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==Spectre Castes==
== Spectres ==
*Doppelgangers
What happens when a wraith's Shadow gains control and it's Psyche becomes secondary, their biggest asset is that they share a hive-mind. Some dead start this way and there was even a book under the Black Dog label, ''Dark Reflections'', that provided rules for an inverted experience where someone else plays your character's Psyche instead of their Shadow.
*Malfeans
 
*Mortwights
==== Spectre Castes ====
*Nephracks
*Apparitions: middle-caste lackeys, in transition to becoming Nephracks
*Shades
*Doppelgangers: low-caste, the usual Wraith whose Shadow took over, can pass as a Wraith
*Striplings
*Haints: non-caste as they hate everyone, became Spectres after a horrific death that defined their unlife
*Hekatonkhires: varies with the spectre, they're failed Onceborn and like Shades at Malfean power levels
*Malfeans: leader-caste; two types, Onceborn (former humans) and [[Exalted#Neverborn|Neverborn]] (nonhumans)
*Mortwights: under-caste, became Spectres on death yet are still defined by their life
*Nephracks: upper-caste (admin, military, priests, etc.), they're former Doppelgangers warped by their contact with Oblivion
*The Nothings: lowest caste, those stuck in shell-shock or who just give up, some even try "suicide"
*Pasiphae: non-caste ciphers
*Shades: middle-caste shock troops, twisted into monsters by Oblivion kept in check by the hive-mind
*Striplings: non-caste, mobs of feral dead children


==See Also==
==See Also==

Revision as of 08:20, 19 May 2015

Wraith: The Oblivion
Role-playing game published by
White Wolf
Rule System Storyteller System
Authors Mark Rein·Hagen, Jennifer Hartshorn, Sam Chupp, Richard E. Dansky
First Publication 1994
Essential Books Wraith: The Oblivion


This article is a stub. You can help 1d4chan by expanding it

Wraith: The Oblivion is a roleplaying game of "Passion and Horror" published by White Wolf that often provides more PCs than there are players, thanks to a system allowing for "The Shadow" of a character to act like a separate entity. Progenitor to the Promethian school of "game that people like to read but no one actually plays." One of the grimmest, most depressing games ever made that wasn't unintentionally so.

Each player, in addition to their character, plays the "Shadow" of another character, undermining whatever they tried to do and tempting them to give in to their worst impulses and damn themselves. This seemed like such a good idea on paper that everyone somehow missed that it means that the game was actively encouraging players to screw each other over. To quote our hatefuckbuddies over at TVTropes: "The intent was to create deep, psychological roleplaying where the players got to flex their drama muscles as much as the GM; the effect was that most people saw it as a game that could only end in hurt feelings and recriminations."

Stygian Factions

  • The Hierarchy
  • Heretics
  • Renegades

Former Stygian Guilds

  • Artificers:
  • Chanteurs:
  • Harbingers:
  • Haunters/Spooks:
  • Masquers:
  • Monitors:
  • Oracles:
  • Pardoners:
  • Proctors:
  • Puppeteers:
  • Sandmen:
  • Usurers

Jade Kingdom

  • Imperial Army
  • Jade Censors
  • Judges of the Dead
  • Protectors of the Prosperous Realm


Spectres

What happens when a wraith's Shadow gains control and it's Psyche becomes secondary, their biggest asset is that they share a hive-mind. Some dead start this way and there was even a book under the Black Dog label, Dark Reflections, that provided rules for an inverted experience where someone else plays your character's Psyche instead of their Shadow.

Spectre Castes

  • Apparitions: middle-caste lackeys, in transition to becoming Nephracks
  • Doppelgangers: low-caste, the usual Wraith whose Shadow took over, can pass as a Wraith
  • Haints: non-caste as they hate everyone, became Spectres after a horrific death that defined their unlife
  • Hekatonkhires: varies with the spectre, they're failed Onceborn and like Shades at Malfean power levels
  • Malfeans: leader-caste; two types, Onceborn (former humans) and Neverborn (nonhumans)
  • Mortwights: under-caste, became Spectres on death yet are still defined by their life
  • Nephracks: upper-caste (admin, military, priests, etc.), they're former Doppelgangers warped by their contact with Oblivion
  • The Nothings: lowest caste, those stuck in shell-shock or who just give up, some even try "suicide"
  • Pasiphae: non-caste ciphers
  • Shades: middle-caste shock troops, twisted into monsters by Oblivion kept in check by the hive-mind
  • Striplings: non-caste, mobs of feral dead children

See Also

Links

World of Darkness Games 
Old World of Darkness New World of Darkness
Offical Games Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Wraith: The Oblivion
Changeling: The Dreaming
Hunter: The Reckoning
Kindred of the East
Mummy: The Resurrection
Demon: The Fallen


Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial
Deviant: The Renegades

Fan-made Games Atlantean: The Longing
Exalted Versus World of Darkness
Gargoyles: The Vigil
Greys: The Abduction
Highlander: The Gathering
Senshi: The Merchandising
Tech Infantry
Zombie: The Coil




Alien: The Stranded
Dragon: The Embers
Genius: The Transgression
Giant: The Perfidious
Hunchback: The Lurching
Janus: The Persona
Leviathan: The Tempest
Mutant: The Aberration
Outsider: The Calling
Princess: The Hopeful
Psychic: The Gifted
Siren: The Drowning
Sovereign: The Autonomy
Wraith: The Arising