Zendikar: Difference between revisions
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1d4chan>Emerald Claw Nissa can't feel Zendikar. |
1d4chan>Kapow No edit summary |
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Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the [[Eldrazi]] were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi. | Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the [[Eldrazi]] were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi. | ||
==Races== | |||
===Kor=== | |||
Ivory skinned humans that lead a nomadic life and use hook ropes for hunting climbing and fighting | |||
===Elves=== | |||
===Goblins=== | |||
===Vampires=== | |||
===Merfolk=== | |||
{{Template:MTG-Settings}} | {{Template:MTG-Settings}} |
Revision as of 19:47, 27 September 2015
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Zendikar was an adventure land that has a unique natural disaster known as The Roil. It is also where the Eldrazi were sealed until some fuck ups let them go. The truth is Zendikar is (or at least was) alive, and it doesn't (or didn't) like having the Eldrazi being there, even when they are sealed up real good and by extension fairly harmless. The Roil was infact its reaction to the presence of the Eldrazi.
Races
Kor
Ivory skinned humans that lead a nomadic life and use hook ropes for hunting climbing and fighting
Elves
Goblins
Vampires
Merfolk
Settings of Magic: The Gathering | |
---|---|
Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |