XV-8 Crisis Battlesuit: Difference between revisions
1d4chan>Hekaloth →XV-8-00 "Crisis" Suit: Never heard of them being called XV8-00. the standard suit should only be called xv8. if i'm wrong i apologize |
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A rare prototype of an advanced defensive system, the "Iridium" suit is made using an experimental iridium alloy granting it greater defensive properties than the normal Crisis suits. This variant of the XV-8 is rarely seen on the battlefield, and more commonly given to a commander's bodyguards to aide them in their task. | A rare prototype of an advanced defensive system, the "Iridium" suit is made using an experimental iridium alloy granting it greater defensive properties than the normal Crisis suits. This variant of the XV-8 is rarely seen on the battlefield, and more commonly given to a commander's bodyguards to aide them in their task. | ||
===XV-8-06 "Coldstar" Suit=== | |||
No rules or images for this suit exists, it is only mentioned in the fluff. It should be designed for fight in a void enviroment and should carry a whole lot of unique support and weapon sistems. | |||
==Weapon and System Combinations== | ==Weapon and System Combinations== |
Revision as of 00:14, 14 February 2015
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The XV-8 Crisis Suit is the main battlesuit of the the Tau Empire.
Seen in every campaign the Tau have been involved in, the XV-8 Crisis suit is piloted only by those who have reached the rank of Shas'ui, but is ubiquitous enough that it is commonly used by many commanders in the Tau Empire as well..
The suit itself is highly customisable, capable of carrying a wide variety of weapon load-outs, and specialist equipment, including rare signature systems
Crisis Suit Variants
XV-8 "Crisis" Suit
The basic suit. Nothing in the galaxy quite like it.
XV-81 "Crisis" Suit
A bulkier variant of the Crisis Suit, it has an integrated Smart Missile System, but this system also cost it a bit of customization. That said, however, these missiles are handy in granting the Tau ranged bombardment (as if that was ever something needed for the Tau).
XV-84 "Crisis" Suit
This variant gets integrated Target Locks and Networked Markerlights. These suits are basically meant to be targeters for their teams using these systems to aid with the assaults.
XV-89 "Crisis" Suit
Fluffwise, this is meant to be really bulky and hard to move around in, eventually being scrapped for the Iridium armor. The issue with this is that crunchwise, it's essentially identical to the basic Crisis Suit save for a slightly curvier head and Pauldrons.
XV-8-05 "Enforcer" Suit
It's not very different than the basic Crisis Suit with the only real difference between them being some flashier bitz and articulated fingers on one hand.
XV-8-02 "Iridium" Suit
A rare prototype of an advanced defensive system, the "Iridium" suit is made using an experimental iridium alloy granting it greater defensive properties than the normal Crisis suits. This variant of the XV-8 is rarely seen on the battlefield, and more commonly given to a commander's bodyguards to aide them in their task.
XV-8-06 "Coldstar" Suit
No rules or images for this suit exists, it is only mentioned in the fluff. It should be designed for fight in a void enviroment and should carry a whole lot of unique support and weapon sistems.
Weapon and System Combinations
Fire Crisis
A Combination of 2 Flamers and a Vectored Retro Thrusters system, this combination allows you to throw down 2 templates before darting away in the Assault phase, this combination will keep you up close and personal with the enemies infantry, while the Vectored Retro Thrusters allow you a chance to escape from a melee, even at Initiative 2
Field of Fire
A Combination of 3 suits, with all of them having 2 Burst Cannons and a Target Locks, this combination allows you to have a group of 3 Crisis suits threaten 3 separate enemy units at the same time with 8 S:5, AP5 R18 shots each.
Tank Wrecker
A combination of a Crisis Suit Shas'vre, with 2 Fusion Blasters, and an Onager Gauntlet, this combination spells doom for any light Vehicle with 2 Hull Points, and stands a decent chance of dealing with Vehicles with 3 Hull points in one turn. You can exchange the Onager Gauntlet for a Velocity Tracker to make a short-range Anti-Air unit that can force your opponents Air Transports to take the long way around or risk dealing with this.