sarls
* Bærsonlinger


The southern tribes are somewhat milder than their northern counterparts. While they raid and blunder like the rest of their kin, it is from these tribes that the new efforts for peaceful communications originate. They raid when necessary for survival, but are more interested in acts of heroism and adventure over the carnal slaughter embraced by their savage kin. More civilized as they may be, they still fight with rival tribes. In fact, the Bjornlings are fierce rivals of the Graelings, and the Sarls regularly fight the Aeslings and the Baersonlings.
** '''Vargs''': Another Northern tribe. These guys are also quite badass and batshit crazy. With an added twist that they absolutely despise the Kurgan, a hatred of such magnitude it rivals the rage [[Angry Marines]] hold for Cultist-Chan. No one knows why the hell they want to kill them so badly, but when they do reach the East, they tend to fuck shit up. The Aeslings and Graelings tend to sell their services to the Vargs on these trips for the promise of fighting, also. Basically, no one questions it because this constant, counter productive infighting amongst cousins helps to keep the Northern race strong. The Varg are the sickest fucks of the Norse and tend to be the most willing to solely dedicate themselves to [[Slaanesh]]. Which is funny because they are ugly, hairy, frost bitten, short-tempered barbarian savages who detest frilly and fine things and love fighting. But then again, Slaanesh caters to many desires, so hey. These guys are like the [[Emperor's Children]] of the Nose.
That said, during the Chaos Incursions, these southern Norse banded together to wage war against the Empire as it was demanded by their Gods. Refusing the call of battle is grounds for annihilation.


==Noted Personalities==
** '''Graelings''': The last of the Northern Norse tribes, they don't gravitate to one God over another, but are still pretty cool guys. They tend to attack everyone, Kurgan and other Norse. But they also raid the Hung as well. But they are in fact the best of the Norse to fight the Dark Elves and have come into conflict with them in the past many times and defeated them, which is pretty badass too. One of Archaon's generals, Haargroth the Blooded, rose up from the Graelings. So that's pretty awesome too. They're kinda of like the Chaos Undivided legion of the Norse.
Oh, with the Mighty Tribes of the Norse, it would be easier to make a list of who isn't a complete badass. If that were so, this section wouldn't have to be written. But you've asked for it, so...
 
'''Arbaal the Undefeated''':
This guy is basically Fantasy's answer to Kharn. And as such, he's also pretty fun to be around. But so much more awesome. He's basically a grim-dark, Viking, Berserking Conan who dedicated to Khorne. Arbaal is Khorne's most favored servitor in the cannon, and the greatest of all His warriors. As well as the most potent fighter in the setting.  Countless thousands have fallen beneath his bloodthirsty axe and their skulls pile at the base of the Blood God's mighty throne. A relentless fury of destruction and blood-letting descends on Arbaal whenever he wades through his foes in battle - no one has ever been able to withstand his attacks. He is ever aware of the eyes of Khorne upon him, knowing that should he one day fail in battle, the terrible wrath of his patron deity shall descend upon him. Thus is the punishment for failure.
Arbaal always rides to battle on a daemonic mount - an extremely large Flesh Hound of Khorne.
During the Siege of Praag it was Arbaal who finally cracked the gates of the city with his axe, beginning the slaughter of its unfortunate inhabitants. He may have subsequently fallen in the siege of the city of Kislev, along with Asavar Kul.
 
Fuck that last part though, Arbaal is too awesome to die.
 
'''Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse'''
 
With a title that over the top you'll find yourself expecting something big, and boy does this guy deliver. The current Champion of Chaos, he's basically Abaddon in a fantasy setting only without the fail and in possession of some actual character and entertainment value (not to mention ARMS). Archaon is basically the big bad of the Warriors of Chaos faction, which makes him, essentially, the big bad of the big bad faction.
 
Kind of like Abaddon, he wasn't always a big spiky villain. Archaon started out as a devout templar of Sigmar, utterly dedicated to the eradication of chaos, until he saw fit to happen across some manuscripts belonging to the heretical author Necrodomo the Insane, thereby giving Archaon an epiphany that saw him turn over a new, spiky, chaosy leaf. What this means of course is that, unlike Abaddon, Archaon didn't meekly follow in the footsteps of his beloved husbando [[Spiritual Liege]] like the happy little lapdog he is, but rather switched to Chaos entirely on his own terms, thereby further exemplifying how much more awesome he is.
 
Archaon then went on a happy and fun filled adventure to acquire various chaos relics belonging to his predecessors, slaughtering Elves and wierd troglodyte people and a goddamn dragon among various other crazy trials before, fully blinged out, he submitted himself to a trial by fire whereby each Chaos god tried their best to screw him over. Nurgle made pus dribble out of his eye socket; Tzeentch made him run through a crystalline maze of his own design like a spiky little mouse; Slaanesh forced him to gaze directly upon his irresistible form and... resist (!). Finally, Khorne pitted him against a powered up bloodthirster, who Archaon stuck with his incredible daemon pigsticker... 'The Slayer of Kings'. Much better than... Drar'kyen, Drak'yen, Dry'cleanen.. or whatever the hell Abbadon calls his lamer sword. Then strangeled it to death with it's own fucking whip!!
 
Triumphant, Archaon won a cool, spiky helmet that pretty much function as a 50-foot tall bright red neon sign attached to his head that reads I'M THE BOSS (and also had a neat little groove for his magical eye of Sheerian). He then proceeded to invade Kislev and march up to Middenheim and attempt to take it, only he failed and then got caught by an Empire army led by some upstart twerp who in an inverse to Archaon, is actually a ripoff of a much better 40k character. He caused the big guy some trouble, but the Lord of The End of Times wrecked his shit, and even managed to punt Luthor Huss all the way across the battlefield as an afterthought (Looney toons sound effects were probably involved).
 
Feeling a little under the weather, Archaon didn't see Grimgor coming up behind him, got melvinned by the Greenskin who then ran as fast as he fucking could out of there (because Archaon could eat Grimgor for breakfast) hooting 'Grimgor iz da best!'. <strike>Ashamed, Archaon withdrew, the world was safe, Valten got gutted in his sleep by Snikch, and nothing of consequence really happened</strike>NOT.
 
Storm of Chaos was an absolute sham. GW actually grew a brain for once and realized how sucky this resolution was and pulled a rare smart move by retconning it to the extent that Archaon is back to being poised to unleash hell on the old world rather than having lost his arms in the process of doing so. Assuming he actually gets around to doing anything, stupid non-moving story.
 
As if you didn't need another reason to think this guy is better than Failbaddon, GW actually makes the effort to undo any of his mistakes, unlike the buffoon of the Black Legion who is doomed to be a failure time and again (and again).
 
In the irony of the fact that Archeon is a far more effective villain than Failbaddon, although he's the best melee character in the game currently, with a 1+ armor save, a 3+ ward save, -1 to all rolls to hit against him, magic resistance 2, ignores armor saves, is mounted with an extra strong demonic mount, he's not used nearly as much because the current rules make him too expensive to be worth using.
 
'''Asavar Kul''':
Ah, Asavar Kul. The original fucking Chaos Lord. Aside from Morkar the Uniter, but we'll talk about him later. Perhaps the greatest fighter and most powerful of all the servitors of Chaos period. Asavar is basically the only person in the cannon to have almost destroyed the Empire. Before that, he mercilessly raped the Empire and destroyed all of Praag in a display of such Evil that was undreamed by Man and only barely recalled by Dwarves in their most ancient nightmares. His mighty warhost was only barely defeated by the entirety of the Old World by three other armies, including an entire regiment of Dwarves from Karaz-a-Karak. And even then, he was so powerful that Magnus the Pious could only triumph over him due to the direct aid of Sigmar. Or so they say. He was succeeded by Archaon and his mighty Blade; 'The Slayer of Kings' was also taken by the Lord of the End times.
 
Also rode a pimpin' chariot.
 
'''Engra Deathsword''':
"Few names in the history of Kislev still evoke as much dread as that of Engra Deathsword. So complete was his destruction of Praag that the ruins of the city were infused with the stuff of Chaos. Old texts tell of the walls, once made of stone, transformed into a grotesque, fleshy substance said to be remains of those warriors who fought against the Dark Champion's horde. These walls grew faces, and their mouths screamed blasphemous curses, driving those who heard them mad.
He was merciless, relentless and nigh invulnerable, clad from head to toe in armor of midnight black. His weapons were imbued with the unholy power of the Dark Gods. It took no less a man than Magnus the Pious to put an end to his bloody campaign. Had it not been for noble Magnus, the greatest cities of the Empire would have suffered the same terrible fate as Praag."
 
- Tsarina Katarina, Ice Queen of Kislev
 
From his official art by none other than Adrian Smith many viewers have come to the conclusion that Engra must have been constantly flanked by a collection of his men whose task it was to pick him up and actually move him around the battlefield. His armour is so spiky that, if he were to attempt to take a step on his own, he would surely find himself face-first in the bodies he was hacking up not five seconds earlier.
 
Also some guy apparently got the entire pic tattooed on his back.
Ouch.
 
Destroyer of Praag and commander of the armies of Asavar Kul; Engra Deathsword visited such horror upon Praag that the buildings were mutated, thus forcing the survivors to rebuild it from scratch. Fucking badass.
 
'''Vardek Crom''':
Vardek Crom was the herald of the Lord of the End Times, Archaon. He was once king of a mighty Kul tribe who ruled an enormous empire in the north. One day Crom was told of a group of Chaos Knights riding acoss his plains uninvited, he set off immediatley and encountered the Knights, who in truth were the Swords of Chaos, the bodyguard of Archaon and there leader, the aforementioned Archaon. Crom challenged Archaon to a duel, who refused three times and instead sent forth members of the Swords, all who were killed by Crom. Archaon eventually dimounted and fought using his shield, when he eventually drew his sword, Crom was struck with awe, Crom stopped struggling against him and joined his warband.
From that day forth Crom united the Kul and sprung a mighty army for Archaon. Crom set off through Steppes and though the World Edge Mountains to the Empire.
Crom is known to have fought and beaten the tribes of the Orc Warlord Grimgor Ironhide, and managed to fight the Orc warlord himself to a standstill before Grimgor noticed his army was beaten and surrendered (one cannot understate how big a feet that is, given that GW seems to typically insists that Grimgor NEVER loses).
 
A fine friend he was, yet somehow curiously absent while Archaon faced off with the three greatest servitors of the Empire, one being the physical reincarnation of a God. Hmmm.. Sindri?
 
In game, Crom was only released for Storm of Chaos (GW didn't feel like putting the 7th edition of the Chaos Warriors despite him being a prominent figure in the campaign, instead he plays second fiddle to a bunch of new characters that probably won't ever contribute anything to the fluff). He's slightly more expansive than a normal Chaos Lord for a slightly improved state-line and the ability to switch between using a sword and shield and a sword and hand ax, and he puts heavy limits on what you can use in your army, preventing you taking marked units as core options. The only place he really shines is in challenges, where if he has a sword and ax, any successful to wound rolls he makes, before saves, he gets to launch another attack. If he uses a sword and shield, his opponent is always counted as using one normal hand weapon. In short, he's probably the best one-on-one fighter in the warhammer world.
 
'''Thorgar the Blooded One''':
Ah, good ole Thorgar. This guy isn't technically canon, but still, he's just so badass that he needs an entry here. The only good character from the <s>bland, forgettable</s> underrated, decent Warhammer Fantasy vidya gaem, Mark of Chaos, Thorgar was a champion of the armies of Asavar Kul. After the death of his war leader, he took command of his unit and led them to safety. Several years later, he meets up with a Chaos Sorcerer called Sudubaal, Herald of the Gods. Their lulz-worthy exchange at the beginning of the campaign was at follows;
 
Sudubaal: HEAR MY WORDS, BRAVE WARRIOR OF THE GODS!
 
Thorgar: WHO IS THAT?! WHAT DO YOU WANT OF ME?!
 
Sudubaal: I AM THE HERALD OF THE GODS, AND I COME TO YOU WITH A MESSAGE, THORGAR OF THE KHAZAGS: YOU HAVE MIGHTY DEEDS TO ACCOMPLISH AND GREAT GLORY TO WIN! THE GODS HAVE SET THEIR GAZE UPON YOU, AND YOU ARE TO BE TESTED.
 
Thorgar: WHAT SORT OF TEST?! WHAT WOULD THEY HAVE ME DO?!
 
Sudubaal: THEIR CHOSEN: ASAVAR KUL HAS FALLEN, ANOTHER MAY TAKE HIS PLACE AND STAND BEFORE THE GODS AS THEIR HIGHEST CHAMPION! A MAN STRONG ENOUGH TO OVERCOME ALL FOES, WITH AN ARMY LARGE ENOUGH TO CONQUER NATIONS, MIGHT INHERIT THE MANTLE THAT KUL ONCE WORE!!!
 
Thorgar: HOW AM I TO ASSEMBLE AN ARMY?! I CANNOT CONJURE WARRIORS FROM THIN AIR!
 
Sudubaal: THAT IS THE TEST, FOOLISH MORTAL! PROVE YOUR WORTH! CONQUER AND DESPOIL FOR THE GLORY OF THE CHAOS GODS! AND THE ULTIMATE REWARD SHALL BE YOURS! YOUR KINSMEN AND ALLIES ARE ALL AROUND YOU! THE WEAK MEN OF THE SOUTH CAPTURED MANY AFTER KUL WAS LOST, BUT THEY STILL LIVE AND CAN FIGHT ONCE AGAIN!
 
Thorgar: THIS IS JUST A DREAM! TOO MUCH STOLEN WINE AND UNDERCOOKED MEAT IS PLAYING TRICKS ON ME!
 
SUDUBAAL: DO NOT A QUESTION A HERALD OF THE GODS!!!
 
Can you still hear? Darn.
 
Anyway, armed with his strength and Chaos-blessed armaments and awesome, yet incredibly hammy voice acting (done by Paul Dobson, by the way), Thorgar systematically ass raped the Empire and the Elves, subjugated a group of Skaven and fought through several tests in the Realm of Chaos itself, including fighting an army of Plaguebearers and Bloodletters, wrestling Chaos Spawn, and also killed a mirror of himself. LOLWUT? And then he dedicated himself to Khorne (or Nurgle, they let you pick) and became a Chaos Lord. He then tortured an Elf archmage for the whereabouts of Kul's tomb, found it, and then Sudubaal attempted to [[Sindri]] him but failed. Making Thorgar the only Chaos Lord to outsmart a Chaos Sorcerer or some other wily supporting character, aside from Eliphas, depending on how far you consider the bitchslaping he gives Neroth in Retri out-Sindriing. He then became a Daemon Prince and single handedly destroyed an entire elven army, along with their dragon riding prince leader. He then destroyed Talabiheim. Again much like Eliphas, his daemon prince form sucks ass compared to his Chaos Lord form because he loses any increases in health points you might have gotten from potions of sustenance and he becomes more vulnerable to magic. But it's okay, because his VA and personality kicks ass and he's the most powerful hero unit in the game and has a cheese mongering ability that let's him deal massive damage to hero unit at 30% or less health.
 
Why isn't THIS guy running the Black Crusades, again? Why wasn't THIS guy sent to Tartarus or Lorne V?
 
'''Bel-Lakor The Dark Master'''
This is a guy who would be awesome to be if being him didn't suck so much. He was the first [[daemon prince]], and ruled the world before Sigmar's coming. His reign came to an end when he got a bit too proud and Tzeentch made him into a body-less spirit. Bel-Lakor was then stuck as the first two everchosen were sent out, and killed despite nearly toppling the Old World. He was royally pissed because he felt he would have would have done a better job defeated any challenges, including Sigmar, and attempting to possess they 3rd everchosen, which simply got both of them "dead" (Bel-Lakor can't exactly die) when he tried to crown himself. He finally managed to regain a physical form when Archeon was crowned as the fourth everchosen, though Bel-Lakor had no interest in working with him, and instead gathered a legion of daemons and went out on his own in attempt to prove his own superiority. Ultimately this just got him blasted back to the realm of chaos by Teclis.
 
Bel-Lakor was only released for the Storm of Chaos in rules, in which he's essentially a beef-up daemon prince (lower movement then the 7th edition version, which is irrelevant since both fly) with higher WS and an odd ability that forces to pass a leadership test or he has to charge an enemy but gets to re-roll failed to hit rolls, enemies always have to test for terror with a 1 minus roll and if he beats them in combat that their leadership roll has a minus roll (these both stack), and he's a level 4 wizard with a unique set of spells. Compare to his rival Archeon, he's more based around magic but can fight, where as Archeon, who is virtually unchanged for 6th to 7th editions, is a killing machine with some magic ability. He costs around as much as Archeon or a Greater Daemon, and can only be fielded under Storm of Chaos' demonic legion, so one REALLY has to consider if they want to use consider the limits he puts on your force and his competition. One would think he'd make into the daemons army, but he didn't.
 
'''Wulfrik World-Walker'''
He's a Chaos Lord who got too drunk one night and claimed he was the best fighter in the world. The Chaos Gods decided to check that out and cursed him with a quest to kill the most powerful adversaries in the Old World. He has razor sharp teeth that let him eat iron and steel like [[Space Marines|certain catholic nazi warriors from another Games Workshop fantasy setting]] and has the ability to say a massive '''FUCK YOU!!!''' in any language to get an enemy's attention. He has a longship called Seafang and it lets him do the outflank rule from 40k. He has an awesome book written about him.
 
==Wait! Who are these Kurgan guys?!==
It is tempting to simply write, 'go watch Highlander' and be on my way, but I am far too professional for that.
 
The Kurgan are one of the tribal peoples known as Northmen who inhabit the Chaos Wastes. The Kurgan's territories cover a vast swathe of the Northern Chaos Wastes, which surrounds the Realm of Chaos at the northern polar region.
The Kurgan live in nomadic tribes, traveling with their families and livestock, their wandering directed by their chieftains and the whims of their Chaos gods. Their territories are wherever they find themselves.
Kurgans are almost without exception horse tribes. Some tribes travel with wagons to carry tents and altars. Those few tribes who do not travel by mount wander by foot, or for some reason have chosen to permanently settle an area.
The Kurgan are divided into numerous tribes, some more savage and ferocious than others. The tribes further to the north and closer to the Realm of Chaos are the most ferocious and barbarous, and the most devoted followers of Chaos. The Dolgans, one of more southern Kurgan tribes, had once lived in relative peace with the Ungols of Kislev. Today they have become less ambiguous, and now form together under Zars in imitation of the Tzars of Kislev. Their attacks have been growing more powerful as more of the bands come together and it is becoming harder to push them back, even though their attacks usually only last for one season.
Infamous leaders of the Kurgan were:
Surtha Lenk, Follower of Tzeentch, who destroyed the Imperial city of Wolfenburg
Aelfric Cyrnwulf, the Chosen of Tzeentch, who invaded Kislev at the beginning of the Storm of Chaos
Asavar Kul, Kurgan Warlord and Everchosen, who invaded Kislev during the Great war against Chaos
 
Yeah, they put a lot of imagination into that, didn't they?
 
==And Hung?==
Mongols. Technically, the Kurgan are the half-way point between Norse and Hung, being [[Awesome|Viking Mongols]].
 
==Conclusion==
Awesome. The word is an insult to the Warriors of Chaos. They are a level of indisputable godly badass that they dwarf their [[Chaos Space Marines|grandsons]] in every way, and manage to avoid come as being as dumb. Oh, what's that Dante? You needed a pussy AXE to cleave a Bloodthirster in two? Archaon did that with his bare hands.
 
Also, in case you couldn't figure it out yet, GW is relying heavly on netherland/germanic termonology (Norscan - Norseman... yeah) because we all know they have a hard on for viking culture.


==See Also==
==See Also==

Revision as of 17:30, 13 December 2012

Remember when the followers of the Dark Gods were badass Viking warriors in awesome looking plate armour and weren't emo Space Marines under the thrall of an an armless failure?. Remember when they were led by compete fucking crazy motherfuckers who wrestled fucking Bloodthristers to the ground as a bloody initiation ritual and rode around on chariots pulled by skinless bears and rode horses fed on human flesh and watered down blood and had awesome beards rivaled only by Dwarfs? We do too. These are the Warriors of Chaos (formerly Hordes). The granddads of the Chaos Space Marines and the original Champions of Chaos.

Brief Foreword

Nostalgia aside, you can't truly call yourself a fan of Chaos or Warhammer in general without having at least a cursory knowledge of these guys. These guys are the very essence of Warhammer; baroque plate armour, skulls, Vikings, mutations, Michael Moorcock, J.R.R Tolkien, Hieronymous Bosch, H.P Lovecraft and Heavy Metal; everything that was put it put together and left to boil to produce the two most grimdark settings in the history of mankind is encapsulated in these guys. The first goddamn edition of Warhammer Fantasy had one of them displayed proudly on it, for Odin's sake (the now legendary Harry the Hammer, the TRUE reason why Warhammer is called Warhammer, check out Harry's new model, it kicks ass). Like it or not, these guys were what forged Warhammer for a lot of people. To this day, no game based on it feels complete without dark armoured marauding warriors of the Nordic or sci-fi persuasion. So read on, an see their glory in full.

Overview

In the beginning, the Old Ones came to the Warhammer World and set about doing their crazy magical genetic engineering bullshit. Then, for whatever non-reason the Polar Gates at the top and bottom of the world that they had constructed to ward off the Chaos Gods gave out and the world was corrupted and consumed by the powers of the Gods. The Old Ones fucked off, and left races of Dwarfs and Elves and Slaan. But a fourth creation also that was not fully equipped to resist the influence of Chaos, and of course, this was Man. Mankind was unfinished, and the warpstones that flew from the Northern polar wastes and caused the acceleration of physical and cultural progress and, most importantly, of the human mind. The races of men gained a vigor and fire from the power of Chaos that drove them to great heights of glory and caused them to surpass the manufactured races of the Old Ones. In many ways, the history of Chaos is the history of mankind in the Warhammer world. It was only fitting that some tribes amongst Humanity would come to worship the Four Great Gods.

The most notable of these, was the Norsii. Who would later be feared by all of the Old World as the fierce Norse, the most brutal and devout worshipers of Chaos. But they were joined by their cousins as well, the black-bearded Kurgan of the Eastern Steppes and the squat and ferocious Hung. These are the three Great Races of Men, for it is they alone who are favoured by the mighty Gods. Together, they are the Northmen. And they shall make the World tremble.

On the tabletop game, the Warriors of Chaos tend to be unstoppable close combat powerhouses (as they should be, they're VIkings), with little in the way of ranged fire support. Very melee oriented, even their sorcerers can be thrown into CQC and be expected to hold their own. They have very powerful magic that can be used to supplement their incredible power. They have extremely powerful Lord choices who might very well be the most powerful generic lords in the game. They have a pretty high points cost, though, so you're going to be outnumbered. But on the other hand, that shouldn't bother you too much because they're badasses. The problem is that you have a predictable play style and are more or less ineffective if you cant get into CQC. Movement phases are important, especially in fantasy. So think about how you move your forces. Despite it being a predictable play style, it's still easy to grasp and simple to use. Which also makes the Warriors a good starting army. Also, because of the low model count since these guys have a large point cost, it doesn't cost that much by GW standards to put a good army together. So, if you like Vikings in spiky armor, get the Warriors.

The Men of the North

The Daemon Norse

"From the harsh snowlands they come. Blond of hair they are, and blue of eye, and tattoos upon arms and face and chest. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the Gods they seek to appease. Clad in but few garments and wielding clumsy, brutal axes and maces, they rage against the civilized lands of the south, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes." - The Liber Chaotica, as penned by Richter Kleiss, Priest of Sigmar, declared insane

With an intro as over the top as that, you know what the fuck you're getting.

The Norse of Norsca are the most brutal, fierce and savage followers of the Chaos Gods in the Warhammer world. They are the tallest, most physically strong race in the Old World, raised amongst a culture that respects only strength and the ability to kill and closeness to the Primordial Gods. All of Norsca is in the thrall of Chaos, corrupting the mountainous wasteland with the essence of change that seeps not only into man and beast but the very ground itself. Mutations are common among the Norscans, seen as signs of blessings from the Chaos Gods. Mighty warbands prowl the mainland and the horrific mountain ranges that connects the lands of the Norse to the Chaos Wastes. The seas about Norsca are filled with massive longships mastered by the terrible Chaos Champions and their kinsmen who stride the seas searching for either artefacts, purchase by which they may wage war against the weak southlings as demanded by their Gods, or merely any other ship to vent their rage upon. When the call to war is given, the Norse are always at the forefront, tearing down all opposition and cleaving the way into the weak lands of Sigmar. The Norse are always on the warpath, launching brutal sea raids upon the heavily fortified coast of the Northern Empire.

It should come as little surprise that the Norsemen are the most fiercely devout followers of Khorne, the God of War and it is from the Norse that the majority of Khorne's followers are derived. Many Norse Champions of Chaos go on to be the most favoured of Khorne's warriors. In fact, Khorne's own consort, Valkia the Bloody, has risen from the brutal clans of the Norscans.

With such a track record, it was obvious that the Imperials would deny any idea that the Norse are even remotely human. Most theories tend to focus on their favour from the Dark Gods and use that as the bedrock for all kinds of insane theories about them. Some say that they're the half-breed spawns of man and daemon. Others say they're half-giants and kinsmen to the Ogres. Yet others claim they are living creatures of ice. You can forgive the Imperials for making these odd, odd theories given what they deal with. But the truth, shaded in the fantastic as it is, is not nearly as interesting.

Contrary to what the Imperials like to believe, they ain't the first ones to settle in the Reik basin. Hell, even the Brettonians and the Khemri have held a portion of the land that would later become the heart of the Empire. And the ancestors of the Norse were no different. Known as the Norsii, they were a tall, extremely muscular and powerfully built race of savage men who lived north of the Forest of Shadow. Whereas other tribes of men worshiped Taal and Ulric, the Norsii venerated primal gods of blood and decay that were nothing more than watered down versions of the Chaos Gods. Their brutal and savage faith compelled them to acts of evil that alienated the other tribes from them and drove them away from their lands. The only people to truly contest the Norsii were the almost equally savage and bellicose Teutogens. The wars between the Norsii and Teutogens raged for a time until some decided to move further North to find a better land, especially with the Greenskins rampaging at the time. The Norsii would continue to live in the Reik adhering to their dark traditions until the rise of Sigmar Heldenhammer, who led the Unberogens to conquer and assimilate all other peoples of the land. The Norsii and some other peoples did not enjoy the prospect of serving under what they perceived to be an upstart, albeit brave and lucky, warlord. The Norsii would thus migrate to the far North, facing all manners of foes on the way, ranging from Greenskins to Gospodars to Ungols to Beastmen and others. Finally settling on the lands adjacent to the Chaos Wastes and the fierce Kurgan tribes of the Eastern Steppes. The conflict they had endured with the other races and their intermingling with the Kurgan tribes and their rededicating of themselves to the monstrous Gods they had always revered eventually led to the creation of the vicious warrior race that would come to be the most feared servants of Chaos: The Norse. The fact that the Norse subsequently came down as a Horde under the command of a Daemon Prince raised from their own kind during the reign of Sigmar and nearly destroyed that which the warlord had wrought also likely did not endear themselves to the Imperials.

If it's not already obvious, the Norse are badasses. They are so fucking devoted to the Gods and favored by them that they make the Word Bearers give taciturn nods of approval. Though some tribes are more fanatical than others. The tribe forms the very core of the Norse identity, they are not a unified nation by any means, so they have no concept of nationality. A Norscan will never call himself a Norscan. He will identify himself based on tribe and parentage. A Varg will see his loyalties extend only to his immediate tribe and to a much lesser extent, others under the same confederation. After all, even amongst the various so called High Tribes, multitudes of lesser tribes and families will exist. The under the Aesling High Tribe, there exists many other lesser clans owing alliegance to it; such as the Gorehunt, the Snaegr, Skrae and Untam. The various Norscan clans are divided into two main blocks for easy reference: the Northern tribes and the Southern tribes.

The Northern Norscan Tribes

The Northern Norse tribes tend to be the most devout and ferocious of the Norscans. A trend which is universal among the three Northern races of the Norse, Kurgan and Hung. As the Northern tribes of these races are often closest to the dread Chaos Wastes and thus, to the gate that leads to the Realm of Chaos. Due to this, the North Norscan tribes tend to display more terrifying Chaos mutations, are more likely to receive the Marks of the Gods, and are deeply affected by Chaos, even among the Norse. They often fight amongst each other for land and favor and will also wage terrible war against the Kurgan for the same reason, as well as for the hell of it. They are a merciless lot who kill for the love of killing. The tribes are as follows;

    • Aeslings: The most dreaded and terrifying and powerful of the Norse High Tribes are the Aeslings. They are the most savage and brutal men of Norsca. Even among the other Northernmost Northman tribes they are held in fear. Only favour from the Gods and strength and excellence at arms. Thus, they are a people who respect only strength and infants who do not measure to their standards of physical perfection and murdered outright with little fuss. While reprehensible, this combined with their constant warfare on others has forged a race who are undoubtedly some of the greatest warriors of all the Northmen. Amongst the Aesling tribes, it is Khorne who is worshiped above all other Gods and it is not uncommon for tribes to dedicate themselves solely to him, which is infact very common. Needless to say, these guys are the World Eaters of Warhammer Fantasy. And that's all were gonna say. Valkia rose up from this tribe, which should prepare you for how awesome the Aeslings are.
    • Vargs: Another Northern tribe. These guys are also quite badass and batshit crazy. With an added twist that they absolutely despise the Kurgan, a hatred of such magnitude it rivals the rage Angry Marines hold for Cultist-Chan. No one knows why the hell they want to kill them so badly, but when they do reach the East, they tend to fuck shit up. The Aeslings and Graelings tend to sell their services to the Vargs on these trips for the promise of fighting, also. Basically, no one questions it because this constant, counter productive infighting amongst cousins helps to keep the Northern race strong. The Varg are the sickest fucks of the Norse and tend to be the most willing to solely dedicate themselves to Slaanesh. Which is funny because they are ugly, hairy, frost bitten, short-tempered barbarian savages who detest frilly and fine things and love fighting. But then again, Slaanesh caters to many desires, so hey. These guys are like the Emperor's Children of the Nose.
    • Graelings: The last of the Northern Norse tribes, they don't gravitate to one God over another, but are still pretty cool guys. They tend to attack everyone, Kurgan and other Norse. But they also raid the Hung as well. But they are in fact the best of the Norse to fight the Dark Elves and have come into conflict with them in the past many times and defeated them, which is pretty badass too. One of Archaon's generals, Haargroth the Blooded, rose up from the Graelings. So that's pretty awesome too. They're kinda of like the Chaos Undivided legion of the Norse.

See Also

Warhammer/Tactics/Warriors of Chaos - A guide on how to lead these awesome barbarians to glory and bloodshed and the notice of the Gods.