Zendikar: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Emerald Claw
Nissa can't feel Zendikar.
1d4chan>Kapow
No edit summary
Line 1: Line 1:
{{stub}}
{{stub}}
Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the [[Eldrazi]] were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi.
Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the [[Eldrazi]] were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi.
==Races==
===Kor===
Ivory skinned humans that lead a nomadic life and use hook ropes for hunting climbing and fighting
===Elves===
===Goblins===
===Vampires===
===Merfolk===
{{Template:MTG-Settings}}
{{Template:MTG-Settings}}

Revision as of 19:47, 27 September 2015

This article is a stub. You can help 1d4chan by expanding it

Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the Eldrazi were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi.

Races

Kor

Ivory skinned humans that lead a nomadic life and use hook ropes for hunting climbing and fighting

Elves

Goblins

Vampires

Merfolk

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Post Two-Block Paradigm: Eldraine - Ikoria - Kaldheim - Strixhaven
Never in a standard set: Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond)