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'''Worldbuilding''' is the process of creating fictional worlds for books, games, tv shows, and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes, and what people eat.  
'''Worldbuilding''' is the process of creating fictional worlds for books, games, tv shows, and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes, and what people eat.  
==Worlbuilding in games==
==Worldbuilding in games==
Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of [[Dungeons and Dragons]] without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM works hard at creating a world (and the players aren't [[Skub|SKUBS]] and go along with stories instead of getting drunk and wasting time smashing hoes), the game just gets so much DEEPER! Worlds take on life and depth as players interact with deep, fun NPCs, and emotional investments that just take everything to a higher level.
Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of [[Dungeons and Dragons]] without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM works hard at creating a world (and the players aren't [[Skub|SKUBS]] and go along with stories instead of getting drunk and wasting time smashing hoes), the game just gets so much DEEPER! Worlds take on life and depth as players interact with deep, fun NPCs, and emotional investments that just take everything to a higher level.
==worldbuilding in tv shows==
==worldbuilding in tv shows==

Revision as of 20:23, 2 March 2020

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Worldbuilding is the process of creating fictional worlds for books, games, tv shows, and similar. It includes the big stuff, such as maps, planets, nations, civilizations, gods and heroes and subtle things such as architecture, costumes, and what people eat.

Worldbuilding in games

Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of Dungeons and Dragons without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM works hard at creating a world (and the players aren't SKUBS and go along with stories instead of getting drunk and wasting time smashing hoes), the game just gets so much DEEPER! Worlds take on life and depth as players interact with deep, fun NPCs, and emotional investments that just take everything to a higher level.

worldbuilding in tv shows

TV shows with good world-building are rare. Oftentimes the shows take place on earth and boom everything is easy. Occasionally, however, the directors will grow a pair and do some really brave and detailed world-building. Some examples of this are 1). Avatar the Last Airbender. 2).uuh Game of thrones doesn't count because the book already has world-building.

Worldbuilding in Books

Something that REAL people do read

Note

For speculative fiction, worldbuilding is generally important if a not critical part of what makes them work. Indeed many people get into works of fiction because of the worlds built for them and look out for series with good worldbuilding in it. Never the less it is only one part of what's required to make a good story. There is a reason why The Lord of the Rings (an actual story about people caught up in events involving hobbits, elves, orcs, rings, a dark lord, etc) has outsold the Silmarillion (a History of Arda). Worldbuilding on its own is like reading a history book, engaging to those who are into that but also dry.

Traditional Games can get away with abnormally high worldbuilding to everything else content since what they are selling is not a story as much as a framework for stories that other people make as they go.

Settings with Good Worldbuilding

See also