Weren: Difference between revisions
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The Weren are a race of hulking, renaissance-era | [[Image:Weren.jpg|right|400px]] | ||
The Weren are a race of hulking, renaissance-era not-trolls that appeared as one of the core races in [[Alternity]]. They were later ported into [[d20 Modern]] in the [[d20 Future]] book, although they were not adapted for use in D&D. | |||
==History== | ==History== | ||
Human explorers reached the world of Kurg in a time of great upheaval. Its inhabitants, the Weren, had recently discovered the wonders of early industrialization. Gunpowder weapons disrupted centuries of martial tradition, while the advent of printing upended religion by making the texts available to all. The first contact team found a race locked in a planet-wide tribal holy war, where sermons and discourses frequently devolved into brawls, and then battles. | |||
Frankly unable to contribute anything to the situation, the delegates of the Orlamu Theocracy simply made their existence known to the tribes, announced that they were explorers from beyond the world of Kurg, and that any Weren who wished to take their chances in the stars could seek them out. They set up an outpost in the remotest wastelands and played no further part in the events of the world. | |||
Since then, many weren have taken leave of their tribes and come to the Orlamu as pilgrims. Some as outcasts and refugees, some as champions. All are given the same warning: those who leave may never return, for they would contaminate Kurg with alien ways. | |||
==Roleplaying== | |||
Revision as of 22:15, 12 September 2020

The Weren are a race of hulking, renaissance-era not-trolls that appeared as one of the core races in Alternity. They were later ported into d20 Modern in the d20 Future book, although they were not adapted for use in D&D.
History
Human explorers reached the world of Kurg in a time of great upheaval. Its inhabitants, the Weren, had recently discovered the wonders of early industrialization. Gunpowder weapons disrupted centuries of martial tradition, while the advent of printing upended religion by making the texts available to all. The first contact team found a race locked in a planet-wide tribal holy war, where sermons and discourses frequently devolved into brawls, and then battles.
Frankly unable to contribute anything to the situation, the delegates of the Orlamu Theocracy simply made their existence known to the tribes, announced that they were explorers from beyond the world of Kurg, and that any Weren who wished to take their chances in the stars could seek them out. They set up an outpost in the remotest wastelands and played no further part in the events of the world.
Since then, many weren have taken leave of their tribes and come to the Orlamu as pilgrims. Some as outcasts and refugees, some as champions. All are given the same warning: those who leave may never return, for they would contaminate Kurg with alien ways.