You can certainly try: Difference between revisions

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==Examples of "You can certainly try"==
==Examples of "You can certainly try"==
* Bringing a sword to a gunfight.
* Bringing a sword to a gunfight.
* Bringing a 1d10 Renaissance pistol to a +3 Flame Tongue swordfight.
* Bringing a 1d10-damage Renaissance pistol to a +3 Flame Tongue swordfight.
* Trying to shoot the Evil-[[Superman]]-Clone with your handgun.
* Trying to shoot the Evil-[[Superman]]-Clone with your handgun.
* Playing any kind of Dragon or half-Dragon in pre-4e D&D. ([[Dragonborn]] seem to have filled this niche nicely.)
* Playing any kind of Dragon or half-Dragon in pre-4e D&D. ([[Dragonborn]] seem to have filled this niche nicely.)

Revision as of 20:04, 30 March 2022

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"You can certainly try" is a phrase often used by Dungeon Masters, especially Matt Mercer, to indicate that, while there is nothing in the rules preventing a player from attempting a given course of action, that player doesn't necessarily have any chance of success, and the consequences of trying could be very, very bad. Another phrase a GM might use to warn players is "Are you sure?"

Alternately, can be used to refer to any character build that's very poorly supported, such as adapting an NPC monster with a Level Adjustment for use as a player character race in Dungeons & Dragons 3e.

Examples of "You can certainly try"