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'''Worldbuilding''' is the process of creating fictional worlds for books, games, tv show and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes and what people eat.  
'''Worldbuilding''' is the process of creating fictional worlds for books, games, tv shows and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes and what people eat.  
 
==Uses==
Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of [[Dungeons and Dragons]] without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM
==Note==
==Note==
For speculative fiction, worldbuilding is generally an important if not critical part of what makes them work. Indeed many people get into works of fiction because of the worlds built for them and look out for series with good worldbuilding in it. Never the less it is only one part of what's required to make an good story. There is a reason why [[The Lord of the Rings]] (an actual story about people caught up in events involving [[hobbits]], [[elves]], [[orcs]], rings, a dark lord, etc) has outsold the [[Silmarillion]] (a History of Arda). Worldbuilding on it's own is like reading a history book, engaging to those who are into that but also dry.
For speculative fiction, worldbuilding is generally important if a not critical part of what makes them work. Indeed many people get into works of fiction because of the worlds built for them and look out for series with good worldbuilding in it. Never the less it is only one part of what's required to make a good story. There is a reason why [[The Lord of the Rings]] (an actual story about people caught up in events involving [[hobbits]], [[elves]], [[orcs]], rings, a dark lord, etc) has outsold the [[Silmarillion]] (a History of Arda). Worldbuilding on its own is like reading a history book, engaging to those who are into that but also dry.


Traditional Games can get away with an abnormally high worldbuilding to everything else content since what they are selling is not a story as much as a framework for stories which other people make as they go.
Traditional Games can get away with abnormally high worldbuilding to everything else content since what they are selling is not a story as much as a framework for stories that other people make as they go.


==Settings with Good Worldbuilding==
==Settings with Good Worldbuilding==
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* [[Avatar: The Last Airbender]]
* [[Avatar: The Last Airbender]]
* The Stormlight Archives
* The Stormlight Archives
* Thomas the Tank Engine - [http://ttte.wikia.com/wiki/Island_of_Sodor (We're not Kidding)]
* Thomas the Tank Engine - [http://ttte.wikia.com/wiki/Island_of_Sodor (We're Not Kidding)]


==See also==  
==See also==  
*[[Fluff]]
*[[Fluff]]


[[Category:Gamer Slang]]
[[Category: Gamer Slang]]

Revision as of 19:04, 2 March 2020

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Worldbuilding is the process of creating fictional worlds for books, games, tv shows and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes and what people eat.

Uses

Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of Dungeons and Dragons without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM

Note

For speculative fiction, worldbuilding is generally important if a not critical part of what makes them work. Indeed many people get into works of fiction because of the worlds built for them and look out for series with good worldbuilding in it. Never the less it is only one part of what's required to make a good story. There is a reason why The Lord of the Rings (an actual story about people caught up in events involving hobbits, elves, orcs, rings, a dark lord, etc) has outsold the Silmarillion (a History of Arda). Worldbuilding on its own is like reading a history book, engaging to those who are into that but also dry.

Traditional Games can get away with abnormally high worldbuilding to everything else content since what they are selling is not a story as much as a framework for stories that other people make as they go.

Settings with Good Worldbuilding

See also